Pathfinder society character


Advice

Grand Lodge

Hello, i need to make a level 1 character for pathfinder society. Looking to be either an alchemist, bard, or druid. Any suggestions?

Grand Lodge

The ambiguity is staggering.

You're asking for a lot of advice, giving us little to help you with.

1> What race is the character? Depending the race, we could help you build around Favored Class Bonuses.

2> What do you want the character to do?

With Alchemist, you can go ranged with bombs; or you could go physical with a mutagen build. There are a few that create familiars, but they loose out on what makes an Alchemist an Alchemist.

With Druid, you could either go magic/ranged, or physical with Beast Form.
If this is your first PFS Character, you could choose a Domain instead of an animal companion to avoid confusion in handling your companion.

Bards, are mixed bag- you could go full support with an assortment of buff spells, or you could try to be a melee bard.

Give an idea what you think the character could do, and we'll do our best to help you out.

Grand Lodge

for the alchemist i would be a bomber. The bard would be more of a buff/debuff character. This is my first pfs character, but i have played druids before and i usually go with animal companions. For the alchemist I'm not sure whether to be a elf or a half-elf. The bard would be a halfling. The druid I'm not sure of the race.


This is rather open... really you should first ask yourself what you want to do. From there remember that Pfs means you might see different characters each time you play. All three can wear many hats...the druid gets full caster...possibly a companion AND/or turn into a ball of fury..bard is also nice for buffing the party/heals here and there or the massive knowledge checks that always come up. Alchemist isn't bad but between the bard or the druid I would probably go more them..bomber is short range after all...

Grand Lodge

True. Ill go bard then, so that i can easily identify monsters so no one makes a bad move. I'll make my stats
str-10
dex-14
con-10
int-12
wis-8
cha-16
I'll get lingering performance so that i can conserve bardic performance rounds.

Scarab Sages

hypnothing_00 wrote:

True. Ill go bard then, so that i can easily identify monsters so no one makes a bad move. I'll make my stats

str-10
dex-14
con-10
int-12
wis-8
cha-16
I'll get lingering performance so that i can conserve bardic performance rounds.

PFS uses a 20-point buy.

I would recommend reading the Pathfinder Society Roleplaying Guild Guide to help build your first character if you haven't already.

Dark Archive

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

well first off you only have spent 15 of your 20 points I would go
Str-10
Dex-14
Con-12
int-12
Wis-12
Chr-18

Feat Lingering performanceis a good choice. I personally don't like the 8 in wisdom a negative to your Will saves can be fatal. get a copy of the shattered stars faction guide its free and take Maestro of the Society trait its 3 extra bardic performances.

Grand Lodge

Ill definitely get the maestro of society trait, thanks for telling me about it

Grand Lodge

Dubgall wrote:

well first off you only have spent 15 of your 20 points I would go

Str-10
Dex-14
Con-12
int-12
Wis-12
Chr-18

I'll use these stats. Thanks. The high cha will really help because i like using lullaby and then sleep quite often so a higher dc is good.

Should i get fleet of foot as an alt racial trait?

Grand Lodge

ekibus wrote:
This is rather open... Alchemist isn't bad but bomber is short range after all.

Short range, at Touch AC. Point-blank Shot is a no-brainer feat with the range 'detriment'

I run a Half-Orc Grenadier Alchemist with stats (at 6,w/Headband of Vast Intelligence +2):
11/17/13/20/10/7.
I currently do 3d6+8 (5 Int + 2 FCB + 1 PBS) bomb damage against anything i try to hit. [Explosive for groups, Frost for single]
He carries around a MW Falchion +1 for show, and when he runs out of bombs- he just pops his mutagen.

My friend runs a Ragechemist, with IUS and Dragon Style- his rather meek character is a beast. He rarely ever uses his bombs, and has oft forgotten about his extracts.

As for your character, choose what you think is best. If you'd rather move faster, then get a bonus to acrobatics/climbing, than it's up to you.

We can only advise you, and give you recommendations.

