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Is there anyway to add dex to thrown weapons? In general, or do you need to specialize


I mean if you're being a monk ignoring strength to focus on dex you'd still grab weapon finesse, as a monk you get bonus feats to make up for the necessary weapon finesse feat.


The big draw of Unchained Barbarian is the whole different rage, where I can get a amulet of mighty fists with the Agile property to ignore Strength to only put a 13 in it for Power Attack.
Just flat out +2 to melee attack, damage, and thrown attack&damage.


Welcome Barbarian/Monk Multiclass!

This is exactly why I want it. Unchained Barbarian into Unchained Monk. 2 level dip of barbarian then monk.


http://www.d20pfsrd.com/classes/unchained-classes/barbarian-unchained
In the Unchained Barbarian, it doesn't say anything about becoming of Lawful alignment like it does in the base barbarian.
Was this a mistake, or does that mean a Unchained Barbarian that becomes lawful still retains their capability to Rage?


Does any version of the RoW effect an alchemist's number of extracts?


Starglim wrote:

Yes to feats, no to racial archetypes. They also don't qualify to take racial favoured class options.

You should probably not read "any" as underlined in that way. It'll lead you into errors. I believe (though others have disagreed) that you could look at the Racial Heritage feat for an extended, though still not ideal, guide to what was intended by "effect related to race".

Hey! I have more information on this topic, in the 'Humans of Golarion' book, under the last paragraph of both the half-elf section and half-orc section, they may only take feats and traits of one of their ancestors, not both.


Thanks for the help! Now I just got to convince my friend about seeing it that way.


Does it meet the prerequisite of feats or allow those half races to take the racial archetypes of either race and their own special set created for being a half blooded creature?

Elf Blood: Half-Elves counts as both elves and humans for -any- effect related to race.


Bump.


Well Troll, could you tell me how you 'use' manacles as a weapon?

And do you know if you need two manacles to make someone helpless, or would you consider manacles on someone's hands just give them a constant 'grappled' condition?


Bump, I would like opinions or answers please.


I'm new to these forums, but I read up that monks can only use Ki on their turn, as a swift action.

Isn't that the same for a Ninja?


Grappling rules are - somewhat vague to some of me and my fellow players. The tie up maneuver for Grappling, it mentions rope a lot but it doesn't say you can't use Manacles or Chain in place of Rope.

If you are allowed to use Manacles though, do you use the Tie Up maneuver's rules on how to break out of it, or Manacle's set rules of Burst and Escape Artist.

And being tied up by rope - I know you're allowed to use Escape Artist or a Combat Maneuver check to slip or break free from the Tie Up maneuver. But what if you want to Burst the rope? Are you still allowed to burst out of rope if you were tied up using the Tie Up maneuver? Or are you stuck with using a Combat Maneuver check/escape artist check?

Finally, Manacles. It says once manacles are placed on you, you're bound. Which makes you helpless.
So having your wrists locked to one another makes it so you're put to 0 dexterity and can't dodge or evade an attack coming at you to stop a Killer Blow?