Best Option for Group


Advice


So I'm creating a new character. The group consists of an unchained monk (DEX based), alchemist, and warpriest.

Logically that leads to needing a trapfinder but that's where I'm stuck. I've got it narrowed down to a few options, but for the life of me can't choice between the 3.

Rogue/Ranger
Archaeologist Bard
Trapper/Bard
Trapper/Cleric (you can never go wrong with a cleric)

What do people think is the best choice considering the current group makeup?

No summoners, no class with without trapfinding (won't work in this campaign) although all I need is 1 level. We will be starting at level 5.
Please provide brief reasonsing for selection as well.

My current front runner is a STR based trapper-freebooter 1/archaeologist bard-4 using a reach weapon. Gives me a minor buff with freebooter's bane and trapfinding goodies.


Have you played with this GM before?
If so, does he include an inordinate amount of traps in his games?
If not, can you ask someone who has played with him?
This leads to why do you think it "won't work in this campaign" to not have trapfinding class feature?

Because unless the answer is yes, you don't really need anyone dedicated to trapfinding.

If you do NEED to find traps, the trapfinding class feature isn't that helpful. All you need is a high perception to find traps.


Every dungeon, abandoned mansion, evil castle, etc we have been in has possessed multiple traps - mundane and magical.

The common theorycrafing I've seen doesn't work irl. Nobody is running around with a wand of dispel magic to cast on every trap we see, nor is anyone doing the same to summon a monster and knock down every door, especially considering we are often trying to sneak in and not call down every monster in the setup.


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If that's the case I suggest Investigator as a class. It's just an awesome class.
Seeker Sorcerer can also do it and would give your party an arcane caster.


Slayer with the trapfinding talent if you want to go martial. At first level trapfinding doesn't do much, so it shouldn't be an issue to not get it till second.


You both suggested great options. I won't do Investigator because we already have a Alchemist and I don't want to be that close. The slayer I won't do because my previous PC who died was a slayer lol. Damn shadows


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

An urban ranger switch hitter might be worth considering.
1. It has full trap finding (including lvl/2 bonuses, which can make a big difference).
2. It's a full BAB class that does very well in melee.
3. It's a full BAB class that does very well in ranged combat.
4. The ranger spells it gets are pretty good, and nicely compliment the rest of the party (which otherwise doesn't have access to Druid-like spells).
5. Once you get third level spells, and get access to Instant Enemy, you become one of the most fearsome combatants in the game, regardless of what you're fighting.


Porridge I've actually been considering the trapper but never the urban ranger but now I see that too. I was actually afraid of our lack of magic but it hasn't been too much of Handicap...for now. Other than the bard I have pondered a trapper-ranger 1 into Wizard transmuter 4 with an intent to go to Eldritch knight at 7. Use focused study as a human to skill focus into perception and disable device


It looks like you've the front-line thing wrapped up pretty well.

Personally, I'd do either a Seeker Sorcerer (most likely), or a Seeker Oracle.

Can you take campaign traits? Because if you can, then just take the campaign trait Trap Finder, and play whatever you like.

With that group lineup, I'd suggest a wizard.

Liberty's Edge

What about s level of rogue or investigator to get trapfinding, and then wizard?


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Deyvantius wrote:
Porridge I've actually been considering the trapper but never the urban ranger but now I see that too. I was actually afraid of our lack of magic but it hasn't been too much of Handicap...for now. Other than the bard I have pondered a trapper-ranger 1 into Wizard transmuter 4 with an intent to go to Eldritch knight at 7. Use focused study as a human to skill focus into perception and disable device

(Should have added:

6. Gets 6 skill points/lvl, and has a nice big list of class skills.)

In my experience, Pathfinder tends to reward single-class builds more than multi-class builds. And that's especially true for 6th and 9th level casters. So my hunch is that if you want to do a magic intensive build, Olaf's advice is the optimal way to go: adopt a archetype of some 9th level caster class (like Seeker) that also gives you trapfinding, and stick with it. (Or if the Trap Finder trait is allowed, get that and go exploiter wizard.)

But of course there are lots of fun builds that aren't optimal. And if you think a non-optimal build will be more fun, you should go for it!


Yeah think I'll go trapper- freebooter 1/wizard and then Eldritch knight with focused study. A 2 level drop in wizard doesn't put me much behind sorcerer and the skill focus will keep me similar to a seeker oracle.

Liberty's Edge

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You could choose any wisdom-based class (like Empyreal Sorcerer- should stack with Seeker), worship Irori and take the Wisdom in the Flesh religion trait for Disable Device.

edit: reasoning- full spellcasting, full trapfinding, full trap dismantlement, all on the same awesome ability score.

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