Unchained Ex-Barbarian


Rules Questions


http://www.d20pfsrd.com/classes/unchained-classes/barbarian-unchained
In the Unchained Barbarian, it doesn't say anything about becoming of Lawful alignment like it does in the base barbarian.
Was this a mistake, or does that mean a Unchained Barbarian that becomes lawful still retains their capability to Rage?


RyorDoomguide wrote:

http://www.d20pfsrd.com/classes/unchained-classes/barbarian-unchained

In the Unchained Barbarian, it doesn't say anything about becoming of Lawful alignment like it does in the base barbarian.
Was this a mistake, or does that mean a Unchained Barbarian that becomes lawful still retains their capability to Rage?

It's either something missing, it's not on the book either, or just a new version of the barbarian.

Welcome Barbarian/Monk Multiclass!


You say "Ex-barbarian"
I hear RAGING SMITE EVIL!


I assume since unchained barbarian specifies they are not allowed to be lawful they have the same consequences for a normal barbarian if they become lawful. Either it's a mistake or the writers thought it was obvious enough that it didn't need to be included.


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AM NOT "AM BARBARIAN," BUT AM DIFFERENT BARBARIAN. AM THINK "AH-LINE-MEANT" STUPID. MORE STUPID THAN AM BARBARIAN. AM THINK CHANGE WAS "DEH-LIB-UH-RET," BECAUSE "AH-LINE-MEANT REE-STRICK-SHUNS" AM STUPID AND NOT DO ANYTHING, UNLIKE BARBARIAN. BARBARIAN DOES ALL!

AM ALSO THINK BARBARIAN WITH NOT-BARBARIAN STUPID TOO, BUT AM DIFFERENT BARBARIAN, SO AM THINK TALK WITH DOCTOR IF NOT-BARBARIAN AM RIGHT FOR BARBARIAN.


Welcome Barbarian/Monk Multiclass!

This is exactly why I want it. Unchained Barbarian into Unchained Monk. 2 level dip of barbarian then monk.

Scarab Sages

take bloodrager instead.. go from a 12hd to a 10hd but effectively the same for your 2 level dip with no alignment problems..


you don't get the regening temp HP, which I feel is the big, and basically only, draw of unchained over normal.


The big draw of Unchained Barbarian is the whole different rage, where I can get a amulet of mighty fists with the Agile property to ignore Strength to only put a 13 in it for Power Attack.
Just flat out +2 to melee attack, damage, and thrown attack&damage.

Scarab Sages

your reading the rules slightly incorrect.. barbarian and bloodrager gain the same amount of hp and none of them can regain the hp until entering a new rage which cant happen right away because you are fatigued.. In fact unchained is worse unless the normal and bloodrager are in rage for more than 5 rnds..

Normal is 2x number rounds raging..
Unchained is 1 min.. 10 rnds..

The advantage of unchained in my reading is that you cant go negative hp after the rage because they are temp as you could normally when hurt quite badly..

That and the math effects for rage are easier to add rather than the changes to ability scores and resulting changes..

If you stop raging the fights over and its time for the healers to pull out the CLW wands and get everyone up to full again..

Ture enough Ryor but then you have to take weapon finesse to get dex to attack as well..


Bloodrager normally at 50hp, rages up to 60, if he takes 20 damage and stops his rage he's at 30hp. No extra HP took full 20 damage.
UBarb normally at 50, rages to gain 10 tempHP, if he takes 20 damage and stops raging he's at 40hp. Extra HP from temp HP only took 10 damage.
So next fight, time to rage again.
bloodrager goes from 30 to 40, and takes 20 damage, ends up at 10hp.
UBarb goes from 40 and adds 10 tempHP, takes 20 damage, ends up at 30.
one more and the bloodrager is down while the barb can do 3 more of these fights.

If the Ubarb took 10 or less damage then he wasn't injured that fight.

Normally rage HP is just a better version of Diehard. URage is actual life extension.

This is why I feel it's the main draw. Each rage gives you a good number of temp HP, and that even 1 level keeps that temp HP amount scaling.

Scarab Sages

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You are correct Chess but you are forgetting any party with half a brain waits while the beatstick gets over his fatigue to be ready and to heal everyone up with a CLW wand..


Yuri Sarreth wrote:
You are correct Chess but you are forgetting any party with half a brain waits while the beatstick gets over his fatigue to be ready and to heal everyone up with a CLW wand..

