Help Me Decide On An AP


Advice


Hello boards. I'm trying to figure out what AP to run for 2 players, if that ends up being the road we travel. Yes, I understand AP are made for a party of 4, with varying differences in party make up. I'm aware they're not really meant to be handled by 2 players. I don't care. You let me worry about that. I'm just trying to learn whether or not there are certain APs that will work better than others for 2 people. I was thinking Council of Thieves might be a good one, but I'd like to know some other thoughts. Thanks!

Liberty's Edge

I hear Jade Regent is pretty good for this. That involves traveling with several NPCs who can potentially help make up for the low number of PCs. Serpent's Skull is a pretty good option for basically the same reason.

Alternately, if your players have some serious optimization experience, you can probably let them use Gestalt characters or otherwise power them up a little and do almost any AP.


I feel Kingmaker is good for smaller number of players. Because of the storyline, the smaller the number of players, the more involved they can be.


We are playing Iron Gods with two players. Both of us control 2 characters, it has been fun and works well.

Liberty's Edge

WagnerSika wrote:
We are playing Iron Gods with two players. Both of us control 2 characters, it has been fun and works well.

This solution will obviously work in any AP, if you want to go this route.


Deadmanwalking wrote:
WagnerSika wrote:
We are playing Iron Gods with two players. Both of us control 2 characters, it has been fun and works well.
This solution will obviously work in any AP, if you want to go this route.

It's a much better choice than running two gestalt characters.

Liberty's Edge

Drahliana Moonrunner wrote:
Deadmanwalking wrote:
WagnerSika wrote:
We are playing Iron Gods with two players. Both of us control 2 characters, it has been fun and works well.
This solution will obviously work in any AP, if you want to go this route.
It's a much better choice than running two gestalt characters.

Power level-wise? Absolutely. Action economy is a hell of a thing.

But a lot of people don't want to break the 'One player, one character.' paradigm. Myself included.


Deadmanwalking wrote:
Drahliana Moonrunner wrote:
Deadmanwalking wrote:
WagnerSika wrote:
We are playing Iron Gods with two players. Both of us control 2 characters, it has been fun and works well.
This solution will obviously work in any AP, if you want to go this route.
It's a much better choice than running two gestalt characters.

Power level-wise? Absolutely. Action economy is a hell of a thing.

But a lot of people don't want to break the 'One player, one character.' paradigm. Myself included.

Here's the problem. in a two person party, it is far more likely that one character is going be either incapacitated or dropped. That means half your party potential is taken out of the picture, and the player of that gestalt character has to twiddle his thumbs until he's either brought back up or replaces his character, as it's far more likely that a dropped character in a two person party is going to be a terminal loss.

The one player one character rule rides on the base assumption of a 4 character party, played by 4 players. When you break one basic assumption, you can't expect all of the rest to be immune to collateral effects.

Silver Crusade

Kingmaker
Serpent's Skull
Jade Regent
Giantslayer
Animal Companions in this case help.

Shattered Star
Wrath of the Righteous
Mummy's Mask
Eidolon in this case help.

Having one or both of the character with (Animal Companion/Eidolon). Really changes the difficulty level with just two players.

I was playing Giantslayer with just two characters. Hunters, and Hunter with the same teamwork feat's. Until we hade a really bad night of dice rolling. After we hit level 3 their was little in the AP that was a challenge. However currently we are playing Shattered Star with just two players and haven a very different experience with it. As the characters where not made to duo the AP.

Silver Crusade

If you're looking for Cheliax urban, I definitely recommend Hell's Rebels over Council of Thieves. It has a lot of social and intrigue stuff, which I think is more manageable than combat with a few number of people. (There is lots of combat, too, of course. It's still a Pathfinder game.) And it's so, so good.

Liberty's Edge

Drahliana Moonrunner wrote:
Here's the problem. in a two person party, it is far more likely that one character is going be either incapacitated or dropped. That means half your party potential is taken out of the picture, and the player of that gestalt character has to twiddle his thumbs until he's either brought back up or replaces his character, as it's far more likely that a dropped character in a two person party is going to be a terminal loss.

You'll note that my first suggestions were APs where the NPCs could take up some of this slack.

My second suggestion contingent upon a high level of PC optimization was Gestalt or some other power-up. It was contingent upon a high optimization level for precisely the reasons you go into, but that doesn't make it unworkable...just tricky enough to require a high optimization level.

Drahliana Moonrunner wrote:
The one player one character rule rides on the base assumption of a 4 character party, played by 4 players. When you break one basic assumption, you can't expect all of the rest to be immune to collateral effects.

Indeed, but a lot of people don't want to play multiple characters for non-mechanical reasons. I work really hard to get into character and would have no fun at all trying to accurately play two, for example.

If you're wiling to have people play multiple characters, then a low number of players is ever a problem. The very existence of the question generally implies to me that for whatever reason they're looking for options other than that one.


You mentioned Council of Thieves; I think that would be a good choice. There is a group of NPC's that you can hook up with and then level in various classes as the AP progresses giving you what amounts to a stable of cohorts to work with. They are not as powerful as PC's but should be capable enough to help with your small party.


Wrath of the Righteous or Skulls and Shackles could work out well. Fair number of NPCs who can join the party in those without over-shadowing.

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