
PhoenixSlayer |

Hello!
So, long story short, my GM has let me rebuild my 5th-level Polearm Master Fighter into a Paladin. I decided to go for the Holy Tactician and Warrior of the Holy Light because I still wanted to be a tanky front-liner who didn't use spells, but with a new twist. Stats are as follows, 15-point-buy, human. Still want to stick with polearms and spears.
STR: 15+2 = 17
DEX: 12
CON: 14
INT: 10
WIS: 8
CHA: 13+1 = 14
So far I've gone for Power Attack, Combat Reflexes, Extra Lay on Hands, and Improved Initiative. For the bonus Teamwork Feat I went for Distracting Charge.
Was curious if anyone had suggestions for other feats to take. Some of the feats related to Lay on Hands look really good (like Ultimate Mercy), and I was thinking of taking the Cleave tree to make as much use of Weal's Champion (the Smite Evil replacement from Holy Tactician) as possible.

Corvino |

The single best Lay on Hands feat is probably Fey Foundling. If you can get it (it's meant to betaken at level 1 only) then it adds about 50% to your average LoH heal. Combined with Greater Mercy it makes self-healing very effective, and is one of the few times that in-combat healing can more-or-less keep up with incoming damage consistently.

PhoenixSlayer |

See if your GM will let you take the defensive strategist trait. It's a big buff for Holy Tactician.
I'd think about Outflank or possibly Paired Opportunists over distracting charge. +2 to hit maybe once or twice a fight isn't that great.
No traits on this campaign unfortunately. I could ask about the extra traits feat...
I'll definitely be going for Outflank for my next bonus teamwork feat; couldn't take it at 3rd level due to BAB requirements. The other two melee's are a swashbuckler and a rogue, and they usuallly flank buddy with each other. The swashie also likes to charge a lot due to (I think) a 3rd-party feat he took that gives him a critical threat on a successful Acrobatics check while charging, so I thought Distracting Charge may capitalize on that. Paired Opportunists is another one I'll have to think about.

MrCharisma |

No traits on this campaign unfortunately. I could ask about the extra traits feat...
Combat Reflexes lets you make AoO's while flat footed, and since you're using a reach weapon, Defensive Strategist wouldn't really get you much that you don't already have, so don't stress. It's good to have, but you'll live without it.
I liked Escape Route for a Holy Tactician. You can't share more than 1 TW-Feat at once, so Escape Route lets you get into flanking positions without provoking AoO's, and then (when you level up) you switch to Outflank to give those great bonuses. Also since you're using a reach-weapon, you're providing a really wide area of free movement for your party with Escape Route.

![]() |

You should really look in to the tempered champion archetype. If you want to replace spell casting.
As for feet's I recommend you look at Phalanx Formation. With it you don't count allies as soft cover.
I recommend the following feet's if you go Tempered Champion.
Human: Fey Foundling
1: Exotic Weapon Proficiency: Fauchard
3: Phalanx Formation
4: Bonus: Weapon Focus: Fauchard
5: Power Attack
7: Combat Reflexes
8: Bonus: Weapon Specialization: Fauchard