| JiCi |
Ok, I'm aware that PLAYING a race has guidelines, such as adjustments to your starting level if you have a more powerful race, but what about ENCOUNTERING a race member?
Let's say that I (as a GM) want to have my party encountering a squadron made of humanoid creatures that are actually "super-soldiers". According to the Builder, my homebrewed race would have 40 rps. As a Playable Race, a super-soldier would have to be 3 levels lower for up 5th level, 2 for up to 10th, 1 for up to 15th and none for up to 20th.
But what about CR? Is it +1 CR for 10 rps above 10 rp (+1 CR for 20 rps, +2 CR for 30 rps, +3 for 40 rps)? Is there no adjustment to CR afterall, since it's built as a PC race?
I am talking about a 0HD race here. Think of humans genetically engineered/bred for war, with enhanced abilities and such.
| Covent |
| 2 people marked this as a favorite. |
The race builder is based on false assumptions and its math is terrible. Comparing pure capabilities of a created race to that of another existing race is the only way you do not get wacky results.
I heavily recommend you avoid using the "RP" costs from the race builder. Having the broken out abilities is useful for building races but the costs are all wrong, unfortunately you have to do it by comparison and "Feel".
| JiCi |
The race builder is based on false assumptions and its math is terrible. Comparing pure capabilities of a created race to that of another existing race is the only way you do not get wacky results.
I heavily recommend you avoid using the "RP" costs from the race builder. Having the broken out abilities is useful for building races but the costs are all wrong, unfortunately you have to do it by comparison and "Feel".
Care to explain?
| dragonhunterq |
| 1 person marked this as a favorite. |
The race builder isn't very reliable. Many of the abilities are costed flat out wrong. It's kind of inherent to any race builder, because the value of some abilities vary immensely depending on other abilities you have and some are extremely synergistic with a specific class or classes that can distort a racial abilities value.
Use the race builder as a guide, but you will need to eyeball it yourself after you are done. Compare it to other races etc. Look at it and see how it "feels" as Covent says.
Also consider that as GM you don't have to have a race balanced to be playable, it just has to be suitable for what you need it for.
As with valuing homebrewed magic items, evaluating the CR of a new creature is as much art as science.
| Skylancer4 |
Ok, I'm aware that PLAYING a race has guidelines, such as adjustments to your starting level if you have a more powerful race, but what about ENCOUNTERING a race member?
Let's say that I (as a GM) want to have my party encountering a squadron made of humanoid creatures that are actually "super-soldiers". According to the Builder, my homebrewed race would have 40 rps. As a Playable Race, a super-soldier would have to be 3 levels lower for up 5th level, 2 for up to 10th, 1 for up to 15th and none for up to 20th.
But what about CR? Is it +1 CR for 10 rps above 10 rp (+1 CR for 20 rps, +2 CR for 30 rps, +3 for 40 rps)? Is there no adjustment to CR afterall, since it's built as a PC race?
I am talking about a 0HD race here. Think of humans genetically engineered/bred for war, with enhanced abilities and such.
Sounds like you should be using a template actually.
| JiCi |
JiCi wrote:Sounds like you should be using a template actually.Ok, I'm aware that PLAYING a race has guidelines, such as adjustments to your starting level if you have a more powerful race, but what about ENCOUNTERING a race member?
Let's say that I (as a GM) want to have my party encountering a squadron made of humanoid creatures that are actually "super-soldiers". According to the Builder, my homebrewed race would have 40 rps. As a Playable Race, a super-soldier would have to be 3 levels lower for up 5th level, 2 for up to 10th, 1 for up to 15th and none for up to 20th.
But what about CR? Is it +1 CR for 10 rps above 10 rp (+1 CR for 20 rps, +2 CR for 30 rps, +3 for 40 rps)? Is there no adjustment to CR afterall, since it's built as a PC race?
I am talking about a 0HD race here. Think of humans genetically engineered/bred for war, with enhanced abilities and such.
Which doesn't exist, unfortunately.
That does look more like a template than a usual PC race though. Still, my inquiry remains valid: if I go with a 20, 30 or 40 rp race (that does look like a templated creature), what is the CR adjustment?
| Claxon |
Skylancer4 wrote:JiCi wrote:Sounds like you should be using a template actually.Ok, I'm aware that PLAYING a race has guidelines, such as adjustments to your starting level if you have a more powerful race, but what about ENCOUNTERING a race member?
Let's say that I (as a GM) want to have my party encountering a squadron made of humanoid creatures that are actually "super-soldiers". According to the Builder, my homebrewed race would have 40 rps. As a Playable Race, a super-soldier would have to be 3 levels lower for up 5th level, 2 for up to 10th, 1 for up to 15th and none for up to 20th.
But what about CR? Is it +1 CR for 10 rps above 10 rp (+1 CR for 20 rps, +2 CR for 30 rps, +3 for 40 rps)? Is there no adjustment to CR afterall, since it's built as a PC race?
I am talking about a 0HD race here. Think of humans genetically engineered/bred for war, with enhanced abilities and such.
Which doesn't exist, unfortunately.
That does look more like a template than a usual PC race though. Still, my inquiry remains valid: if I go with a 20, 30 or 40 rp race (that does look like a templated creature), what is the CR adjustment?
There are no hard rules. You will just need to figure out how much you think this race's CR is increased.
It would probably be helpful if you give us the complete specs of the race, then we can at least try to help you based on our "feel" of its challenge.
Also, I agree this feels more like a template applied to a normal race, which will have class levels as well (I'm guessing).
| Covent |
Covent wrote:Care to explain?The race builder is based on false assumptions and its math is terrible. Comparing pure capabilities of a created race to that of another existing race is the only way you do not get wacky results.
I heavily recommend you avoid using the "RP" costs from the race builder. Having the broken out abilities is useful for building races but the costs are all wrong, unfortunately you have to do it by comparison and "Feel".
The race builder point costs were made to force all of the standard races to be approximately 10 RP.
Most of the costs are either falsified because of this or just not well thought out. It is very easy to make a low RP race that is OP.
I find the ARG useful for racial traits but I never use the costs going by comparison to other races instead.