| GM Rednal |
There are. They're called special materials. Skins, except special versions like angelskin, tend to become leather without special properties, while stuff like horn and claws function as bone.
| Ventnor |
Allowing your players to see a wide variety of creatures as walking components of future loot that just needs a little... er, processing... is a good way to destroy your in-game economy. (I can get how much for making what out of who? AWESOME!)
I think that means they don't find as many piles of gold just lying around in a dungeon somewhere. The main wealth they get is from big game hunting, not dungeon delving.
And that's okay.
Rysky
|
Vic Wertz wrote:Allowing your players to see a wide variety of creatures as walking components of future loot that just needs a little... er, processing... is a good way to destroy your in-game economy. (I can get how much for making what out of who? AWESOME!)I think that means they don't find as many piles of gold just lying around in a dungeon somewhere. The main wealth they get is from big game hunting, not dungeon delving.
And that's okay.
It's not if the party doesn't have the means to harvest said wealth, or worse, fails at the attempt.
| Ventnor |
Ventnor wrote:It's not if the party doesn't have the means to harvest said wealth, or worse, fails at the attempt.Vic Wertz wrote:Allowing your players to see a wide variety of creatures as walking components of future loot that just needs a little... er, processing... is a good way to destroy your in-game economy. (I can get how much for making what out of who? AWESOME!)I think that means they don't find as many piles of gold just lying around in a dungeon somewhere. The main wealth they get is from big game hunting, not dungeon delving.
And that's okay.
I wouldn't require skill checks for that. Seems like a pointless and unfun thing to require.
Rysky
|
Rysky wrote:I wouldn't require skill checks for that. Seems like a pointless and unfun thing to require.Ventnor wrote:It's not if the party doesn't have the means to harvest said wealth, or worse, fails at the attempt.Vic Wertz wrote:Allowing your players to see a wide variety of creatures as walking components of future loot that just needs a little... er, processing... is a good way to destroy your in-game economy. (I can get how much for making what out of who? AWESOME!)I think that means they don't find as many piles of gold just lying around in a dungeon somewhere. The main wealth they get is from big game hunting, not dungeon delving.
And that's okay.
Which would be a houserule on your part. And another reason that Paizo uses it sparingly with critters.