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I am just looking for an opinion on if Summon Good Monster Feat should work with Summon Natures Ally.
(context) This is for a home game of Reign of Winter. I am playing a Gnome Wind Shaman who just made friends w Larry the Lantern Archon to slay bad (Demons) things. My thought would be to use Summon Good Monster to summon more Lantern Archons in the future w Larry to lead them.

Insapateh |
I would say no. Not really for power level reasons, but because I see Summon Nature's Ally more as a Tarzan style call to the creatures of the wilds rather than "Abracadabra, badger appear!".
I don't see Lantern Archons responding to a yodel.
Like I said, that's just me and I would be open to a good argument from a player.
Do you have any reasons why you think it should work?

the xiao |

Nope. Celestial or Infernal or Axiomatic etc magical beasts, animals, fey, giants, plants, and elementals are possible with 3.5 or Pathfinder feats, but no archons. Now you can aid Larry with lots of summoned giant celestial badgers or wind elementals, which is very gnome and shaman like.
What I meant is that a DM can make a custom feat for a specific character IF you ask and explain why.

Dysphoria Blues |

Hello, gferguson:
For my own brain, here is the text for Summon Good Monster:
Per RAW, this feat only works with the summon monster X line of spells (excluding the SNA line of spells).
Of course, as the xiao pointed out, you could always speak with your DM about having it apply to SNA. (I personally wouldn't, though, since Fourshadow pointed out that SNA already has its own litany of feats to augment it.)
I hope that was somewhat helpful, even if I was a bit redundant from the initial responders. Cheers, Mate!