Amazing Tools of Manufacture and Craft Wands. Any ruling?


Rules Questions


Amazing Tools just gives +4 bonus and 1 hour for 2000 gold worth of work.

Craft Wand Reqs are:

Time Required Crafting a wand requires 1 day per each 1,000 gp of the base price.

Feat(s) Required: Craft Wand.

Skill(s) Required: Spellcraft, Craft (jewelry), Craft (sculptures), or Profession (woodcutter).

As long as I have Craft (sculptures) I could do it, right? I know I need at least 6 Ranks.

I tried searching for a FAQ but there is none


It's ambiguous. The Amazing Tools of Manufacture specifically state they function when using the Craft skill to craft an item. Some forms of magical item crafting do call for skill checks that may or may not be a craft skill, but don't actually make use of the non-magical item crafting rules. There's enough ambiguity here that I could see ruling either way.


Dasrak wrote:
It's ambiguous. The Amazing Tools of Manufacture specifically state they function when using the Craft skill to craft an item. Some forms of magical item crafting do call for skill checks that may or may not be a craft skill, but don't actually make use of the non-magical item crafting rules. There's enough ambiguity here that I could see ruling either way.

I check the prerequisite Master Crafstman, included in the crafting of Amazing tools:

-Choose one Craft or Profession skill in which you possess at least 5 ranks
-Ranks in your chosen skill count as your caster level for the purposes of qualifying for the Craft Magic Arms and Armor and Craft Wondrous Item feats.
-You can create magic items using these feats, substituting your ranks in the chosen skill for your total caster level
-You must use the chosen skill for the check to create the item
-You cannot use this feat to create any spell-trigger or spell-activation item.

According to this, it wouldn't work now that I'm thinking.


You cannot make wands without the Craft Wand feat, period.

If you have that feat, and you have amazing tools of manufacture for jewelry or sculpture, you should be able to use the tools to make wands with those skills. You do not need Master Craftsman; the nature of the prereqs for crafting an item is really irrelevant to the nature of the item.

Note that AToM do not make crafting magic items any cheaper, only faster. It is unclear whether you can do normal crafting in the other seven hours of the day, whether you can use two sets of AToM to get speedy work twice a day, and all other such questions.


Fuzzy-Wuzzy wrote:

You cannot make wands without the Craft Wand feat, period.

If you have that feat, and you have amazing tools of manufacture for jewelry or sculpture, you should be able to use the tools to make wands with those skills. You do not need Master Craftsman; the nature of the prereqs for crafting an item is really irrelevant to the nature of the item.

Note that AToM do not make crafting magic items any cheaper, only faster. It is unclear whether you can do normal crafting in the other seven hours of the day, whether you can use two sets of AToM to get speedy work twice a day, and all other such questions.

Oh, nice. I like the idea. I just want to have something to make Wands more easily.

Will check with my DM


Considering that in the magic item creation section it does allow the creator to work on up to two items in a day, but only in 4 hour blocks per item, I would say it would be possible to use the AToM to spend 1 hour to produce 2000gp worth of enchanted product, and then spend the next 4 hours without the AToM to produce another 500gp worth of enchanted product but that would be a different item. But the rules prohibit spending more then 8 hours a day, and you cannot work on more then 2 items a day since that has to be broken down into 4 hour blocks.

I really, really want to say that the AToM was not intended to be used to make magic items. But on the other hand, with the master craftsman feat, I can see a strong argument for allowing it. It seems a little weird to be able to do it on a wand, which has a requirement that someone capable of being able to cast the spell be involved in making the item, which makes me want to say it should be done with a spellcrafting check, not a craft (jewelry) or craft (sculptures) check. I am mystified at how Profession (woodcutter) can be used to make a wand, but it shouldn't qualify for the AToM at the very least.


You can always use woodcuting or whatever to make a wand. People just normally go with "spellcraft" because that works on everything, because it's fun to lord over those sucker mundanes who need 2 feats and ranks in 5 diffrent skills to be able to make magic arms and armor that wizards can make with 1 feat and a skill they where going to have anyways.

Quote:
At the end of this process, the spellcaster must make a single skill check (usually Spellcraft, but sometimes another skill) to finish the item. If an item type has multiple possible skills, you choose which skill to make the check with.

The tools don't allow you to use spellcraft, if you use them on an item, you have to use the relevant associated craft skill.

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