| fearcypher |
In all the paladin threads I've seen about people wanting to avoid falling or to have more lax restrictions on the paladin class I've never seen someone mention the Redeemer (you'll have to scroll down a bit, my link-fu isn't very strong)
I realize that it's only for half orcs but a human or half elf could pick it up with racial heritage as a first level feat. While it's slightly inferior mechanics wise and doesn't get rid of too many restrictions it can help if you want to have an evil character in the party.
Is there any particular reason that this archetype is ignored?
| Shiroi |
Because its not just about being able to have an evil character in the party, though that helps a lot. It's also about being able to make my own choices as a player about what's important to my character, and what my character's diety would approve of. As long as I have a legitimate code with real repercussions, I don't feel it should have to be specifically lawful good. What if I had a paladin of balance who must maintain true neutral and do his best at all times to maintain the status quo of the region he serves? This is a perfectly viable code of conduct with many messy implications in terms of fun game play role playing questions. It is an excellent example of a paladin who might gain his powers from a neutral or lawful neutral outsider. It simply isn't as well done by most other classes as it could be by the paladin, but the paladin doesn't allow it in non-home brew games.
Davor
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In all the paladin threads I've seen about people wanting to avoid falling or to have more lax restrictions on the paladin class I've never seen someone mention the Redeemer (you'll have to scroll down a bit, my link-fu isn't very strong)
I realize that it's only for half orcs but a human or half elf could pick it up with racial heritage as a first level feat. While it's slightly inferior mechanics wise and doesn't get rid of too many restrictions it can help if you want to have an evil character in the party.
Is there any particular reason that this archetype is ignored?
The main issue is that Paladins can already ally themselves with evil creatures if they deem such an alliance as being for the greater good, so you don't really get much leeway, so all you get is a class with some neat flavor that doesn't really do anything much better than a standard paladin.
| Lady Bluehawk |
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Because its not just about being able to have an evil character in the party, though that helps a lot. It's also about being able to make my own choices as a player about what's important to my character, and what my character's diety would approve of. As long as I have a legitimate code with real repercussions, I don't feel it should have to be specifically lawful good. What if I had a paladin of balance who must maintain true neutral and do his best at all times to maintain the status quo of the region he serves? This is a perfectly viable code of conduct with many messy implications in terms of fun game play role playing questions. It is an excellent example of a paladin who might gain his powers from a neutral or lawful neutral outsider. It simply isn't as well done by most other classes as it could be by the paladin, but the paladin doesn't allow it in non-home brew games.
When our group was doing Curse of the Crimson Throne, my hubby wanted to play a Paladin of Pharasma...the true Neutral deity of birth, death, and the Path between (fate). We had to tell/remind him (he hadn't really played since 2.0) that true Pallies have to be LG and only one step removed from the deity they followed.
So, the GM and my hubby worked on what we now call Holy Warriors and Unholy Warriors, for the top six and bottom three alignments respectively. Basically, all Paladins are Holy Warriors, but not all Holy Warriors are Paladins.
If you want to play an HW (or UW, but those are mostly for either NPCs or when we all want to get our Evil on ;->) using our house rules, you'd have to (in order of emphasis):
1) choose an alignment within one step of your deity and STICK TO THAT, the way a Pally would to LG (my hubby's HW was Neutral Good);
2) focus on a specific thing, or small group of specific things, important to your deity. My hubby went with "make undead stop moving, they're an abomination" for his PC's focus;
3) be prepared for logical changes. If a Good-aligned HW would get smite evil as an ability, then maybe a Chaotic Neutral HW would have smite law instead.
Other than that, the powers and abilities are pretty much the same...
LB
| Lelomenia |
Pathfinder 2e resolved that problem. Paladins (and antipaladins) have a much larger palette.
Pathfinder 2e Remaster went even further and removed arbitrary alignments completely
my understanding is that 2e original Paladin was a Lawful Good only champion,
And 2e remaster doesn’t have a ‘paladin’ at all.
Certainly ‘champion’ is based on paladin functionality even in remaster, but you can say the same about 1e Cavalier, Inquisitor, Samurai, etc.
| Tom Sampson |
There is actually no restriction against worshiping Pharasma as a Paladin. The Paladin must be lawful good, yes, but the need to be within 1 alignment step of your deity is for Clerics and similar. The Paladin must honor his code of conduct but that code has no provision that a Paladin must be within 1 step of a deity's alignment.
| Java Man |
A paladin needs to keep their oath and not break vows etc. Pledging to a group of religious tenets too far from the LG code will result in the paladin violating said religious tenets to maintain the paladin code, which would mean breaking their word, and hence violating their code.
So no, paladin cannot follow a deity with an alignment too far from LG.
