| rOnzO the gOblin |
Hello, i'm Ronzo and i'm a goblin...or i was a goblin :C
Recently died on a homemade campaign, now looking for a new character to bring to the board, and seeking for help on what to play and how to build it.
I'm usually very good at creating PCs with flavour, while i'm completely unable to optimize a character, ending up all the time with nice characters completely useless in combat.
I still prioritize flavour on optimizing, but doing both things will be pretty awesome, and for doing such a thing i will need your help, dear reader.
I will start describing a bit the actual situation of the campaign:
We're in the Demons' plane, on a quest to find a relic to prevent evildoers (antagonists of the campaign) of using that to awake the BBEG.
The Dungeon Master suggested me to use the Tiefling race, because is more easier to introduce my character in this plane, and will have the right flavour at the right time.
We're travelling with an Ancient Dragon (i believe he's good-aligned, white or silver i think, or the good version of one of those).
We usually (in our material plane) face powerful enemies, with lots of HP and TONS of damages (died many times because of that, those creatures always have many attacks and a very good DPS potential), but a special mention to the evildoers must made: they have powerful amulets who grants them powers, and the Dungeon Master usually equip all his casters very well.
Another thing very important is that we have a paladin in group, who's smiting everything is evil and destroying all evil objects he can find (he usually use his detect evil like a toxic uses drugs), and i think he play more a Legal Stoopid, just smiting, smiting and punishing without thinking on what he's doing (already happened he did wrong things, even not really according to his moral code).
We also have a cleric, who's playing more on the fact "if it's not 100% good, but is a evil thing we need to accomplish a bigger good thing, worth using" (i hope you can understand what i mean, i'm not so good in english).
About me and what i like:
I've played only martial classes in this campaign, and even if i'm not getting tired of, i would try some caster maybe (anyway i'm open to all kind of ideas).
I don't like animals (companion or so) but i love monsters(especially Oozes, even if i dont know if it's possible to get those, maybe as cohorts or companion or with a magic item, i don't really know), i believe having some creature on my side could help me with the roleplay and to create funny situations.
I like the "Wild Side of Magic", with that i mean the idea of unpredictability of magic while someone cast a spell, ending up with some effect.
I like Intelligent Items because i believe they can bring a big contribute to roleplay.
I believe the fact on this being an homemade campaign is a good fact, because we have a lot of possibilities to keep working characters who are "out of schemes", especially because the Dungeon Master is willing to let us play what we like to play, trying to help us building the world around our characters.
Well, thanks for reading "this wall of text", if you leave a though will make me very happy; everyone's idea could help!
| Mathmuse |
| 1 person marked this as a favorite. |
The danger of playing a Tiefling is that the paladin might try to smite your character before using Detect Evil, because 99% of Tieflings are evil. But you could have an endearing roleplaying story about how your mother was a human slave in this abyssal realm and she taught you compassion. If the paladin's player has any roleplaying talent, it could move the paladin's heart.
A paladin's Detect Evil ability requires three rounds for full detail. I recall one game where the Lawful Good paladin teamed up with Chaotic Good lyrakien bard because the lyrakien's Detect Evil ability was instantaneous.
As for your love of oozes, the Cave Druid archetype for druid from the Advanced Players' Guide has an affinity for oozes and can transform into an ooze at 10th level. A druid does not have to take an animal companion. The Nature Bond ability can be used to gain a cleric domain instead of an animal companion. Or you could talk your GM into allowing an ooze companion.
Deighton Thrane
|
| 1 person marked this as a favorite. |
I don't think that playing a tiefling should be a problem. A paladin who smites anything without trying at least trying to find out if the target is evil is more of a problem, and it's a move action for the paladin to focus on one target, so it doesn't even require 3 rounds to do so.
