Advice for Diminutive Sized Quast.


Pathfinder First Edition General Discussion


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I have a quest where a evil wizard uses a amulet to cast a spell on the players that turns them all into mice, and they must navigate his tower as Diminutive size mouse versions of there characters retaining all there abilities and skills and gear and clothing but on a much smaller scale.

what sort of ability score changes would you suggest from this new change? I mean of course the negatives of being a Diminutive creature but i assume little fire balls would be alot less effective as well?


No, spells work the same regardless of size. Only weapon damage dice change.


Oh, check out: Micro-sized Adventures from Everyman Gaming!

It is really well done and exactly what you need!


Link: microsized adventures


Do you have any suggestions for what spell could shapeshift my players into mice? Just so they done feel cheated when i do it to them without a roll or anything. I need to be able to explain it cause I just know one of them is going to stand up and demand i explain myself and every detail of the spell that did it.


Just attribute their shrinking to an evil curse or something to that effect. As a GM, you shouldn't feel that you have to explain anything to the players. You just need to present the situation to them and they need to deal with it in-game.

I'd like to second the recommendation for Mircosized Adventures from Everyman Gaming. It will give you the tools you need to shrink your heroes down and still allow them to interact with the world around them.


I wish I lived in a world ware my players were that trusting, but they believe I am an idiot and if anything doesnt go there way 100% of the time it must because iv screwed up somewhere along the lines and must be corrected, not that iv had a history of screwing up or anything besides the odd hiccup that every GM encounters.
Demands to see the book or to show my every roll or explain my math in every encounter is why playing a single mission is a 9 hour session.


So I need to know the type of magic weather its transmutation or enchanting ect ect and what the caster level is and every tiny detail cause knowing them they are going to roll every knowledge check and than demand i show them my book/information sheets so they can double check my work.


Of course you want to run the game according to the rules, but there are times when you need to access events by GM fiat and make them happen for no reason at all. If you want to shrink your party, then what caused it? Why was it done? What does the party have to do to return to normal? There's nothing wrong with saying "something magic" caused the effect and having a defined method of resuming their normal form, such as destroying a magic charm inside the wizard's tower or something to that effect.

Based on your comments, I wouldn't GM for your group. You're there to run the adventure, not justify the rules to them. Good luck with it.

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