Advice for multi-classing


Homebrew and House Rules


Hello.

I need some advice with this "multi-classing" thing, i have read about traditional multi-classing, but i think that the cost of the little benefit is too high (sacrficing whole levels) so i discarded it, then i found the "Gestalt charcter creation" (http://www.d20srd.org/srd/variant/classes/gestaltCharacters.htm) but i looks so OP and my DM may not allow me to use it.

So i decided to theorize a "new method" much more balanced, to get some beneffits of other classes with a fair price, please note that this method is just a proposal, so comment what do you think?, what would you change?, do you think it´s fair? would you use it?

So... this is it:

Multi-classing method by Master-apprentice

Benefit:
The character is capable of using his/her experiences lived in diverse fields to learn; to say: it’s not the same to gain experience by crushing a goblin head with a hammer, than gain it by incinerating orcs.

Prerequisites:
The total sum of the character’s Intelligence, Wisdom and Charisma scores must sum a total of 35 minimum, free time, and someone disposed to teach you (a teacher)
Optional: for every five points that the total exceeds 35, you can gain another apprentice class (For example: a 3rd class with a total sum of 40, a 4th class with a total sum of 40 etc...)

Functioning:
A character picks a favored class and levels up with it normally, at any moment he/she can entrust him/herself with a teacher that guides him/her in a second career.
Before choosing an apprentice class, check if you fulfil de alignment requisites.
To get your first apprentice class you must spend 20 hours (Don´t need to be consecutive) taking lessons from your teacher, (a PC or NPC with the class you are willing to get) and succeed DC 10 Intelligence check, if you fail, you can invest other 20 hours and pay the price again to retry. If your Teacher is an NPC you must pay 100gp; if your teacher is a PC you must pay 20gp.
Optional: If you fail 5 consecutive times, your teacher will consider you unworthy for the class and will refuse to teach you, you must find another teacher.

Once you get your first level in your apprentice class, you get all of the class skills and features at lvl 1, weapon and armor proficiency spells known and spells per day (if any)
Different from the common multi-classing method, with this method you can invest experience points to feed your new class instead of sacrificing whole levels.
When you gain experience points you decide in which class you want to spend them, the total XP points necessary to level up is usually one-category lower than your favored class progress (For example: slow progression characters use medium progression, and fast progression for medium progression characters, the fast progression just stays like that)
Once you get the XP points necessary to reach a new level in your apprentice class, you must go with your teacher to take a test, your teacher must be of the same level or higher from the level you just reached, otherwise, it will be impossible for him to keep teaching you.
You must spend 8 hours with your teacher, succeed a DC 10 Intelligence check and pay the beginning gp price again.
If you fail the test you can´t level up on your apprentice class or spend XP points on it, you can retry the next day.
Once you get a new level on your apprentice class, you won´t gain increments on your Base attack bonus, Saving throws, Ability ranges, Hit dice or Skills. (Unless your class features say the contrary, for example: if you are a Fighter, Gunslinger or Monk you gain the bonus feats at level 1, 2,4,6,8, etc...)
In case that your favored class and apprentice class are both Spell-caster classes, the spells known and spells per day from each class are threaten independently

Note that your Apprentice level CANNOT be higher than your favored class level.


this belongs in the homebrew forum since you're talking about a homerule to multiclassing.


Chess Pwn wrote:
this belongs in the homebrew forum since you're talking about a homerule to multiclassing.

Uhhmm sorry, i don´t have much experience using this forums, how do i move the post (and where is the homebrew forum?)


I've flagged for a Mod to move it.
here is the houseRules forum


You don't, flag it for being in the wrong forum and a staff member will move it later.

I'll just go ahead and point out the flaws:

  • You involve some very awkward none-rules, like the difference between a PC and an NPC and the xp progression speed. You also use weird exceptions. Avoid this, because it feels unstable.
  • The cost and time you need to spend is nothing, no point in even mentioning the gp cost.
  • The DC is Int based. A Wizard will have no problem with this while a Fighter will (and we don't need more of that).
  • It assumes you use XP, a lot of people don't.
  • For those who do use XP, since the XP scales extremely fast it means that everybody with at least a 15/10/10 in Int/Wis/Cha will be able to get an almost free dip in another class. To show an example: Between level 10 and 11 on the medium progression, you'll need 50000 XP, that's almost as much as you need to get to level 7 at the fast progression track. This means that a level 10 character can get to level 6 in another class intead of taking level 11.
  • It's based on Int/Wis/Cha, meaning that it favours casters a lot more (and we DON'T need more of that). My Wizard would be able to have levels in two more classes while my Fighter can have none (so the Wizard will be a level 12 Wizard, 7 Arcane Sorcerer and 6 Oracle of Lore, while the Fighter is a level 13 Fighter).

  • That's what I can find at a first glance.


    With "traditional" multiclassing you dont sacrifice levels, you swap them out.

    On non-6th/9th-Level casters this is usually a fair trade. You get ALL the benefits of the other class level.


    Well i thought this method would be effective because a i have a character with a martial class (fighter), and i liked some of the deffensive abilities of the sorcerer ( i don't really care much about the spells)
    So im trying to find a way to keep having the benefits of the fighter, but the defensive abilities of a sorcerer at a fair price.
    What should i do?


    I'm guessing you're refering to some bloodline powers? Look up the variant multiclassing rules from the Unchained book.


    Pathfinder has four ways to multiclassing:

    a) Traditional multiclassing, so spending levels on other classes.
    b) Feats that emulate other classes, like Eldritch Heritage for sorcerer bloodline powers.
    c) Hybrid classes, like Bloodrager which combines barbarian and sorcerer.
    d) Variant multiclassing, meaning spending feats on a second class, like sorcerer.


    IF you are looking at option "C", then Hybrid Classes, you can take a look at all our Multiclass Archetypes (which are essentially Hybrid type classes) we've developed over the last 6 years or so. Multiclass Archetypes Wiki

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