However, you are right about the cave druid being a good choice if you like oozes. A vital striking cave druid turned into a carnivorous crystal is absolutely terrifying. You shouldn't have problems keeping up damage wise if you go this route.
| Brother Fen |
| 1 person marked this as a favorite. |
If you're in a plane of Hell, then you could play a formerly fallen paladin looking to redeem himself. The background would be fluff and the character just a normal paladin, but would give you a story of a paladin wandering Hell for an indefinite amount of time.
It's really up to you. Pick the race and class you want to play, because you should be stuck with it for a long time. Coming up with the background fluff for how they got there is the easy part.
| RumpinRufus |
| 1 person marked this as a favorite. |
If you like the "wild side of magic", you should look into trying a Spellscar Oracle. Use the Eldritch Scar revelation to cause crazy primal magic events.
Then if you want more wildness, pick up a Rod of Wonder and the Primal Mastery revelation. If your GM allows you an intelligent Rod of Wonder that could be a very memorable character.
| MadGnome |
| 1 person marked this as a favorite. |
You can get an ooze animal companion, but it will be a bit dim-witted.
Here is a link to the feat chain.
If you want to play a caster, the Sorc Sylvan bloodline is excellent, and gives you an animal companion (for your ooze). You should also take Boon Companion if you want your companion the same level as you. For optimization, take a half-elf so you can pick up Paragon Surge, and you can also take the human's favored class bonus of +1 spell known per level.
| rOnzO the gOblin |
I want first to thanks everyone for giving a though on it!
The Cave Druid is nice, but the powers it brings aren't useful to create an Ooze or to have one on your side, but focus more on controlling those already existing, that means i should hope to face soon some of them, or never use mostly of my powers.
I believe that to transform in an Ooze is a nice feature, that can be done taking the Beast Shape X spell (not sure if i'm right or wrong here), but definitely not worth "the cost".
The Paladin i will surely think on that, playing a paladin is always a challenge and we already have one on our side (or just there to punish/control us?).
On the background i agree, it will be easy to place a new character there, especially if using a cliché.
The Spellscar Oracle pretty awesome mistery, it brings the chaotic/wild idea i had about magic; the only Cons seems to be the bonus spells it grants, being anti-mage specific.
The SorcerOoze a really awesome feat i've some question about: Is that took from Paizo content? Having my Ooze 0 INT will just be able to follow my orders but unable to understand me?
| rOnzO the gOblin |
I've found some issues regarding the SorcerOoze:
1) The Ooze, taking the Jelly Ochre for example, has a very slow movement speed; will this slow all the party while travelling?
2) Assuming we returns on the material plane alive, will my new animal companion cause some issues with people around the globe? He's always there, i cant hide him
So i have started to read the summoner class, hoping to fix those issues, but i can't really find a way to build an eidolon with the ooze appearance, nor qualities...is it real they made that impossible to do?
| MadGnome |
I've found some issues regarding the SorcerOoze:
1) The Ooze, taking the Jelly Ochre for example, has a very slow movement speed; will this slow all the party while travelling?
2) Assuming we returns on the material plane alive, will my new animal companion cause some issues with people around the globe? He's always there, i cant hide him
So i have started to read the summoner class, hoping to fix those issues, but i can't really find a way to build an eidolon with the ooze appearance, nor qualities...is it real they made that impossible to do?
First, the feat is from Paizo content, but it's before the Pathfinder RPG was published. It's from the Pathfinder Chronicles publications. It's up to your GM if he let you use it.
Some Oozes move faster than others. Emerald Oozes move at 30 ft, for example. Since the Ooze Companion feat was designed before PF animal companion rules were developed, you would need to develop the stats on an ooze animal companion with your GM. There is also an animal companion archetype that increases its base speed.
Will it cause problems with other people? I would expect it could, but again it's up to your GM on how people would react.
