Sammy T
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Toying around with a vanilla fighter that TWF with Kukris (or Daggers) that then takes Advanced Weapon Training: Focused Weapon for boosted damage dice.
STR-based whip & trip/disarm Lore Warden who gets Cut From Air and Smash From Air who is not only a battlefield controller and can help defend pals, but can do decent-ish support damage (approx +20ish per hit).
Anyone else have some ideas?
| lemeres |
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Fighter's tactics- take any teamwork feat you want, and don't care if the party isn't into them.
Trained grace+Trained Throw- throwing build. A good excuse to have both decent strength and dex (which is practically required by the option). Great switch hitting though, and obviously you get large bonuses on all the attacks of your many, many full attacks.
| Blackwaltzomega |
Toying around with a vanilla fighter that TWF with Kukris (or Daggers) that then takes Advanced Weapon Training: Focused Weapon for boosted damage dice.
STR-based whip & trip/disarm Lore Warden who gets Cut From Air and Smash From Air who is not only a battlefield controller and can help defend pals, but can do decent-ish support damage (approx +20ish per hit).
Anyone else have some ideas?
Lore Warden with Trained Throw, Versatile Training, and Armed Bravery at level 10, focused on using the Startoss Style and Ricochet Toss with Chakrams to peg a variety of enemies with a single throw or make blistering full attacks against single enemies. A considerably more acrobatic and perceptive fighter than normal, which has good synergy with the Lore Warden's class features, pretty good saves between strong fort, high dexterity for reflex, and Armed Bravery for Will, and a base four skill ranks per level, including using Linguistics as a Lore Warden class skill to act as party face with Orator.
| Alex Mack |
Dagger wielders are the shiznit now with WF/Deific Obedience (Pharsma) and Startoss Style you can get +3 to hit and +6 to damage from 5 feats.
Then go into Sentinel of Pharsma once your BAB reaches 5 and enjoy the goodness.
The best thing is due to the startoss chain not only do you have a massive damage bonus to all attacks but you also have a nice standard action move for turns in which you can't full attack.
I'd build a switch hitting dex based TWF/Startosser.
Imbicatus
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Dagger wielders are the shiznit now with WF/Deific Obedience (Pharsma) and Startoss Style you can get +3 to hit and +6 to damage from 5 feats.
Then go into Sentinel of Pharsma once your BAB reaches 5 and enjoy the goodness.
The best thing is due to the startoss chain not only do you have a massive damage bonus to all attacks but you also have a nice standard action move for turn in which you can't full attack.
I'd build a switch hitting TWF/Startosser.
Just so you know, if you use TWF with startoss style, you lose the bonus damage from the feats.
| Alex Mack |
Alex Mack wrote:Just so you know, if you use TWF with startoss style, you lose the bonus damage from the feats.Dagger wielders are the shiznit now with WF/Deific Obedience (Pharsma) and Startoss Style you can get +3 to hit and +6 to damage from 5 feats.
Then go into Sentinel of Pharsma once your BAB reaches 5 and enjoy the goodness.
The best thing is due to the startoss chain not only do you have a massive damage bonus to all attacks but you also have a nice standard action move for turn in which you can't full attack.
I'd build a switch hitting TWF/Startosser.
Oh nos sad panda...it's far less fun with rapid shot...