Storyteller Shadow's Multi Game Recruitment Thread


Recruitment

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Dark Archive

Cezir wrote:
Radavel - I made a character who's been in LOngacre for about 10 years or so.... we can certainly do something with some shared background for that amount of time if you want to.

My character is a foundling by the name of Robert D'Longacre and he was raised by Asmodean Church.

Besides, his religious duties, Robert is a skilled scribe and cipher and is often called on to assist in the counterintelligence efforts of the Church.

Our characters probably met during those operations.


1 person marked this as a favorite.

I'm suddenly imagining your character as a devil worshiping version of James Bond. Which is kind of awesome.


Iliquoi wrote:
Do you have any worshippers [clerics or so] of the Prince of Darkness?

No, just Asmodeus.


Update on Submissions:

1. Mjolbeard89 - Kaolith the Collector - Elf Alchemist (Preservationist),
2. william Nightmoon - Darkin Burningwood - Ifrit Crossblooded Sorcerer (Rakshasa/Efreeti bloodline),
3. SCKnightHero1 - Novennia Galonnica - Human Sorcerer,
4. inxpitter - Annabel Hardin - Human Gunslinger,
5. JAF0 - Cezir - Drow Noble Nightblade,
6. The Wyrm Ouroboros - Hel Blackfist - Human Zen Archer Monk,

Some people have noted interest, heavy interest. I will not list them until an actual submission is presented. With two weeks to go I imagine there will be a few more posted.

As noted the following Players are already in:

Antipaladin of Urgathoa - Vadim Graveseker -(kamenhero25)
Inquisitor of Zon-Kuthon (Loup Blanc) &
Alchemist (JD Phipps).


Would you allow the Exalted PRC?


Iliquoi wrote:
Would you allow the Exalted PRC?

Yes.


Storyteller Shadow wrote:

RECRUITMENT FOR HELL'S VENGEANCE OPEN!

Three slots are filled already, I'll take up to FOUR more with heavy preference given to those who migrate from kamenhero's interest thread.

This game will begin July 6th. Submissions should be ready by July 2nd for my review and final selection.

Builds:

Starting at 1st Level.

25 Point Buy.

Max HP at 1st Level.

If you wish to use a supplement just ask. I would like to see at least 1 Ultimate Intrigue submission.

Yes Psionic Characters are welcome.

A brief Background 2 paragraphs max is fine.

Three Traits (from any book including Campaign Traits unless they are tied to the core of that Campaign and would make little sense here) with One Campaign Trait from the Player's Guide.

You may take a single Drawback to gain another Trait.

Max HP first level Roll or 1/2+1 for each level thereafter.

Yes to Background Skills.

Starting Gold max for your Class.

I am somewhat interested in this. My character Alexander Malicdor, is a necromancer and is interested in furthering his goals with Cheliax. I signed up with him in a different pbp and was placed on a reserve list.

Will have to update him to the 25pb and a extra trait. Also will need to update his gear to make sure he fits. Currently away from a computer to update, will hopefully get it done by Sunday.

Dark Archive

Question: bonus to initiative from Improved Initiative and Warrior Priest feats, do they stack?


Radavel wrote:

Question: bonus to initiative from Improved Initiative and Warrior Priest feats, do they stack?

Yes.

Dark Archive

Storyteller Shadow wrote:
Radavel wrote:

Question: bonus to initiative from Improved Initiative and Warrior Priest feats, do they stack?

Yes.

Great :-)

Just need to polish up and I am ready to submit.


Updated Alexander completely in tune with this pbp.

All info is within the character's profile, and under the 25pb stats at the bottom of the profile.


Here he is, I am going to go for a blend of the exalted PRC and maybe the Diabolist, seems very devil worshipper to me :)