I'm not forgetting anything. You said that I was incorrect before so I clarified why, which you've conceded and said I was correct. Now you accuse me of forgetting something, which wasn't brought up before as part of the comparison, which negates the need of what I mentioned. But if we do consider that everyone is healed after every fight the Ubarb still wins as he needs less since he has less lasting damage.

Now you can say, "but who cares, what's a few more charges and a few more rounds of healing." and you are correct, some people (apparently you) feel that having a regening temp HP pool isn't worth anything and thus feel like it's not a reason to go into the class. I personally feel that having a preemptive damage reducing mechanism is awesome, and is the only* draw to unchained. Because otherwise you're getting less from your rage then you would from a normal barb, with powers that now take a move action to start.

*Unchained does make a better defensive Barb too.

Scarab Sages

Chess I had no intention of offending you and its seems I might have so I will apologize for such.

It would appear we see the class differently.. For me it just changes the math calculations to allow newer players to understand and apply the effects easier.. I really dont see it as being better or worse..


Yuri Sarreth wrote:

Chess I had no intention of offending you and its seems I might have so I will apologize for such.

It would appear we see the class differently.. For me it just changes the math calculations to allow newer players to understand and apply the effects easier.. I really dont see it as being better or worse..

Apology accepted. Note that if you say "but you are forgetting any party with half a brain" or something like that that other could easily be offended. Because you're saying that they are forgetting something that 4 people with half a brain between them would remember and do.

Better way to phase would be.

"You are correct Chess. But does it really matter since most parties wait while the beatstick gets over his fatigue to be ready and to heal everyone up with a CLW wand?"

This way there is no personal accusations and states it in an actual question to be discussed.


I mean if you're being a monk ignoring strength to focus on dex you'd still grab weapon finesse, as a monk you get bonus feats to make up for the necessary weapon finesse feat.


RyorDoomguide wrote:

The big draw of Unchained Barbarian is the whole different rage, where I can get a amulet of mighty fists with the Agile property to ignore Strength to only put a 13 in it for Power Attack.

Just flat out +2 to melee attack, damage, and thrown attack&damage.

Chained Barbarian can just take the Urban Barbarian archetype if you want a dex build. Still gets your +2 to attack and damage, plus the boost to AC, Reflex Saves, Initiative, and CMD.


Pathfinder Starfinder Society Subscriber
Chess Pwn wrote:
Chengar Qordath wrote:
RyorDoomguide wrote:

The big draw of Unchained Barbarian is the whole different rage, where I can get a amulet of mighty fists with the Agile property to ignore Strength to only put a 13 in it for Power Attack.

Just flat out +2 to melee attack, damage, and thrown attack&damage.
Chained Barbarian can just take the Urban Barbarian archetype if you want a dex build. Still gets your +2 to attack and damage, plus the boost to AC, Reflex Saves, Initiative, and CMD.
Depends, it can't in PFS, so some GM's might say it can't as well.

It looks like it would work just fine in PFS except for the damage part (and even that can be managed with the right feats). Urban Barbarian is a legal archetype, and the benefits named would all be consequences of selecting Dex +4 as your controlled rage benefit.


David knott 242 wrote:
Chess Pwn wrote:
Chengar Qordath wrote:
RyorDoomguide wrote:

The big draw of Unchained Barbarian is the whole different rage, where I can get a amulet of mighty fists with the Agile property to ignore Strength to only put a 13 in it for Power Attack.

Just flat out +2 to melee attack, damage, and thrown attack&damage.
Chained Barbarian can just take the Urban Barbarian archetype if you want a dex build. Still gets your +2 to attack and damage, plus the boost to AC, Reflex Saves, Initiative, and CMD.
Depends, it can't in PFS, so some GM's might say it can't as well.

It looks like it would work just fine in PFS except for the damage part (and even that can be managed with the right feats). Urban Barbarian is a legal archetype, and the benefits named would all be consequences of selecting Dex +4 as your controlled rage benefit.

I had misread, Thought he said to do Urban on Ubarb.


Is there anyway to add dex to thrown weapons? In general, or do you need to specialize


RyorDoomguide wrote:
Is there anyway to add dex to thrown weapons? In general, or do you need to specialize

There is not.

There should be, but there isn't. It's kind of sad, really.

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