Can you hold the end casting of a spell?


Rules Questions


A given spell has a casting time of one. If you wanted to begin casting said spell and finish it on a later initiative can you?

I'm not referring to holding the charge of a touch spell.

The intention is for dramatic effect rather than a tactical advantage.


You can't voluntarily extend the casting time of a spell or put it off. You can delay your turn entirely however, acting sometime later in a round.


Didn't know if you could mostly cast a spell and have some sort of spell completion a moment or two later.


Delenot wrote:
Didn't know if you could mostly cast a spell and have some sort of spell completion a moment or two later.

Nope.


You could try this, but it's more of a long term thing.

Contingency

Sczarni

spells with a touch attack are a little different... you can hold the charge for a little bit after casting...

"Holding the Charge: If you don't discharge the spell in the round when you cast the spell, you can hold the charge indefinitely. You can continue to make touch attacks round after round. If you touch anything or anyone while holding a charge, even unintentionally, the spell discharges. If you cast another spell, the touch spell dissipates. You can touch one friend as a standard action or up to six friends as a full-round action. Alternatively, you may make a normal unarmed attack (or an attack with a natural weapon) while holding a charge. In this case, you aren't considered armed and you provoke attacks of opportunity as normal for the attack. If your unarmed attack or natural weapon attack normally doesn't provoke attacks of opportunity, neither does this attack. If the attack hits, you deal normal damage for your unarmed attack or natural weapon and the spell discharges. If the attack misses, you are still holding the charge."

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