Illictor Aquiliane
Male half-elf (Half Drow) cleric of Asmodeus 1
LE Medium humanoid (elf, human)
Init +1; Senses low-light vision; Perception +3
—————
Defense
—————
AC 18, touch 11, flat-footed 17 (+5 armor, +1 Dex, +2 shield)
hp 9 (1d8+1)
Fort +3, Ref +1, Will +5; +2 vs. enchantments
Immune sleep; SR 7
—————
Offense
—————
Speed 30 ft. (20 ft. in armor)
Melee heavy mace +1 (1d8+1)
Special Attacks channel negative energy 6/day (DC 13, 1d6), hell's corruption (1 round, 6/day)
Domain Spell-Like Abilities (CL 1st; concentration +4)
6/day—copycat (1 round)
Cleric Spells Prepared (CL 1st; concentration +4)
1st—burning disarm (DC 14), cure light wounds , disguise self D
0 (at will)— detect magic , read magic , stabilize
D Domain spell; Domains Trickery, Devil (Law) Evil (Devil (evil) subdomain)
—————
Statistics
—————
Str 12, Dex 13, Con 12, Int 13, Wis 16, Cha 16
Base Atk +0; CMB +1; CMD 12
Feats Selective Channeling
Traits asmodean acolyte, fiendish confidence
Skills Acrobatics -5 (-9 to jump), Diplomacy +8, Intimidate +4, Knowledge (planes) +6, Knowledge
(religion) +6, Spellcraft +5
Languages Celestial, Common, Elven, Infernal
SQ drow heritage, elf blood
Other Gear scale mail, heavy wooden shield, heavy mace, backpack, bedroll, belt pouch, candle (10), flint
and steel, hemp rope (50 ft.), holy text UE, mess kit UE, pot, soap, spell component pouch, torch (10), trail
rations (5), waterskin, wooden holy symbol of Asmodeus, 65 gp
—————
Special Abilities
—————
Cleric Channel Negative Energy 1d6 (6/day, DC 13) (Su) Positive energy heals the living and harms the
undead; negative has the reverse effect.
Cleric Domain (Trickery) Granted Powers: You are a master of illusions and deceptions. Bluff, Disguise,
and Stealth are class skills.
Copycat (6/day) (Sp) Create a single mirror image duplicate
Devil
Drow Heritage Count as a drow for pre-reqs.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Hell's Corruption (1 round, 6/day) (Su) Touch attack inflicts -2 save vs. your spells and take the worse
of 2 rolls for skill checks.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Selective Channeling Exclude targets from the area of your Channel Energy.
p1
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Spell Resistance (7) You have Spell Resistance.


That is funny, this is my 13,666th post. Uh oh!


I feel silly just making gunslinger when all this evil is about. Ah well, I haven't been able to play one yet and would still like to.

If I were to create an alternate submission that's more evil, would I be allowed to swap out submissions?


Hear Ye, Hear Ye!

We be Goblin(?) Kings King Maker is seeking a replacement kobold to take the place of our gunslinger, at second level and barely started the AP.

Link

If you are interested please report to the OOC thread of the campaign.


Storyteller Shadow wrote:

RECRUITMENT FOR HELL'S VENGEANCE OPEN!

Three slots are filled already, I'll take up to FOUR more with heavy preference given to those who migrate from kamenhero's interest thread.

This game will begin July 6th. Submissions should be ready by July 2nd for my review and final selection.

Builds:

Starting at 1st Level.

25 Point Buy.

Max HP at 1st Level.

If you wish to use a supplement just ask. I would like to see at least 1 Ultimate Intrigue submission.

Yes Psionic Characters are welcome.

A brief Background 2 paragraphs max is fine.

Three Traits (from any book including Campaign Traits unless they are tied to the core of that Campaign and would make little sense here) with One Campaign Trait from the Player's Guide.

You may take a single Drawback to gain another Trait.

Max HP first level Roll or 1/2+1 for each level thereafter.

Yes to Background Skills.

Starting Gold max for your Class.

coolios. Color me interested.

Thinking of a few ideas:
1) aasimar(?) anitpaladin (or some other warriior type) with aspiration of hellknight (i know i know, but y'know why not?). could go an orc on this one. His tribe was slaughtered by the hellknights when he was still a mewling pup (or maybe older), he was taken on as a sort of pet project of one of the higher ups. They broke him of his natural chaotic tendencies and he firmly believes in the rightness of the hellknight cause. could easily take this guy intot he warpriest instead of antipaladin.
2) human rogue moving towards assassin or crimson assassin
3) asmodean cleric of some sort
4) a bard of some sort. He focuses on seducing the weak-willed and messing with heads. Then,he robs them blind, blackmails them, or frames them for crimes he's committed.

