About Alexander MalicdorAlexander's Current Skills:
Acrobatics -1, Appraise +3, Bluff -1, Climb +2, Diplomacy -1, Disguise -1, Escape Artist -1, Fly -1, Heal -3, Intimidate -1, Knowledge (arcana) +9, Knowledge (dungeoneering) +9, Knowledge (local) +9, Knowledge (nature) +9, Knowledge (nobility) +9, Knowledge (planes) +9, Knowledge (religion) +9, Linguistics +9, Perception -3, Ride -1, Sense Motive -3, Spellcraft +9, Stealth -1, Survival -3, Swim +2 Alexander's Current Status:
HP 11/11(NL0) AC 12, touch 11, flat-footed 11 Fort +1, Ref +1, Will +1 CMB: +1, CMD: 12 Cantrips: dancing lights, detect magic, ray of frost 1st: cause fear (DC 16)[], magic missile (2)[][], shield[] Bolster (+1, 1 round, 8/day) (Sp) - 0/8 Command Undead (8/day, DC 11) - 0/8 Arcane Bond: 0/1 Current Effects: NA Alexander Malicdor's Apperance
Alexander's Background:
Alexander grew up in a high classed merchant family within the port town of Remesiana. A low ranking family in terms of Nobility, but was able to call himself Alexander of House Malicdor. Had decent upbringing and is the second in the line of children of the Malicdor family. The eldest sister is named Reilly. A headstrong woman and devotee of Asmodeous after her father. After Alexander is Selena. She decided to follow the word of Nethys. Interested more in magic sake, she still believes in her family. And the last child, Olyssia. A tiefling born and locked away. Yet cared for by mother. Alexander was brought up to heed the words of Asmodeous and the law of House Thrune. Believing that their word is the law. But it would not last. When Alexander became of age, he found out his own father planned to sell him and his younger sisters to the slave trade for "advancement" of the Family itself. Finding that appalling, he brought the evidence to the authorities. And his father arrested. All of the merchant business that father gathered was transferred to his mother. Not much is known what happened to him, most likely he died. Alexander does not care one bit. Afterwards, his mother Millian Malicdor sent him to the Academy that his older sister went to before joining the Pathfinder Society. Alex was glad to get away from the failed machinations of his father wrought. He took to his studies with glee, and in order. But when he found out that another student not only copied his theories, but claimed them as their own, he was furious. With help of a imp he bargained with, the both of them destroyed the reputation of his rival and had him expelled. Nearly arrested too, but not enough evidence was forged for that. They split their separate ways afterward. With that out of the way, Alex continued his studies and was more drawn to Necromancy than Conjuration. While one could bind a outsider and force your will upon it, it wasn't fool proof. But on the other hand, mindless undead followed your commands, no matter the risk to them at all. But he still followed his conjuration studies anyway, just in case. When his studies were over, Alexander headed back home. And found out his sister, Reilly joined the Pathfinder Society and died. Furious, he wanted to get revenge, but, he knew that she probably died to her own stupidity. His family was notorious for not keeping aware of their surroundings. He simply filed the knowledge away. With nothing else to do, he follows a request of his mother to head to Longacre, a place where military veterans and others are sent to live out their lives. Or to be silenced. And see if there are opportunities there for his family's business, or favor within the local government there. When he gets there, he is brushed aside from a land owner and a few businesses that refuse to do business due to the current events of the foolish Reclaimation. Annoyed, he visits a local bar and a woman, named Cimri speaks with him. A means to make a bit of money so he doesn't have to return home empty handed. He nods, agreeing with her. There is nothing better to do right now. Alexander thinks to himself. There's Alexander's Background. Academic, meticulous, yet ruthless. But also a bit bored while in Longacre. Also here is his short background.
Alexander Malicdor's 25pb Stats:
Alexander Malicdor Male human (Chelaxian) wizard 1 NE Medium humanoid (human) Init +3; Senses Perception -3 -------------------- Defense -------------------- AC 12, touch 11, flat-footed 11 (+1 armor, +1 Dex) hp 11 (1d6+5) Fort +1, Ref +1, Will +1 -------------------- Offense -------------------- Speed 30 ft. Melee club +1 (1d6+1) or . . dagger +1 (1d4+1/19-20) or . . unarmed strike +1 (1d3+1 nonlethal) Wizard Spells Prepared (CL 1st; concentration +6) . . 1st—cause fear (DC 16), magic missile (2), shield . . 0 (at will)—dancing lights, detect magic, ray of frost . . Opposition Schools Enchantment, Illusion -------------------- Statistics -------------------- Str 12, Dex 13, Con 12, Int 20, Wis 8, Cha 13 Base Atk +0; CMB +1; CMD 12 Feats Command Undead, Fast Learner[ARG], Scribe Scroll, Toughness Traits apprentice devilbinder, diabolical dabbler, magic is life, reactionary Skills Acrobatics -1, Appraise +3, Bluff -1, Climb +2, Diplomacy -1, Disguise -1, Escape Artist -1, Fly -1, Heal -3, Intimidate -1, Knowledge (arcana) +9, Knowledge (dungeoneering) +9, Knowledge (local) +9, Knowledge (nature) +9, Knowledge (nobility) +9, Knowledge (planes) +9, Knowledge (religion) +9, Linguistics +9, Perception -3, Ride -1, Sense Motive -3, Spellcraft +9, Stealth -1, Survival -3, Swim +2 Languages Abyssal, Azlanti, Celestial, Common, Draconic, Infernal, Thassilonian SQ arcane bond (ring), bolster, meticulous, power over undead Combat Gear scroll of mage armor -------------------- Tracked Resources -------------------- Arcane Bond (Ring) (1/day) (Sp) - 0/1 Bolster (+1, 1 round, 8/day) (Sp) - 0/8 Club - 0/1 Command Undead (8/day, DC 11) - 0/8 Dagger - 0/1 Torch - 0/10 Trail rations - 0/5 -------------------- Special Abilities -------------------- Arcane Bond (Ring) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level). Bolster (+1, 1 round, 8/day) (Sp) As a standard action, touched undead gains desecrate spell benefits for duration. Command Undead (DC 11) (Su) Receive Command Undead or Turn Undead as a bonus feat. Enchantment You must spend 2 slots to cast spells from the Enchantment school. Illusion You must spend 2 slots to cast spells from the Illusion school. Meticulous -2 on all untrained skill checks Undead Associated School: Necromancy -------------------- Start Gold 120 Bought Wizard's Kit 21 Gold 2 Scroll of Mage Armor 25 Gold (Crafted) 1 Scroll of Magic Missle 12.5 Gold (Crafted) Haramaki 3 Gold Dagger 2 Gold Club 0 Gold 2 scrolls of snowball 50 gold
Alexander's Spellook:
Cantrips: Acid Splash, Arcane Mark, Bleed, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Touch of Fatigue First Level: Cause Fear, Chill Touch, Identify, Mage Armor, Magic Missile, Shield, Snowball, Summon Monster 1 Second Level: Third Level: Fourth Level: Fifth Level: Sixth Level: Seventh Level: Eighth Level: Ninth Level: |