Pale Stranger monster rules


Rules Questions


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

Earlier in the campaign a gunslinger was killed. Now he's back for revenge and has teamed up with a local necromancer lich to take on the party. I was looking at a spell to help out the gunslinger but im worried about how they would interact.

Here is the ability:
Stranger's Shot (Ex) As a full-round action, a pale stranger can take careful aim with one of its firearms and take a single, ruinous shot. This single shot always resolves as a touch attack, regardless of the actual range. If the pale stranger threatens a critical hit with this shot, it automatically confirms the critical hit. Regardless of whether the shot is a critical hit or not, it deals +6d6 points of damage.

And the spell:
You imbue the target with deadly accuracy against a selected creature type (and subtype for humanoids or outsiders) or a specific creature you know and can name. When used against the selected creature, the ammunition never misfires and is unaffected by concealment (but not total concealment), and at a range of 30 feet or less, the attack targets the selected creature's touch AC. When the target hits the selected creature, you must overcome that creature's spell resistance, or this spell has no effect. A normal hit scored using the target against the selected creature is considered to be a critical threat and deals 1 extra point of damage per caster level (maximum 20), which is not multiplied on a critical hit. A natural critical hit deals the same extra damage, but that damage is multiplied due to the critical.

Question 1: The spell auto crit threats and the ability auto confirms, do these basically auto-crit?

Question 2: What damage is multiplied? There is the 1d8+1 from the gun and +6d6 from Strangers shot.

Any insight is appreciated, I don't want to autokill a player cause I read the rules wrong.


Yes, they auto crit.

You still roll the to hit roll. If a normal hit is rolled, the spell makes it a critical hit and the ability confirms it.
1) The 1d8+1 from the gun is mulitplied.
2) The +6d6 from the ability is not.
3) The +Caster Level damage from the spell is not, unless the actual to hit roll was a natural critical threat.


kadance has it right.

Wow that is a dirty combo.


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

Thanks for the replies. I want it to ba a dramatic moment, (1d8+1 x 4) + 6d6 is dramatic but a 100 damage super crit is overkill.


That's 43 damage. I don't know what level you're at, but it seems a little low to be dramatic. 1d8+1 is really low, maybe add Deadly Aim to that?

EDIT. 43 + CL.


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

The players are level 11. PLayers either have ~85hp or ~160hp depending if they are tanks or not. 54 damage is over half a squishy's health


It would actually be (1d8+1+6)x4+20+6d6 (assuming deadly aim because why wouldn't you use deadly aim?) not counting point-blank shot.

That's an average of 77 damage with a max of 116. It's very unlikely to roll that maximum, of course, but it is possible. Of course, you're the GM, you can always roll the dice in secret and if it's enough to one-shot your PC you can adjust it to be dramatic but not quite deadly.


Hm, what's the spell called?


Named Bullet.

Dark Archive

That lich'd better be pretty near by, considering the spell has a 10 min/level duration.
Plus, though unlikely, it could still miss.
Don't forget that the pale stranger's normal attack routine assumes that he/she/it is TWFing, so it's attack bonus will be +17 when doing its full-round action.

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