| lemeres |
You mean goggles that are neither expensive magical items or have strange and highly negative effects (20% concealment and -4 to perception, as seen with smoked goggles)
Doesn't look like there are any 'normal' goggles. You can probably grab a filter hood. Think of it kind of like a gas mask with included lenses. -2 to peception, but +2 on saves vs. air poisons. 10 gp per.
| Matthew Downie |
As far as I know, no mundane item exists with a written mechanical effect to protect you from attacks that target the eyes. You can wear a gas mask over a full helmet over a pair of metal eyepatches, and those pesky ravens will make off with your eyes if you fail your reflex save.
So this is 'ask your GM' territory.
| Dave Justus |
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Mechanically, without optional or house rules, there is no method for a raven to target your eye, instead of just attacking you in general and doing hit point damage (this could be flavor texted to be eye attacks, but mechanically it is just an attack like any other). Because of there is no way to specifically attack the eyes, there is also no way to specifically protect the eyes.
I will note that that a miniature giant space hamster can make eye attacks, but goggles will certainly not save you.
| lemeres |
As far as I know, no mundane item exists with a written mechanical effect to protect you from attacks that target the eyes. You can wear a gas mask over a full helmet over a pair of metal eyepatches, and those pesky ravens will make off with your eyes if you fail your reflex save.
So this is 'ask your GM' territory.
Maybe that is room for a circumstance bonus against getting your eyes removed.
Oncoming_Storm
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| 1 person marked this as a favorite. |
Mechanically, without optional or house rules, there is no method for a raven to target your eye, instead of just attacking you in general and doing hit point damage (this could be flavor texted to be eye attacks, but mechanically it is just an attack like any other). Because of there is no way to specifically attack the eyes, there is also no way to specifically protect the eyes.
I will note that that a miniature giant space hamster can make eye attacks, but goggles will certainly not save you.
Eye-Rake (Ex)Any living creature damaged by a raven swarm must succeed on a DC 11 Reflex save or be blinded as the swarm scratches and tears at the victim's eyes. The blindness lasts for 1d4 days or until healed with a remove blindness or a successful DC 11 Heal check. The save DC is Constitution-based.
| Matthew Downie |
| 1 person marked this as a favorite. |
In such a case, the rules for cover or concealment should apply.
These would be the relevant rules, assuming this is the standard Reflex-negates eye-rake:
Cover grants you a +2 bonus on Reflex saves against attacks that originate or burst out from a point on the other side of the cover from you.
...
Varying Degrees of Cover
In some cases, cover may provide a greater bonus to AC and Reflex saves. In such situations the normal cover bonuses to AC and Reflex saves can be doubled (to +8 and +4, respectively).
Note that getting this from eyewear requires a somewhat different definition of Cover than the standard one. ("If any line from this corner to any corner of the target’s square passes through a square or border that blocks line of effect or provides cover, or through a square occupied by a creature, the target has cover (+4 to AC).")
| Dave Justus |
Dave Justus wrote:Mechanically, without optional or house rules, there is no method for a raven to target your eye, instead of just attacking you in general and doing hit point damage (this could be flavor texted to be eye attacks, but mechanically it is just an attack like any other). Because of there is no way to specifically attack the eyes, there is also no way to specifically protect the eyes.
I will note that that a miniature giant space hamster can make eye attacks, but goggles will certainly not save you.
Raven Swarm (Tome of Horrors complete) wrote:
Eye-Rake (Ex)Any living creature damaged by a raven swarm must succeed on a DC 11 Reflex save or be blinded as the swarm scratches and tears at the victim's eyes. The blindness lasts for 1d4 days or until healed with a remove blindness or a successful DC 11 Heal check. The save DC is Constitution-based.
I wasn't aware of that creature or special ability.
However, it is just flavor text. What the swarm has is a special ability that causes blindness, negated by a reflex save. Goggles (unless they were enchanted to give a bonus to reflex saves) wouldn't do anything to prevent it. Even not having eyes (presuming you were not also blind) or having a ton of eyes, doesn't change the attack.
Cover and concealment can of course help with saves and not being subject to attacks and/or effects, but generally you don't have either cover or concealment against a swarm that is damaging you, so inapplicable here. Cover and concealment are for a 'whole creature' the rules don't have anything for concealing or covering a hand or an eye or any other specific body part.
| lemeres |
| 1 person marked this as a favorite. |
Oncoming_Storm wrote:Dave Justus wrote:Mechanically, without optional or house rules, there is no method for a raven to target your eye, instead of just attacking you in general and doing hit point damage (this could be flavor texted to be eye attacks, but mechanically it is just an attack like any other). Because of there is no way to specifically attack the eyes, there is also no way to specifically protect the eyes.
I will note that that a miniature giant space hamster can make eye attacks, but goggles will certainly not save you.
Raven Swarm (Tome of Horrors complete) wrote:
Eye-Rake (Ex)Any living creature damaged by a raven swarm must succeed on a DC 11 Reflex save or be blinded as the swarm scratches and tears at the victim's eyes. The blindness lasts for 1d4 days or until healed with a remove blindness or a successful DC 11 Heal check. The save DC is Constitution-based.
