| dragonhunterq |
It attacks your enemies as best it can, unless you can talk to it and give it instructions to do something else. Just as if you hadn't cast vampiric touch on it.
It is magically guided to identify and attack your enemies and to follow your instructions, you attacking it does not remove that impetus.
Jeff Morse
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In my game, it would just stand there and take it. They are under complete control of the summoner. Now we do give personality's to them if the player starts summoning them a lot. Are they real or just magic constructs is where you need to start. Every addition has been different on how to treat this. Since they cant really die, they loose interest in living for a few rounds to fight someone else battle. "hurry up and kill me, I was in a card game and winning!!"
| The Skeptical Gnome |
Summon monster doesn't summon an actual monster. It just summons a...hm...what would you call it? It's not an actual monster, it's just a construct that resembles the monster. It has the exact same stats, but you didn't pull a monster from some place in the universe. It's just an unthinking copy of a creature created with the sole purpose of serving you until something happens to it. Once it dies or you dispel it, it simply ceases to exist. As such, it wouldn't attack you no matter what you did, just like a golem of your own creation.
| Nox Aeterna |
Actually , nothing says it is unthinking at all , it holds the same INT score and can act in complex ways if given commands to do so.
With that said , indeed they wont turn on you whatever you do to them all cause ... well no idea , maybe they understand they are nothing more than a short lived existence bound to fade away shortly , maybe they just dont care at all , but the fact remains you can summon good monsters to perform the most horrific acts and evil ones to save the day.
I guess one can just say they are perfect copies , but have no free will at all.
| The Skeptical Gnome |
Actually , nothing says it is unthinking at all , it holds the same INT score and can act in complex ways if given commands to do so.
With that said , indeed they wont turn on you whatever you do to them all cause ... well no idea , maybe they understand they are nothing more than a short lived existence bound to fade away shortly , maybe they just dont care at all , but the fact remains you can summon good monsters to perform the most horrific acts and evil ones to save the day.
I'm pretty sure their intelligence scores are more for determining how well they can carry out tasks then their level of sentience. It's not like they have enough time to realize their sentience and rebel against you after all before they cease to exist.
| The Skeptical Gnome |
Just to be clear, this only applies to summon monster. Planar binding and that thing clerics do (Summon planar ally? You know what I mean) summon actual creatures from their actual home planes. Do not hit these. Ever. Most of them will probably attack you anyways unless you contain them. *Cough* demons *cough*.
| CampinCarl9127 |
Pretty sure they are not constructs resembling outsiders; they are actual outsiders.
This spell summons an extraplanar creature...
Doesn't get much more explicit than that. I have no idea where you're pulling "construct" or "unthinking" from.
As far as my understanding of their obedience, I had always understood it to be that they are simply magical compelled to follow your orders.
| The Skeptical Gnome |
Pretty sure they are not constructs resembling outsiders; they are actual outsiders.
Summon Monster wrote:This spell summons an extraplanar creature...Doesn't get much more explicit than that. I have no idea where you're pulling "construct" or "unthinking" from.
As far as my understanding of their obedience, I had always understood it to be that they are simply magical compelled to follow your orders.
To be honest, I can't remember where, but I do remember reading it somewhere. I also made the assumption based on the fact that it cannot use any sort of teleportation or planar travel abilities or the abilities that most extraplanar screws tires have to call on others of their kind.
| CampinCarl9127 |
I consider summoning and binding and the planes a particular area of expertise (I must have taken skill focus (knowledge (planar))) and I do not recall that at all. If you can remember the source I would like to read about it.
I'm almost entirely sure they don't allow summoning or teleportation purely for balance reasons.
Legio_MCMLXXXVII
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http://paizo.com/threads/rzs2l7ns&page=1198?Ask-James-Jacobs-ALL-your-Q uestions-Here#59856
Possibly you saw it here. It's not an uncommon idea, really. Summon spells build a meatspace body for the targeted creature, which then animates it. Calling spells actually bring the thing to you.
Also not actually anywhere in the rules, so there you go. Either way, for the OP, you can do pretty much whatever you want to your summons within the boundaries of the spell, to include casting other spells on them, whether helpful or harmful.
Jeff Morse
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Pretty sure they are not constructs resembling outsiders; they are actual outsiders.
Summon Monster wrote:This spell summons an extraplanar creature...Doesn't get much more explicit than that. I have no idea where you're pulling "construct" or "unthinking" from.
As far as my understanding of their obedience, I had always understood it to be that they are simply magical compelled to follow your orders.
Construct part is in Core book under magic section summoning. Unthinking isnt anywhere I know.