Order of the Flame and minimum AC?


Rules Questions

Scarab Sages

1 person marked this as FAQ candidate.

Spoiler:
"Glorious Challenge: [spoiler]A glorious challenge does not count against the cavalier's number of challenges per day, but otherwise acts like a cavalier's challenge class feature.

When he issues a glorious challenge, the cavalier takes a –2 penalty to AC for the duration of the glorious challenge (this penalty stacks with the usual –2 AC penalty against opponents other than the target of the cavalier's challenge).

The cavalier gains a morale bonus on melee damage rolls against the target of his glorious challenge equal to 2 × the number of consecutive glorious challenges he has issued thus far. As long as he continues to defeat targets of his glorious challenges and there are more opponents in range, the cavalier can continue to issue glorious challenges indefinitely, with the penalty to AC and the bonus on damage rolls increasing with each subsequent foe. For example, a 5th-level cavalier that has just issued his third glorious challenge after defeating the original target of his challenge takes a –6 penalty to AC (–8 against creatures other than the target of his glorious challenge) and gains a +11 bonus on melee damage rolls (a +5 bonus from his base challenge ability plus a +6 morale bonus for three consecutive glorious challenges).

"

Can my AC be reduced to 0 or lower? Assuming it can't, can I continue to gain bonuses to damage rolls if the AC is as low as it can get?


Your AC continues to be reduced with no minimum cap.

Scarab Sages

Trekkie90909 wrote:
Your AC continues to be reduced with no minimum cap.

So, let's say opponent is really slinging lightweight summoned monsters at me and I keep my Glorious Challenges going 20 times. My AC is -40 off of whatever my armor is (probably not that high..). Would be amazing with THAC0, but this is pathfinder. Does the negative AC become a bonus to my opponent's rolls to hit?


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Not really? Kind of though. Let's say you have -2 AC and your opponent has a -4 to hit. He rolls a 2, he hits. If you had a -1 AC, he'd miss. I don't see this EVER happening.

Scarab Sages

Xethik wrote:
Not really? Kind of though. Let's say you have -2 AC and your opponent has a -4 to hit. He rolls a 2, he hits. If you had a -1 AC, he'd miss. I don't see this EVER happening.

Would depend on the DM. A night raid encounter is a decent scenario where it would happen, as my PC would likely be not wearing his armor (don't sleep in full plate). So stock AC 10, two handed weapon, and a bunch of low level goblins/kobolds. Killing 1 per round doesn't seem that unrealistic, especially if this is just a random encounter.

Suppose in a power gaming party, could actually have a friendly summoner send minions my way to boost my damage output high enough. DM might not allow this.

The Exchange Owner - D20 Hobbies

I've never seen AC below 1. Unless we have a rule allowing AC to go below 1, I don't see how we can justify it going into "undefined" area.


How is negative AC "undefined"? If your AC is 15 and the enemy has +10 attack, they need a 5 or better on the dice which means an 80% chance to hit. If your AC is 0 and the enemy has no penalty to attack, he has a 95% chance to hit. No matter how far into the negatives you go, he still only has a 95% chance to hit because a natural 1 is automatic failure. The crux is, if penalties can cause the results of your attack roll to go into negatives, why is it unreasonable for penalties to cause your AC to go into negatives? That having been said, I'd strongly suggest this kind of character invest in some reliable source of concealment and/or damage reduction.


Also, a melee should always have armor to sleep in. Even if it's just leather or a chain shirt.

Scarab Sages

fretgod99 wrote:
Also, a melee should always have armor to sleep in. Even if it's just leather or a chain shirt.

Yeah, it was just an example.

I suppose the more realistic example is getting your cavalier dominated, forced into taking off their own armor, and blindly attacking a force much more numerous...

Scarab Sages

Kazaan wrote:
That having been said, I'd strongly suggest this kind of character invest in some reliable source of concealment and/or damage reduction.

Was thinking along the lines of just ridiculously high constitution...


Murdock Mudeater wrote:
Kazaan wrote:
That having been said, I'd strongly suggest this kind of character invest in some reliable source of concealment and/or damage reduction.
Was thinking along the lines of just ridiculously high constitution...

It isn't either or. High HP is a given and some alternate means to avert damage; Mirror Image or somesuch.

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