Halfling Bard... have you considered taking an Archetype?

Grand Lodge

i have not thought of an archetype. Do anyone know any good ones?

Grand Lodge

does, not do

Grand Lodge

Bard Archetypes.

Archaeologist with the Fate's Favored trait is reportedly stupidly awesome, and practically makes him a rogue...

Dervish Dancer is a spinning whirlwind of doom.

I want to build a Sandman and see how good i think they may be.

Look through the list, and see if any strike your fancy.

we can help you build the character based on the archetype.

Grand Lodge

If you want to keep both bardic knowledge and inspire courage I suggest the following archetypes:

1) Flame dancer -- help your whole party see through mist and get flame spells later on!

2) Silver balladeer -- remove curses and do cool things with silver weapons

3) Sound striker -- make cutting insults, literally.

Another great archetype for a gnome: the Prankster Bard! I think it would be a fun bard for PFS, with lots of RP potential.

___

Also seriously fun is the Duettist Bard, but it does trade off bardic knowledge. What I like about it is action economy. Being able to have your familiar inspire courage at level 4 while you do something else (attack, throw spells) is kind of awesome.

Grand Lodge

sweet, thanks.

Silver Crusade

Halflings make great Dawnflower Dervish Bards (which is different than the Dervish Dancer). they are primarily melee combatants however, not buff/debuff.

Grand Lodge

I'm not going to get any archetypes and just stay as a base bard.


Yeah archetypes kinda hurt in the long run imo. I'll agree that the Archaeologist is very nice...but you lose the ability to buff others with inspire. What is your go to combat tactic gonna be? A bard is awesome in a lot of things but you really want to spend some effort in that area... depending on the race you could probably get some mileage out of archery...but it will require a lot of effort and I would move dex up some...maybe more along the lines of 12/16/12/12/10/16 that would bump you up a bit in combat, you would still help buff and such and shoot a arrow or two out

Grand Lodge

In combat, id start a performance and then lullaby and sleep any tough enemies.

Grand Lodge

The core bard is very strong. My favorite archetypes are those that trade away as little as possible. That's why I'm such a fan of the flamedancer, silver balladeer and sound striker. They keep everything most people want in a bard while adding a couple of cool capabilities.

What books do you own?

I advise having a combat tactic for when spells run out. You can aid another with a whip or trip and disarm, use archery, or go spear for flagbearer. It's also possible to do weapon finesse and a rapier. Whatever you do, you'll want to specialize.

Grand Lodge

GM Hmm wrote:
What books do you own

I have most of the books, minus the occult, unchained and ultimate race

Grand Lodge

As for combat, ill probably get a bow. It'll do little damage but it will help

Liberty's Edge

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Hmm wrote:

The core bard is very strong. My favorite archetypes are those that trade away as little as possible. That's why I'm such a fan of the flamedancer, silver balladeer and sound striker. They keep everything most people want in a bard while adding a couple of cool capabilities.

What books do you own?

I advise having a combat tactic for when spells run out. You can aid another with a whip or trip and disarm, use archery, or go spear for flagbearer. It's also possible to do weapon finesse and a rapier. Whatever you do, you'll want to specialize.

You know, I wrote a giant post extolling the virtues of the flame dancer bard, but Hmm has it pretty well covered. These are all really good archetypes that still let you be a bard's bard, and do a lot of the things you expect out of the core bard. I would highly suggest looking at these options, as well as planning on what to do when you're not casting spells. If you're already going halfling, using a longspear, taking flagbearer and focusing on the aid another actions can be pretty useful, even if you're not directly doing damage, or even have a good chance to hit.

Bows aren't a bad idea either, though will take a little more time to be effective, especially when taking lingering performance at 1. Though you can easily go longspear and aid another until you pick up precise shot and then focus on archery.

Grand Lodge

Sure,ill get a longspear and use aid another when needed thanks Deighton

Liberty's Edge

By the way, if you haven't looked into aid another builds, halflings can be particularly helpful.

Grand Lodge

Yeah! i needed more traits, this is perfect

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