[PFS] True Silvered Thron Suport Shaman


Advice


I want to make a support True Silvered Throne Shaman and I would like a bit of advice please. The big thing is that I am unsure of which primary spirit to take? I will likely use my Undine boon for this, so I would rather avoid and spirit that does best in fighting in melee.


Nohwear wrote:
I want to make a support True Silvered Throne Shaman and I would like a bit of advice please. The big thing is that I am unsure of which primary spirit to take? I will likely use my Undine boon for this, so I would rather avoid and spirit that does best in fighting in melee.

The best Shamans tend to lean really hard human/ half human favored class bonus and arcane enlightenment to fill out there spell list.

Can you give more info on how you want to support you group? Do you want to heal, control, buff, debuff?

More specifics may help people help you.


I love the heavens shaman.
It is able to move allies around the map (heaven's leap)
Blind enemies (enveloping void)
Gains "see in darkness"
Gains "no breath"

All of these are very cool to me.


The new Slums spirit looks like a lot of fun. Excellent spontaneous spells, 3 of the 4 hexes look useful and fun (the bonus to dex and wis based skill checks should be especially good for an Undine) and teleportation is a spirit ability you should be able to find a use for.


As people have said heavens is the strongest support spirit. Teleporting, flying, darkness, all mix nicely with fortune, misfortune, chant evil eye. These alone will give you lots to do. Your first spirit ability combos with fog spells really well. It requires 2 turns but is pretty good.

Alternatively you can use the lore spirit to get wizard spell can just be a caster. Take the hex that gives you wisdom to knowledge. Will your class skills this is a decent build. And single person confusion is pretty good.

Those are your best options.

For spells consider things like Entangle, Bless, protection from evil. Level 2 Barkskin, animal stat, calm emotions, fog cloud, levitate will all provide support. For the spells generally I would focus on control and helping the team deal with the like flying, blindness, fear, invisibility and any other tricky conditions they may encounter.


I'll throw in my vote for Heavens as well.

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