Gestalt Paladin-Oracle build help


Advice


So I'm playing in my first Gestalt game soon, and the idea of making an Oradin through gestalt sounded intriguing. But I'm at a loss for the actual build itself. Through good rolls and racial modifiers I have a 20 in charisma and 18 constitution, but I don't have any idea what feats to take or what spells to learn. Even the curse I should take seems like it could really be a pain to choose.

Any advice would be greatly appreciated.

The Exchange

What's the rest of the party like?

Curses: Haunted, lame(who cares about your movement speed when you can ride your animal companion - if you go lunar). Tongues is also fine, but it may interfere with your diplomacy in town, if the GM rules that diplomacy is a stressful situation.

What's your strength like? The 20 cha makes a heavens oracle with souped up coloursprays very tempting...

If you have any decent str(14+), your first level feat can be power attack, and you can go to town.

Martial bent(making assumptions you are, since you're a paladin gestalt):

Get half orc, sacred tattoo alternate racial trait and fates favored.

Spells(Oracle side):
Divine favour, Shield of faith. Silence, Invisibility Purge, Blessing of Fervor, Righteous Might, Airwalk

Spells(Pally side):
Lesser restoration, Litany of righteousness

If you want to use half elf, ancient lorekeeper archtype, you can pick the following defensive arcane spells for your mystery spells:

Spells: Shield, Enlarge person, Mirror Image, Invisibility, Displacement


The other party members are unknown to me, it's just how the dm wants to run it. I have a 16 strength, and a 15 Dex. I'm locked in on race (aasimar with the angel-kin variant) but still looking for an interesting build. Is there any way to get revelations from other mysteries?

Dark Archive

I haven't found a way to get a revelation from another mystery as of yet. What Mystery are you taking? Because you are going Oracle are you going to archetype your paladin selecting out the spell casting for something else?

When it comes to selecting your Mystery there really isn't a "wrong" choice, however I would suggest making sure you aren't overlapping with the Paladin side of things. Avoid Battle and Metal because you already have Heavy Armor Proficiency and Martial Weapons. Lore, Lunar and Nature are all good ones. They have a revelation that allows you to apply your Cha. to AC rather than Dex. (not that your Dex is bad).

Consider your role in the group, even if you don't know what the rest of the group is playing, and build to suit.


I was thinking of going with Life mystery to get the Life Link ability, but the animal companion from lunar just sounds really tempting.
If there's another way to get life link, or if that's actually not that good, I might just go Lunar instead.

Sovereign Court

Consider take merciful curse (as it gives you layon hands for free) and then go full life oracle
No one will match your healing and you will be doing that as a swift action with the life link lay on hands combo
Also take a look overvthe feat fey founding as it improves your lay on hands healing a lot (no matter if you are going oracle or pally is a strong choice for me)

Liberty's Edge

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Morganstern wrote:

I was thinking of going with Life mystery to get the Life Link ability, but the animal companion from lunar just sounds really tempting.

If there's another way to get life link, or if that's actually not that good, I might just go Lunar instead.

There is actually a way to get Life Link specifically.

The Spirit Guide Archetype gives you a Shaman Wandering Spirit, including a Hex starting at 3rd. Pick Life and you have access to Life Link and he bonus spells for Life Oracle. You can pick a different one every day, but you never have to if you don't want to.

So...take Lunar as your Mystery and go Spirit Guide.

The Exchange

One thing is that animal companions don't work that well at higher levels as their saves and babs don't quite cut it. To ride at level 1 you'll need to start with undersized mount, if you're a medium race and you'll need to use ant haul on your mount almost all the time(medium mounts were never meant to be ridden by medium riders).

The lunar oracle wildshape has potential to get quite funny. Who's ever heard of a chimera paladin?


I'd look at Lore. There's some utility towards being a situational knowledge monkey and there's the amazing Sidestep Secret. With that you'll have charisma to AC in addition to all saves. That gets you an extra dump stat. Yeah, your bonus spells are kind of lousy, but you're also a paladin so it's not like you're relying on them to keep you relevant in combat.

If you want a mount just take one as your paladin bond.


I was not intending for my animal companion to be a mount, just more of a helpful combat buddy. Since we're starting at level one I figured the extra help would go a long way.


I like the idea of a Paladin/Oracle. I am interested in seeing what others have to say on this build.

Side note, take a peek at what a Paladin/Bard would be.....


Morganstern wrote:
I was not intending for my animal companion to be a mount, just more of a helpful combat buddy. Since we're starting at level one I figured the extra help would go a long way.

Not really. You shouldn't need it and it starts declining in relative power pretty early. You mention other players so you're in a party of at least three. Gestalt tends to not produce characters without at least augmented medium BAB and d8 hit dice and can produce d10s and full BAB even on primary casters. When even the castiest caster anyone's likely to bring (an arcane full caster across from magus, bard, monk, or possibly synthesist summoner if someone's feeling cheesy) is going to be a better frontliner than your pet in a couple levels it's just not that much of a benefit.

Shadow Lodge

Agreed on the animal, their relative combat value definitely decreases in gestalt.

Targutai Minyatur wrote:

Consider take merciful curse (as it gives you layon hands for free) and then go full life oracle

No one will match your healing and you will be doing that as a swift action with the life link lay on hands combo
Also take a look overvthe feat fey founding as it improves your lay on hands healing a lot (no matter if you are going oracle or pally is a strong choice for me)

First, that's 3rd party and personally I don't think it's balanced. Lay on Hands is a significant benefit, and for that you have to heal an (1) adjacent (2) non-enemy that (3) asks for help. Those are way too many conditions to be a significant impediment - definitely no worse than the Tongues curse, and for much greater benefit.

Second, this is a gestalt character which means that it advances in two classes at the same time. There is no "full oracle" option.

You can see if the GM would let you take this curse to increase your uses of Lay on Hands and get a few extra mercies. And Fey Foundling is a good idea either way.

Grand Lodge

Or you could be a an oath of vengeance paladin and take as feats extra lay on hands, so that you can choose whether to heal or smite.

I'm very fond of Ancestor mystery here. It has lovely spells, charisma to knowledges, and it can do some martial stuff as well...

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