| Secret Wizard |
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Adopted Magic: At 7th level, an urban bloodrager learns some of the secrets of other magical traditions from other denizens of the city. She can select from the bard or magus spell list any spell of a level she can cast, and add it to her bloodrager spell list and to her bloodrager spells known. At 10th level and every 3 levels thereafter, the urban bloodrager can add another such spell to her spell list and spells known. If she chooses to learn a new spell in place of an old one, she can exchange a bard or magus spell for another. This ability replaces damage reduction.
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Flexible Fury
School transmutation; Level bard 3, skald 3
Casting
Casting Time 1 standard action
Components V, S
Effect
Range personal
Target you
Duration 1 round/level
Description
You swap one of your current rage powers for another rage power you qualify for. If the rage power granted by this spell has a use limitation (such as once per rage or a number of times per day), any uses of that rage power count toward that limit (including for later castings of this spell).If you swap out a rage power that is required to qualify for another one of your rage powers, you cannot use any rage powers dependent on the one you swapped out until the spell ends. For example, if you have the intimidating glare and terrifying howl rage powers and you swap out intimidating glare for surprise accuracy, you cannot use terrifying howl until the spell ends.
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| UnArcaneElection |
Good find. The 2nd of these (Blade Tutor's Spirit) doesn't quite keep up with the Power Attack Penalty on a full BAB character (like Bloodrager or Paladin), but it's close (and more than keeps up on a 3/4 BAB character lie Magus. Weird that Summoner gets it too. Makes me wonder if it might make Combat Expertise almost useful, even though this feat is now generally obsoleted by Dirty Fighting; still, could even stack Combat Expertise on top of Power Attack, although due to the weird interaction between progression of the spell and progression of your BAB (by which these feats automatically scale), you would have levels where you would want to use this trick interleaved with levels where you wouldn't want to use this trick, at least in some situations.
Flexible Fury (the 1st of the above posted) is a pretty good find too -- get yourself basically a Rage Flexibility.
| Secret Wizard |
Good find. The 2nd of these (Blade Tutor's Spirit) doesn't quite keep up with the Power Attack Penalty on a full BAB character (like Bloodrager or Paladin), but it's close (and more than keeps up on a 3/4 BAB character lie Magus. Weird that Summoner gets it too. Makes me wonder if it might make Combat Expertise almost useful, even though this feat is now generally obsoleted by Dirty Fighting; still, could even stack Combat Expertise on top of Power Attack, although due to the weird interaction between progression of the spell and progression of your BAB (by which these feats automatically scale), you would have levels where you would want to use this trick interleaved with levels where you wouldn't want to use this trick, at least in some situations.
I have a STR-based Kensai with Power Attack, Combat Expertise and Outslug Style that is pretty fun too use, all enabled thanks to Blade Tutor's Spirit + Threatening Defender. Dude's hard to pin down.
| UnArcaneElection |
^And those finds (Threatening Defender trait and Outslug Style chain) lead to another way to make a Myrmidarch Magus (has Weapon Training to use with this) that's not too shabby. Myrmicdarch used to be (and due to inertia, probably often still is) considered to be a brokenly bad archetype, but the Weapon Master's Handbook (and in the future the Armor Master's Handbook) may actually make it decent. (Stacking VMC Fighter on it can also help, but probably consumes too many feats to use with what you're proposing.)
| UnArcaneElection |
^Deep Delver -- is that an archetype that is too new to have made it onto www.d20pfsrd.com?
I have come to the conclusion that you don't want Myrmidarch for a ranged Magus -- you want Myrmidarch for a backcross of Magus to Fighter, and use the Ranged Spellstrike for switch hitting. The Myrmidarch's Ranged Spellstrike would actually be a reasonable chip to trade out for something else in a hypothetical sub-archetype (for instance, a Hellknight Myrmidarch). For a ranged Magus, you want Eldritch Scion (which oddly can be combined with Myrmidarch, thus giving you Ranged Spellstrike twice, in which case you would especially want to trade out Myrmidarch's Ranged Spellstrike for something else).
| LoneKnave |
Deep Delver is the dwarven Magus archetype, yes.
You probably mean Eldritch Archer instead of Eldritch Scion :P
Anyway, I think ranged spellstrike for myrmidarch can be really cool as a backup strat, either going with the named bullet+spell of your choice for a guaranteed spell crit, or using your weapon with returning/blinkback belt.
| UnArcaneElection |
Deep Delver is the dwarven Magus archetype, yes.
From Inner SSea Races? It isn't up on www.d20pfsrd.com or Archives of Nethys -- guess I'll just have to wait a while.
You probably mean Eldritch Archer instead of Eldritch Scion :P
Oops! Dain Bramage! Yes, that's what I meant. Eldritch Scion just doesn't help, and seems kind of buggy at the moment.
Anyway, I think ranged spellstrike for myrmidarch can be really cool as a backup strat, either going with the named bullet+spell of your choice for a guaranteed spell crit, or using your weapon with returning/blinkback belt.
Yes, Myrmidarch's use of Ranged Spellstrike should probably be considered as a backup strategy. Eldritch Archer is the one that really wants to use this a lot, but if this archetype is banned (last I heard, this is the case in PFS), Card Caster is the way to go if you want to use Ranged Spellstrike a lot (although being for thrown weapons instead of ranged + ammunition weapons, it is short range.
| UnArcaneElection |
^I don't know about something the developers said after writing the Invigorate spell, but from the description of Invigorate, i see "For the duration, the subject takes o penalties from the fatigued or exhausted conditions. The effect of invigorate is merely an illusion, however, not a substitute for actual rest or respite." So it doesn't really get rid of your Fatigue, just suppresses it temporarily (and you take non-lethal damage when the spell ends and the fatigue explicitly comes back into force).