Dark Archive

Iliquoi wrote:

Here he is, I am going to go for a blend of the exalted PRC and maybe the Diabolist, seems very devil worshipper to me :)

Illictor Aquiliane
Male half-elf (Half Drow) cleric of Asmodeus 1
LE Medium humanoid (elf, human)
Init +1; Senses low-light vision; Perception +3
—————
Defense
—————
AC 18, touch 11, flat-footed 17 (+5 armor, +1 Dex, +2 shield)
hp 9 (1d8+1)
Fort +3, Ref +1, Will +5; +2 vs. enchantments
Immune sleep; SR 7
—————
Offense
—————
Speed 30 ft. (20 ft. in armor)
Melee heavy mace +1 (1d8+1)
Special Attacks channel negative energy 6/day (DC 13, 1d6), hell's corruption (1 round, 6/day)
Domain Spell-Like Abilities (CL 1st; concentration +4)
6/day—copycat (1 round)
Cleric Spells Prepared (CL 1st; concentration +4)
1st—burning disarm (DC 14), cure light wounds , disguise self D
0 (at will)— detect magic , read magic , stabilize
D Domain spell; Domains Trickery, Devil (Law) Evil (Devil (evil) subdomain)
—————
Statistics
—————
Str 12, Dex 13, Con 12, Int 13, Wis 16, Cha 16
Base Atk +0; CMB +1; CMD 12
Feats Selective Channeling
Traits asmodean acolyte, fiendish confidence
Skills Acrobatics -5 (-9 to jump), Diplomacy +8, Intimidate +4, Knowledge (planes) +6, Knowledge
(religion) +6, Spellcraft +5
Languages Celestial, Common, Elven, Infernal
SQ drow heritage, elf blood
Other Gear scale mail, heavy wooden shield, heavy mace, backpack, bedroll, belt pouch, candle (10), flint
and steel, hemp rope (50 ft.), holy text UE, mess kit UE, pot, soap, spell component pouch, torch (10), trail
rations (5), waterskin, wooden holy symbol of Asmodeus, 65 gp
—————
Special Abilities
—————
Cleric Channel Negative Energy 1d6 (6/day, DC 13) (Su) Positive energy heals the living and harms the
undead; negative has the reverse effect.
Cleric Domain (Trickery) Granted Powers: You are a master of illusions and deceptions. Bluff, Disguise,
and Stealth are class skills.
Copycat (6/day) (Sp) Create a single mirror image duplicate
Devil
Drow Heritage Count as a drow for pre-reqs.
Elf Blood...

We almost had the same build hehehehe


I thought it would be interesting to run a half-elf with a drow background, usually more neutral evil or CE, as someone who serves a lawful evil god.

Dark Archive

This is Robert De Longacre.

Stats

Spoiler:

Male human cleric of Asmodeus 1
LE Medium humanoid (human)
Init +9; Senses Perception +3
DEFENSE
AC 18, touch 12, flat-footed 16 (+6 armor)
hp 8 (1d8)
Fort +2, Ref +2, Will +5
OFFENSE
Speed 30 ft. (20 ft. in armor)
Melee heavy mace +2 (1d8+2)
Ranged firebolt +2
Special Attacks channel negative energy 5/day (DC 12, 1d6)
Domain Spell-Like Abilities (CL 1st; concentration +4)
6/day—copycat (1 round), firebolt (1d6)
Cleric Spells Prepared (CL 1st; concentration +4; +8 to cast defensively)
1st— change self, cure light wounds, shield of faith
0 (at will)—detect magic, light, read magic
D Domain spell; Domains Fire, Trickery
STATISTICS
Str 14, Dex 14, Con 10, Int 14, Wis 16, Cha 14
Base Atk +0; CMB +2; CMD 14
Feats Improved Initiative, Warrior Priest
Skills (8) Bluff +6, Diplomacy +7, Intimidate +7, Knowledge (religion) +7, Knowledge (planes) +7, Linguistics +7, Profession (scribe) +7, Sense Motive +7
Traits Asmodean Acolyte, Contract Master, Fiendish Confidence, Reactionary
Languages Common, Celestial, Infernal, Shadowtongue
Other Gear breatplate, heavy mace, backpack, bedroll, belt pouch, candles (10), flint and steel, hemp rope (50 ft.), holy text (Asmodean Disciplines), spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol of Asmodeus

Background

Spoiler:

The man known as Robert D’Longacre is a foundling, who was raised by the Church of Asmodeus. A devout and cunning follower of the First, Robert entered the priesthood intent on not only rising but becoming pre-eminent, wielding both secular and spiritual power. Robert rightly withholds his god’s healing touch from those who he deems less than devout.

Besides his spiritual duties, Robert also serves the Church as a scribe and cipher, which helps the Church in its various covert activities (blackmail, forgery, extortion, counter-intelligence, etc.) Likewise, Robert is a skilled combatant trained in mace and shield, ever ready to crack skulls and break bones in the name of the First. Finally, Robert is a likeable fellow amongst his brethren and he has founded a study group he calls “The Firstborn,” which he intends to use in his rise to power.


