Weapon Master's Handbook: What concepts are you pondering?


Advice

Shadow Lodge

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Toying around with a vanilla fighter that TWF with Kukris (or Daggers) that then takes Advanced Weapon Training: Focused Weapon for boosted damage dice.

STR-based whip & trip/disarm Lore Warden who gets Cut From Air and Smash From Air who is not only a battlefield controller and can help defend pals, but can do decent-ish support damage (approx +20ish per hit).

Anyone else have some ideas?


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Fighter's tactics- take any teamwork feat you want, and don't care if the party isn't into them.

Trained grace+Trained Throw- throwing build. A good excuse to have both decent strength and dex (which is practically required by the option). Great switch hitting though, and obviously you get large bonuses on all the attacks of your many, many full attacks.


Armor training is already a good excuse!

I made a ton of builds with WMH, I'm thinking about making a compilation?


Sammy T wrote:

Toying around with a vanilla fighter that TWF with Kukris (or Daggers) that then takes Advanced Weapon Training: Focused Weapon for boosted damage dice.

STR-based whip & trip/disarm Lore Warden who gets Cut From Air and Smash From Air who is not only a battlefield controller and can help defend pals, but can do decent-ish support damage (approx +20ish per hit).

Anyone else have some ideas?

Lore Warden with Trained Throw, Versatile Training, and Armed Bravery at level 10, focused on using the Startoss Style and Ricochet Toss with Chakrams to peg a variety of enemies with a single throw or make blistering full attacks against single enemies. A considerably more acrobatic and perceptive fighter than normal, which has good synergy with the Lore Warden's class features, pretty good saves between strong fort, high dexterity for reflex, and Armed Bravery for Will, and a base four skill ranks per level, including using Linguistics as a Lore Warden class skill to act as party face with Orator.


Dagger wielders are the shiznit now with WF/Deific Obedience (Pharsma) and Startoss Style you can get +3 to hit and +6 to damage from 5 feats.

Then go into Sentinel of Pharsma once your BAB reaches 5 and enjoy the goodness.

The best thing is due to the startoss chain not only do you have a massive damage bonus to all attacks but you also have a nice standard action move for turns in which you can't full attack.

I'd build a switch hitting dex based TWF/Startosser.

Scarab Sages

Alex Mack wrote:

Dagger wielders are the shiznit now with WF/Deific Obedience (Pharsma) and Startoss Style you can get +3 to hit and +6 to damage from 5 feats.

Then go into Sentinel of Pharsma once your BAB reaches 5 and enjoy the goodness.

The best thing is due to the startoss chain not only do you have a massive damage bonus to all attacks but you also have a nice standard action move for turn in which you can't full attack.

I'd build a switch hitting TWF/Startosser.

Just so you know, if you use TWF with startoss style, you lose the bonus damage from the feats.


Imbicatus wrote:
Alex Mack wrote:

Dagger wielders are the shiznit now with WF/Deific Obedience (Pharsma) and Startoss Style you can get +3 to hit and +6 to damage from 5 feats.

Then go into Sentinel of Pharsma once your BAB reaches 5 and enjoy the goodness.

The best thing is due to the startoss chain not only do you have a massive damage bonus to all attacks but you also have a nice standard action move for turn in which you can't full attack.

I'd build a switch hitting TWF/Startosser.

Just so you know, if you use TWF with startoss style, you lose the bonus damage from the feats.

Oh nos sad panda...it's far less fun with rapid shot...


I just recalled that my initial idea for the dagger build utilized far strike monk. So while you don't get TWF you at least get flurry if you take Monk to level 4 you also have a ki-pool for another bonus attack.


A Drill Sergeant (VMC Cavalier/Bard) grabbing Fighters Tactics with the AWT feat at level 5. Teamwork Feats and Support galore.


How would we get the Spice Girls into the paella?


A vital strike charger build with a greatsword using gorum's sportsmanship.


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fel_horfrost wrote:
A vital strike charger build with a greatsword using gorum's sportsmanship.

One that uses felling smash and Greater Trip and gets Vital strike on the AoO!!!

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