Spiritualist Shadow Caller archetype from Ultimate Intrigue?


Rules Questions

Grand Lodge

So I haven't made any occult classes before and am not as familiar with them as I am practically every other class. But this archetype looked really interesting to me.

But one part seemed really odd to me. It looks like whenever my shadow is manifested, if it's ever not adjacent to me it is immediately banished. Am I reading that right? Does that mean it's literally of no use in combat unless both of us are basically anchored in place?


It eventually gets a little leeway, but yeah, it will only ever be protecting the Spiritualist until you give it a permanent source of darkness to hold.

You may want to talk to the GM about acting on the same initiative count so simultaneous moves are possible. Otherwise just hold initiative.


Unless you are in complete darkness, your Shadow must stay very close to you. I believe that the distance is five feet per level. This means that for your Shadow to engage in melee combat, you must also be engaged, or else very close to the action. The two of you are not rooted in place. You can move as mush as you want, but your Shadow must immediately follow.

Grand Lodge

Nohwear wrote:
Unless you are in complete darkness, your Shadow must stay very close to you. I believe that the distance is five feet per level. This means that for your Shadow to engage in melee combat, you must also be engaged, or else very close to the action. The two of you are not rooted in place. You can move as mush as you want, but your Shadow must immediately follow.

The way I was reading it was that it has to stay adjacent to you then it gets 5' per five levels. Unfortunately I don't have the PDF (only the hardcover) so I can't paste the exact text in (and it's at home so I can't read it right now). If someone has the pdf and is willing to paste in the pertinent text that'd be super helpful.

Grand Lodge

Again, I still don't have the wording with me, but how do you propose "immediately follow" in actual rules? As soon as I/eidolon moves they're out of range and thus pop before the other gets a chance to catch up. Only thing I can think of that would allow this would be somehow riding your eidolon or both taking the Stick Together teamwork feat--even then it's not technically simultaneous.


The way I read it is that it lives in your shadow and just follows you unless you have it go do something. I would assume it can attack from your shadow as well.


Vahanian 89 wrote:
The way I read it is that it lives in your shadow and just follows you unless you have it go do something. I would assume it can attack from your shadow as well.

What makes you read it that way? This interpretation would give it a sort of pounce effect if initiative order is (1) you, (2) your shadow, (3) your target. That's pretty weird.

Grand Lodge

Slithery D wrote:
Vahanian 89 wrote:
The way I read it is that it lives in your shadow and just follows you unless you have it go do something. I would assume it can attack from your shadow as well.
What makes you read it that way? This interpretation would give it a sort of pounce effect if initiative order is (1) you, (2) your shadow, (3) your target. That's pretty weird.

While I don't agree with this interpretation, the shadow itself is nowhere near powerful enough that this would be a bad houserule

Sovereign Court

claudekennilol wrote:
Slithery D wrote:
Vahanian 89 wrote:
The way I read it is that it lives in your shadow and just follows you unless you have it go do something. I would assume it can attack from your shadow as well.
What makes you read it that way? This interpretation would give it a sort of pounce effect if initiative order is (1) you, (2) your shadow, (3) your target. That's pretty weird.
While I don't agree with this interpretation, the shadow itself is nowhere near powerful enough that this would be a bad houserule

As I read it and understand.

1. It can not attack while it inhabits your shadow. This is the equivalent to a spirit inhabiting a conscience. Thus you get your bonus for it being confined to you.

2. It indeed can only move 5' around you. And an extra 5' every 5 levels you have of the class. The trick i have come close to breaking this is with the Blood of Shadows Companion Guide. There is two possible ways to go about this: 1.Pick up the dancing darkness spell and use it in dim light in order reduce the light level to darkness. Now you have 4-20ft spheres of darkness, 2. Pick up the eclipse metamagic feat and a light spell, turning light into darkness... giving you a broader range to fight in... while in dim light.

Liberty's Edge

"If the shade moves beyond this distance, it is automatically dismissed back to the Shadow Plane (preventing the shade from being summoned back for 24 hours) unless the shadow caller concentrates as per the etheric tether ability."

and

"If the shade is beyond its maximum distance and enters an area of dim or brighter illumination, it immediately returns to the Shadow Plane and cannot be summoned for 24 hours."

So it is pretty clear that this is triggered by the shade moving and NOT by the spiritualist moving. It is a bit of a pain, but basically every round you are going to have to spiritualist move first (and conceivably move several squares away) and then have the shade follow (and stop within its bound limit which is based on the spiritualist's level). That way, the shade is never moving beyond the distance, although the spiritualist is.

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