Iliquoi wrote:
That is funny, this is my 13,666th post. Uh oh!

LOL.


inxpitter wrote:

I feel silly just making gunslinger when all this evil is about. Ah well, I haven't been able to play one yet and would still like to.

If I were to create an alternate submission that's more evil, would I be allowed to swap out submissions?

Go with 2 submissions if you like. Evil and Evil Lite (the Gunslinger).


KenderKin wrote:

Hear Ye, Hear Ye!

We be Goblin(?) Kings King Maker is seeking a replacement kobold to take the place of our gunslinger, at second level and barely started the AP.

Link

If you are interested please report to the OOC thread of the campaign.

Yeah, we need a Kobold that won't vanish on us! :-)

Dark Archive

GM, can you use my Firstborn study group (see the background above) in the campaign?


Dragonofashandflame wrote:


coolios. Color me interested.

Thinking of a few ideas:
1) aasimar(?) anitpaladin (or some other warriior type) with aspiration of hellknight (i know i know, but y'know why not?). could go an orc on this one. His tribe was slaughtered by the hellknights when he was still a mewling pup (or maybe older), he was taken on as a sort of pet project of one of the higher ups. They broke him of his natural chaotic tendencies and he firmly believes in the rightness of the hellknight cause. could easily take this guy intot he warpriest instead of antipaladin.
2) human rogue moving towards assassin or crimson assassin
3) asmodean cleric of some sort
4) a bard of some sort. He focuses on seducing the weak-willed and messing with heads. Then,he robs them blind, blackmails them, or frames them for crimes he's committed.

1 or 4 seem the most interesting to me. Especially as I believe there is a new Hellknight supplement coming out (or is already out).

Dark Archive

Iliquoi wrote:
I thought it would be interesting to run a half-elf with a drow background, usually more neutral evil or CE, as someone who serves a lawful evil god.

If we are both selected, we can say our characters met at the weekly meeting of "The Firstborn," a study group my character founded.


Radavel wrote:
GM, can you use my Firstborn study group (see the background above) in the campaign?

Maybe. I try to incorporate player ideas into my games though with AP's it can be tricky.


I will update the submission list at some point this week so it is clear what has been submitted thus far to avoid duplication. That being said, I have accepted parties with multiples of the same class where I like the submissions enough.


I'll give the second evil character some thought. As for the We be goblins Kingmaker game, might be a bit complicated for me. Need to read over the materials.

Dark Archive

Storyteller Shadow wrote:
That being said, I have accepted parties with multiples of the same class where I like the submissions enough.

I suddenly had an image of the college of cardinals from the Borgias TV series


That would certainly be an interesting adventuring party...


I loved that series! I loved my time in Rome near the basilica of St. Peters.


Dragonofashandflame wrote:
Storyteller Shadow wrote:

RECRUITMENT FOR HELL'S VENGEANCE OPEN!

Three slots are filled already, I'll take up to FOUR more with heavy preference given to those who migrate from kamenhero's interest thread.

This game will begin July 6th. Submissions should be ready by July 2nd for my review and final selection.

Builds:

Starting at 1st Level.

25 Point Buy.

Max HP at 1st Level.

If you wish to use a supplement just ask. I would like to see at least 1 Ultimate Intrigue submission.

Yes Psionic Characters are welcome.

A brief Background 2 paragraphs max is fine.

Three Traits (from any book including Campaign Traits unless they are tied to the core of that Campaign and would make little sense here) with One Campaign Trait from the Player's Guide.

You may take a single Drawback to gain another Trait.

Max HP first level Roll or 1/2+1 for each level thereafter.

Yes to Background Skills.

Starting Gold max for your Class.

coolios. Color me interested.

Thinking of a few ideas:
1) aasimar(?) anitpaladin (or some other warriior type) with aspiration of hellknight (i know i know, but y'know why not?). could go an orc on this one. His tribe was slaughtered by the hellknights when he was still a mewling pup (or maybe older), he was taken on as a sort of pet project of one of the higher ups. They broke him of his natural chaotic tendencies and he firmly believes in the rightness of the hellknight cause. could easily take this guy intot he warpriest instead of antipaladin.
2) human rogue moving towards assassin or crimson assassin
3) asmodean cleric of some sort
4) a bard of some sort. He focuses on seducing the weak-willed and messing with heads. Then,he robs them blind, blackmails them, or frames them for crimes he's committed.

