a few questions about Arcane Trickster


Advice


So im building an arcane trickster for a campaign, first time playing it and there is alot to know, this is also my first game as wizard/rogue.

I think this class will be really fun to play and i understand it also does decent damage but i have a few questions:

1. excluding the first attack from stealth, do i have to flank in order to add sneak damage? or are there more ways?
2. when i attack without spells (i will run out eventually), which weapons should i use?
3. what do i use for protection as wearing armors is problematic?
4. most importantly, how do i choose a heritage for my Aasimar?
5. i can't find the option in PCgen to choose the Aasimar heritage, im using the latest version and and i have the PCC for "blood of fiends" in the software folders.

ty so much


1) being invisible
2) you could always default to cantrips, can't run out of those, and since they are going against touch ac, they'll be better than a weapon.
3)mage armor and shield spell.
4)Heritage changes which stats and Spell Like Ability you'll have.


You can use feinting to get sneak attack. Don't worry about charisma to much, skill points plus intelligence will give enough bluff ranks. Also, invisibility. You are a wizard. You can use buff spells go make really any weapon dangerous. Best might be a weapon finesse weapon. Armor will be small. Arcane armor training is the furthest you should go. You shouldn't use all your feats for advanced versions. Mage armor is a great spell to have. You'd have to wait until level 10 but I like the sandman bard archetype for this. More spellcasting progression. Also the same amount of sneak attack. Remember, use wizard to complement your rogue. Not the other way around. Then the spell dc's outer effects will be weak and you won't be able to do much. Good luck


One interesting Wizard Archetype to use is the Spell Sage - not really because of the painful way Spell Study lets you cast spells from other classes, but because as soon as you have Spell Study you can pick up any Cleric, Druid or Bard spell with the Preferred Spell feat. It's interesting to note that any ray or weapon-like spell will benefit from Divine Favor like a normal weapon would.

Liberty's Edge

I'm digging sword sage wizard here lately. Then your one level of <insert sneak attack source> and the accomplished sneak attack feat.


Chess Pwn wrote:
1) being invisible

Ninja Vanishing Trick. Turn Invisible as a Swift Action. (Wand of?) Scorching Ray. Ranged Touch Attack vs. Flatfooted AC + Sneak Attack Damage.

If you get to Arcane Trickster via Arcanist, you get that Dimensional Hop thing. That should make it easier to Flank your opponents.

My last Arcane Trickster didn't have very sharp teeth, but he was reeeeeeaaaaalllly good at being sneaky: Disguise, Bluff, Perception all enhanced by magic.


First of all thank you everyone for helping! i love the people here!

I love the ideas you gave me, but i'm having trouble with the point buy (25),
i'm think im going Elf, and was thinking of Ninja\Wizard because i want the vanishing trick, but then i can't use CHA as a dump, and i need it for just this one thing (we have a Paladin and Summoner with high CHA).

this is what i was thinking for Elf atm:
Str 10
Dex 16 -> 17
Con 14 -> 12
Int 18 -> 20
Wis 8
Cha 8
Then put +1 to Dex at level 4, all points after that in INT

so instead of ninja i thinking of going Rogue/Wizard (3/3/AT) which i understand is the easiest to handle - and if i dump CHA and get ring of invisible i get the same effect, no? (My DM is willing to reduce the cost of it a little)

Scott, Staying in Cover with a and spamming wand of scorching ray+stealth every turn does sound sexy...


One level of rogue or vivisectionist alchemist is all you need. Then take the feat 'Accomplished Sneak Attacker' to get the 2d6 of sneak you need. Meanwhile, take levels of wizard.


Gilarius wrote:
One level of rogue or vivisectionist alchemist is all you need. Then take the feat 'Accomplished Sneak Attacker' to get the 2d6 of sneak you need. Meanwhile, take levels of wizard.

If you can use it, this would also make it less painful to do something like Ninja2/Sorcerer4 so that you can focus on charisma/dexterity with a Dual Talent Human or Azata-blooded Aasimar or whatever. There are some Sorcerer Arcana that can do pretty cool things, like the Fey Sorcerer's +2DC to all Enchant/Compulsion spells or the Elemental(Cold) Sorcerer's ability to make any energy spell into a Rime Metamagic spell.


Gilarius wrote:
One level of rogue or vivisectionist alchemist is all you need. Then take the feat 'Accomplished Sneak Attacker' to get the 2d6 of sneak you need. Meanwhile, take levels of wizard.

Don't forget about the Snakebite Striker Brawler if you want a Full BAB at level 1, some extra health and 2 good saves!


Hubaris wrote:
Gilarius wrote:
One level of rogue or vivisectionist alchemist is all you need. Then take the feat 'Accomplished Sneak Attacker' to get the 2d6 of sneak you need. Meanwhile, take levels of wizard.
Don't forget about the Snakebite Striker Brawler if you want a Full BAB at level 1, some extra health and 2 good saves!

Not a case of forgetting; I didn't know about that archetype, never having read it :)

Thank you, although I'd probably stick with Vivisectionist (if I were making an arcane trickster at all), since I like having more spells.


@Hubaris & Gilarius, Qayinisorouse wants that Ninja Vanishing Trick, though.

More than Accomplished Sneak Attacker, he should take Extra Ki and hope to acquire a Ring of Ki Mastery.

Another thing to consider would be 3 levels in Monk and be a Drunken Master, gaining extra Ki with every Drink. In addition, levels in Monk stack with levels in Ninja for the purpose of gaining Ki, and you could switch to Wisdom instead of Charisma as your primary ability. 3 levels is a deep dip, but you do get those sweet saving throws: +3 in everything. Your skills keep building at a halfway decent rate: 4+Int instead of 8+Int. And at levels 1 & 2 Monk you do get bonus Feats. You can probably use Combat Reflexes, for example, perhaps to take Snap Shot Feats later.

Drunken Master could be a good compliment with Alchemist. There's not a lot of difference between drinking whiskey and drinking Mutagens.

Another thing to bear in mind about any arcane class is that you have ample ability to pump up your Charisma through spells, Mutagens, and such.

I just thought of another way, although this is definitely shadier. You can take 1 Rogue Talent as a Ninja Trick. So take Ki Pool. The Ki Points you get stack, and

Ninja wrote:
If the ninja possesses levels in another class that grants points to a ki pool, ninja levels stack with the levels of that class to determine the total number of ki points in the combined pool, but only one ability score modifier is added to the total. The choice of which score to use is made when the second class ability is gained,

So, when you take Ki Pool as a Rogue Talent as a Ninja Trick, you can elect to have it modified by your Wisdom instead of by your Charisma.

Or, actually, even 1 level in Monk would be enough to switch your Ki Ability from Charisma to Wisdom.

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