Thank you for attending my Tedtalk.
| Tom Sampson |
Pharasma is impartial. She doesn't demand swearing oneself to uphold a balance between good and evil or some such.
I am also of the opinion that alignment prerequisites are for those who are to be vessels and/or champions of the faith, as Clerics are. Lay worshipers are not similarly constrained and can be more imperfect in their worship. And Paladins can be normal worshipers too. They don't have to completely dedicate themselves to their faith (although they could very well choose to do so anyway). They just need to be dedicated to being a proper Paladin.
Taja the Barbarian
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There is actually no restriction against worshiping Pharasma as a Paladin. The Paladin must be lawful good, yes, but the need to be within 1 alignment step of your deity is for Clerics and similar. The Paladin must honor his code of conduct but that code has no provision that a Paladin must be within 1 step of a deity's alignment.
Paladin's aren't actually required to worship a deity at all: In fact, the only mention of a deity in their CRB entry is when the opening blurb states they seek '...to embody the teachings of the virtuous deities they serve' which could be read as limiting their options to deities with Lawful Neutral, Lawful Good, or Neutral Good alignments as mentioned in the Gray Paladin archetype.
If you look deep enough, you'll find plenty of discussion on this specific topic in these forums.
Honestly, you could probably make a good argument that Pharasma as a goddess of fate and prophecy and the impartial judge of souls should actually be Lawful Neutral rather than Neutral, but that's an entirely different discussion...
| Java Man |
Ah, that is where our eyes aren't meeting. I figure that calling yourself a member of a faith means you have agreed to follow it's tenets. For a lay follower these tenets aren't too strict, and being human the follower will break some on occasion, the faith will have some sort of penance system for this.
I'm figuring that by agreeing to follow these tenets the paladin has elevated the gravity of the situation by qualifying the religious rules as an oath he has sworn, thus making the keeping of it a condition of his Paladin Code. If following the faith is not an oath, vow, promise or whatever then no problem witn the paladin code arises.
| Azothath |
{paraphrased} In all the paladin threads I've seen ... why not take Paladin Redeemer archetype?
... While it's slightly inferior mechanics...
Is there any particular reason that this archetype is ignored?
Yes
1) inferior mechanics. Doing nonlethal can be done with weapon choice, trait, feat, -4 Atk, magic spell/enhancement. No need to sacrifice class abilities.2) orc or halforc. There is consideral Cha dumping with these races in many melee builds. So vanity/PR issues.
3) campaign issues with Evil PCs.
The solution to avoid most all the complaints/problems is to have a written, GM approved, paladin code. Paperwork cannot prevent clashes over GM style, campaign theme, and adjudications of a moral/ethical nature.
| Tom Sampson |
Well, I suppose there will be table variation on the matter, but overall I think the Gray Paladin is just another case of Paizo getting their own rules wrong (or rather, mistaking convention for a rule), and it still leaves the door open for a NG Paladin to worship a LN deity or vice-versa. There have been other cases of that, such as the Prone Shooter feat which originally declared it removed the penalties for firing a crossbow while prone, even though no such penalty existed. Worshiping a Lawful Neutral deity also conflicts with the blurb about serving virtuous deities, if we interpret virtuous as good at any rate, but I tend to view those blurbs more as flavor text and roleplaying suggestions usually. Personally I'm not too fond of the Gray Paladin, as I think it goes against the core concept of the Paladin class (particularly, being a non-good Paladin and not being obligated to act with honor), but that's a separate matter.
At any rate, I honestly don't see a problem with a Paladin worshiping Pharasma. There is no rules text forbidding it and it seems compatible enough with a Paladin's code of conduct to not be an issue in my view.
Taja the Barbarian
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I do not see any contradiction between the Paladin code and the worship of Pharasma if a Paladin were to swear to lay the dead to rest, respect tombs and graves, destroy the undead, help with childbirth, and perhaps have an interest in prophesy. This is well within a Paladin's code of conduct.
I think it is probably best to think of Pharasma as being more along the lines of a cattle rancher in that any 'good' aspects really have very mundane (and possibly completely 'selfish') motivations: Pharasma only cares about the natural cycle of 'Birth to Death to Judgement' and therefore promotes actions that keep this cycle running smoothly (in particular, making certain the dead pass along to their judgement). She's not opposed to murder, as long as you don't prevent the victim's soul from moving on to her judgement...
Imagine a 'Paladin of Pharasma' encounters a fresh murder scene:
As a paladin, they should probably focus on pursuing the murderer to bring them to justice, as is the Paladin way.
As a worshiper of Pharasma, they should immediately focus on funerary rites to ensure the victim's soul doesn't linger for any reason, because Pharasma finds mortal law and justice irrelevant (after all, she'll judge the murder's soul at some point, so mortal justice just doesn't matter).