Personally, I really like evil bards, so I like that character concept a lot.


I personally have a bit of a weak spot for Achaekek's faithful, but I must admit that 1 and 4 sound interesting. Considering that there are also already at least 2 Asmodean clerics, 3 might be superfluous.


Storyteller Shadow wrote:
KenderKin wrote:

Hear Ye, Hear Ye!

We be Goblin(?) Kings King Maker is seeking a replacement kobold to take the place of our gunslinger, at second level and barely started the AP.

Link

If you are interested please report to the OOC thread of the campaign.

Yeah, we need a Kobold that won't vanish on us! :-)

No kobolds here?

Dark Archive

Since Asmodean clerics are supposed to wear masks or helmets, are we now venturing into the realm of the Scorpion Clan?


Alright, another official entry for the Hell's Vengeance campaign may I present Dimitri Valuto, a Mesmerist of Many Pleasures.


KenderKin wrote:
Storyteller Shadow wrote:
KenderKin wrote:

Hear Ye, Hear Ye!

We be Goblin(?) Kings King Maker is seeking a replacement kobold to take the place of our gunslinger, at second level and barely started the AP.

Link

If you are interested please report to the OOC thread of the campaign.

Yeah, we need a Kobold that won't vanish on us! :-)
No kobolds here?

I'll give it some reading today to see if I can handle this weird miss-mash.


When are you looking to make your selections?


Iliquoi wrote:
When are you looking to make your selections?

July 4th weekend.


Ok.


Hmm, waffling a bit. I'm leaning away from the original idea of using the Kyton Spawn Tiefling (It's a good idea still just the trait alone isn't 100% worth just single minding it).

That said, I am looking at making a Pain Taster (I know I know, Prestige classes blow..mew mew. Well, it's still an interesting idea)

I've settled into basing the character stat wise off a Rogue (Sharper) 3/Fighter (Unbreakable) 2. I'm having difficulty though settling on a race to build off of. Obviously it would benefit greatly from having +2 in dex (or more, though I'm thinking Drow noble is asking too much in a race. That RP is just too much) so I'm looking at those races. Dhampir, Drow, Catfolk are big front runners. (I've got a Catfolk that I've played in enough universes that this might be a good one to hook in with.) Thoughts...? I'm open to other options race wise as well.

There is another character that I've been rather intrigued in playing and an evil campaign is where he'd have to be for being a Barbarian (Flesheater). Cannibalism after all is evil ^^.


Vitaliano da Riva wrote:

Hmm, waffling a bit. I'm leaning away from the original idea of using the Kyton Spawn Tiefling (It's a good idea still just the trait alone isn't 100% worth just single minding it).

That said, I am looking at making a Pain Taster (I know I know, Prestige classes blow..mew mew. Well, it's still an interesting idea)

I've settled into basing the character stat wise off a Rogue (Sharper) 3/Fighter (Unbreakable) 2. I'm having difficulty though settling on a race to build off of. Obviously it would benefit greatly from having +2 in dex (or more, though I'm thinking Drow noble is asking too much in a race. That RP is just too much) so I'm looking at those races. Dhampir, Drow, Catfolk are big front runners. (I've got a Catfolk that I've played in enough universes that this might be a good one to hook in with.) Thoughts...? I'm open to other options race wise as well.

There is another character that I've been rather intrigued in playing and an evil campaign is where he'd have to be for being a Barbarian (Flesheater). Cannibalism after all is evil ^^.

Dhampir or Catfolk would be fine and less work than drow to fit into the campaign I would wager.

Cheliax is civilized so the Cannabilism would work provided you don't just randomly eat citizens!


I like some of the PRC's. They bring some good stuff to the table.


I was looking at the Asmodean Advocate arcbetype, it gives up a lot I think for what it does.

Asmodean Advocate
Source Dirty Tactics Toolbox pg. 16
For the faithful of Asmodeus, the words used in a negotiation or contract matter more than their intent. The word of the law is to be respected, but loopholes and vague wording are part of every law. Asmodean advocates are master wordsmiths who ally themselves with creatures that—much like their words—seem insignificant but are treacherous.

Pact-Bound (Ex): An Asmodean advocate must choose Asmodeus as her deity and select the Trickery domain. She does not gain a second domain. If she ever changes her deity, she loses this archetype and becomes a normal ex-cleric. This ability alters domains.