Note if you are having trouble developing an eidolon as an ooze, you can always develop an animal companion with eidolon evolutions. Again, there is an AC archetype that lets you do that.
| Deaths Adorable Apprentice |
Alchemist are a freaking blast! Brutal is combat and an excellent buffer if you are into that sort of thing. Hitting touch ac for wicked amounts of damage is rather fun, especially at high levels. They are a shockingly versatile class. And they get wings. Tiefling wants to fly and have wings? The Asimar have them with a feat. Tieflings now can too. Also not a feat intensive class.
And the Spellscar Oracle and the Bladebound Magus are wonderful choices. I made one of each to fight my group during a session and I was not disappointed. Even though I rolled poorly on the wild magic options. Turning the world monochromatic was fun. The group look concerned and then cam rotting fruit from above.
Though my true love from a Oracle is the Seer archetype. This has so much fluff potential. Also an easy way for a GM to guide the party to stuff they missed with a vision or move the plot along. The ability to Commune with the Gods is just good fun. We phoned the Divine often enough that we were talking about beginning to get the answering machine.
Bladebound is best if you can work with the GM to give the weapon a fun backstory. Maybe have the blade be tied to the first group that went up against the BBEG.
| rOnzO the gOblin |
Thanks both for the help!
The Ooze Uhm before publication doesn't mean is broken, doesn't it? (i don't want to create issues in my party or to the GM) In any case i will discuss that with GM.
Nice idea, a rework(assuming i get GM approval on that) is what this feat needs, and nice idea about the archetype, i didn't know their existance.
I've a question about Oozes: Would it hurt if someone caress them on the surface (like you do with kitties)?
The problem i have is that it doesn't exist a base form who match the form of Oozes, and i don't really know how to fix that.
The Alchemist I have to admit i've never tried this class, but always being curious about his potential.
Having wings is nice, but i can easily find a way to fly even without those(magically, with magical items).
What i like the most of the alchemist is the "polymorphing" aspect, here's the question: are they better than other casters on polymorphing?
The Bladebound it was exiciting till i read that the blade "must match the owner alignment"; i already had an idea about playing with an evil blade that wanted me to pass to the evil-side.
Creating a backstory with GM is possible.
The Spellscar Oracle Right now i've only one doubt about this nice class: aren't the magic options a little too much negative-oriented? Is there a way to increase/change this list (adding some would be nice)?
The Seer Oracle I don't mind "being railroaded" with a vision or so, honestly; in any case would be pretty useless, because we take decision as a group, and, even if the quest is pretty clear at the moment (so it's very hard to miss something), when we get out "of the road" the GM just build that part of adventure around us.
"Calling the Gods", i definitely love that!
We recently played Carrion Crown and got an item who gave us the chance to call Cthulu.
I wanted to phone him so badly (i was a gnome illusionist, CN), while the GM of the homemade campaign (Inquisitor LN) didn't let me do it.
Knowing me and my playstyle, if i commune with a God, i will probably waste the spell eheheh!
What i noted is the lack of divination in my party: we have to find that relic and probably a Demon's Sir took it, but we aren't able to trace it, so we have to "Knocking on Hell's Doors".
But anyway, if i build a character with divination, GM could give the relic the power to be not detected, so i don't mind about that in my character creation.
| Deaths Adorable Apprentice |
Wizards are wonderful at polymorphing as are the Druid. It is my opinion that they are better. The Alchemist shines in the damage it is able to out put, low feat buy to be awesome, rather brilliant spell list, being a brilliant buffer, and some various options for builds depending on discoveries selection and archetype. With the Grenadier I believe you can infuse your bombs in your weapon and with the right buffs that hit is going to be brutal. Plus the scythe is a great weapon visually. The guy I played with who was an alchemist looked rather like the Reaper and loved it. If I remember correctly the flying is a supernatural effect and not dispellable that is why I mentioned it. Plus I looks cool. Also the Alchemist has a Prestige class, the Master Chymist, which is a fun option for some interesting role-play.
With the bladebound magus ask the GM. With a good story that is a feature I would hand wave away.