I wasn't aware of that creature or special ability.
However, it is just flavor text. What the swarm has is a special ability that causes blindness, negated by a reflex save. Goggles (unless they were enchanted to give a bonus to reflex saves) wouldn't do anything to prevent it. Even not having eyes (presuming you were not also blind) or having a ton of eyes, doesn't change the attack.
Cover and concealment can of course help with saves and not being subject to attacks and/or effects, but generally you don't have either cover or concealment against a swarm that is damaging you, so inapplicable here. Cover and concealment are for a 'whole creature' the rules don't have anything for concealing or covering a hand or an eye or any other specific body part.
Cover and concealment doesn't affect swarm attacks, apparently. They don't even roll attacks. They just happen when you are in the square at the end of their move.
I thought to just label goggles as a circumstance bonus, but that doesn't apply to saves, and there is not attack here (to apply a penalty to). My only advice is to grab a club and some AoE fire effects and suck it up as quick as possible.
Also, odd and disturbing fact- apparently, while a swarm of tiny creatures is made up of 300 when nonflying, it is 1,000 when it is made of up flying ones. You know. For that nice Hitchcock vibe.
| Dave Justus |
I thought to just label goggles as a circumstance bonus, but that doesn't apply to saves, and there is not attack here (to...
Circumstance bonuses can apply to saves, and a GM could rule that googles provide one against this ability. That is somewhere between GM call and a house-rule though.
| DM_Blake |
| 1 person marked this as a favorite. |
Mechanically, without optional or house rules, there is no method for a raven to target your eye, instead of just attacking you in general and doing hit point damage (this could be flavor texted to be eye attacks, but mechanically it is just an attack like any other). Because of there is no way to specifically attack the eyes, there is also no way to specifically protect the eyes.
Eye was going to post this but you beat me to it.
Raven Swarm (Tome of Horrors complete) wrote:
Eye-Rake (Ex)Any living creature damaged by a raven swarm must succeed on a DC 11 Reflex save or be blinded as the swarm scratches and tears at the victim's eyes. The blindness lasts for 1d4 days or until healed with a remove blindness or a successful DC 11 Heal check. The save DC is Constitution-based.
Third-party material is fun. Eye use it a lot. But it hardly makes a case against the fact that there are no official rules for losing an eye or that there are no official rules for goggles protecting your eyes.
(On a side note, you need either a 3rd level spell or a level 1 commoner with 1 rank in Heal - seems like those two solutions are disproportionate.)
To the OP: your GM is probably making stuff up, unless the AP has some rule there in one of the AP books. If it does, then eye bet it has rules for buying goggles and (more importantly) what they do to protect your eyes.
Oncoming_Storm
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Dave Justus wrote:Mechanically, without optional or house rules, there is no method for a raven to target your eye, instead of just attacking you in general and doing hit point damage (this could be flavor texted to be eye attacks, but mechanically it is just an attack like any other). Because of there is no way to specifically attack the eyes, there is also no way to specifically protect the eyes.Eye was going to post this but you beat me to it.
Oncoming_Storm wrote:Raven Swarm (Tome of Horrors complete) wrote:
Eye-Rake (Ex)Any living creature damaged by a raven swarm must succeed on a DC 11 Reflex save or be blinded as the swarm scratches and tears at the victim's eyes. The blindness lasts for 1d4 days or until healed with a remove blindness or a successful DC 11 Heal check. The save DC is Constitution-based.
Third-party material is fun. Eye use it a lot. But it hardly makes a case against the fact that there are no official rules for losing an eye or that there are no official rules for goggles protecting your eyes.
(On a side note, you need either a 3rd level spell or a level 1 commoner with 1 rank in Heal - seems like those two solutions are disproportionate.)
To the OP: your GM is probably making stuff up, unless the AP has some rule there in one of the AP books. If it does, then eye bet it has rules for buying goggles and (more importantly) what they do to protect your eyes.
You're both absolutely right. eye was just pointing out how this special ability specifically mentions the eyes, and that OP's question was a legit one.
| Drahliana Moonrunner |
We're in the Reign of Winter campaign. Ravens keep clawing our eyes out. We want goggles. Not magic goggles. Not smoky lens goggles. Just goggles. Can't find them anywhere, in any book. Help?
Keep in mind that if the ravens are strong and nasty enough to do that...goggles won't stop them.
| Matthew Downie |
Third-party material is fun. Eye use it a lot. But it hardly makes a case against the fact that there are no official rules for losing an eye or that there are no official rules for goggles protecting your eyes.
Eye-Rake (Ex) Any living creature damaged by a raven swarm must make a DC 14 Reflex save or be blinded as the swarm scratches and tears at the victim’s eyes. The blindness lasts for 1d4 days until the eyes naturally heal, or until they are healed (with remove blindness or a DC 15 Heal check). The save DC is Constitution-based.
The first-party equivalent is only different in that it demands a higher reflex save and mentions 'eyes' more times. Though not permanent eye loss or the possibility of eye protection.