Serpent (Su): At 1st level, an Asmodean advocate gains a familiar as the arcane bond class feature, using her cleric level as her wizard level. She must choose a viper familiar. The viper speaks one language of the Asmodean advocate’s choice as a supernatural ability.

Devil in the Details (Ex): At 1st level, an Asmodean advocate learns to choose her words so carefully that even when she says something designed to deceive listeners, the words are phrased to be technically true. She can use her Profession (barrister) skill for Bluff and Diplomacy checks. This benefit also extends to her familiar. The Asmodean advocate gains an insight bonus equal to 1/2 her cleric level (minimum +1) on Linguistics checks related to forgeries and on all Profession (barrister) checks.

Shoulder Devil (Su): At 8th level, an Asmodean advocate can choose an imp familiar as though she had the Improved Familiar feat.

Most of the cleric archetypes in Pathfinder are bleh IMHO

Dark Archive

yeah read that too and i immediately rejected it for my character.


The fact that it gives a familiar (which is generally useful) that can talk (which is excellent) and becomes an imp for free (one of the best improved familiars) is already good. But then it also gives the equivalent of the bard's Versatile Performance and a scaling insight bonus to the skill that can be used for the two most useful social skills in the game is great. And on top of that, Profession is Wisdom based, so it essentially lets you make two social skills Wisdom based on a Wisdom based caster. And just to add icing to the cake, the domain it requires you to take is easily one of the best.

That is a wonderful cleric archetype.


actually not bad... in fact that's pretty damn good. All you really give up is one domain. I agree with kamenhero's assessment.

Scarab Sages

Looks interesting.

So far I have the idea of a Pact Wizard with the Ex-Iomedean campagn trait.
Family used to worship Iomede. Sibling got very sick, no aid from the church. Ended up needing a lot of money for treatment of sibling.
Found a place in Longacre, and a patron to help with payments. Of course, it all has a price...
Bound to the patron trough the pact, a long fall from grace started. Slippery slope arguments, doing bad things for the sake of sibling.

Depending on what the GM wants, either start not evil yet, or freshly evil, still leaning to neutral or good tendencies. Play up the fall from grace nice and nasty.

Pact wizard archetype doesnt add a lot mechanics wise. Evil/asmodeus things tend to do a lot with summons. Summons can be tedious even in real life games, and can be even more time consuming in play by post.
I'll see if I can whip up a statblock tonight.


How does the archetype compare to the Diabolist PRC?

Scarab Sages

You still get the imp, dont have to invest in charisma. As a wizard you get no nice extra things when you level up (except a few bonus feats, but those are a small sacrifice).

Diabolist is cool, but its powers mostly feed of charisma. Altough wizard is one of the few classes that hardly give up anything going in to the prestige class.

Pact Wizard
Source Familiar Folio
Some wizards make bargains with beings from other realms in order to gain arcane power. These pact wizards have unparalleled access to extraplanar allies, but these bonds never come without strings attached.

Familiar (Ex): A pact wizard must select a familiar for his arcane bond. The familiar’s loyalty ultimately lies with the pact wizard’s patron, and it reports back to the patron on the wizard’s activities. This ability alters arcane bond.

Pact Focus (Ex): At 1st level, a pact wizard must choose one additional opposition school, even if he is a universalist. A pact wizard can’t pick conjuration as an opposition school. This ability alters arcane school.

Pact (Ex): A pact wizard enters into a bargain with an extraplanar being in order to gain increased wizardly powers. At 1st level, he selects a patron belonging to one specific subtype of outsider for which there exists an improved familiar option (such as devil or azata). The pact wizard can select a subtype of outsider even with a diametrically opposed alignment; in this case, the patron being offers the pact in an attempt to tempt or redeem the pact wizard. A pact wizard whose alignment shifts away from the chosen outsider subtype, who grossly abuses his familiar or any outsider of the chosen subtype, or who commits egregious acts against the alignment of the patron loses all the benefits of this archetype (but keeps the additional opposition school) until he receives an atonement.

Aura (Ex): A pact wizard has an aura corresponding to the alignment of his chosen subtype as a cleric of his wizard level.

Pact Summons (Ex): A pact wizard can select Sacred Summons (Pathfinder RPG Ultimate Magic 155) as a wizard bonus feat. He can use this feat only to summon outsiders of his chosen subtype.

True Form (Ex): At 7th level, a pact wizard’s familiar reveals its true form, automatically transforming into an outsider improved familiar of the chosen subtype.

So, not very powerfull, but it is very flavorfull. Make pact, get slowly pulled towards evil.

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