Okay so some backstory, my Wizard a cooky half elf teacher who thinks magic should only be used to help people and never hurt so he only uses illusions and outlaws evocation, he is our best roleplayer and a very fun character... However, he met a Sprite he saved its life and a few diplomacy checks later it decided to follow him and live in his pocket, they made fast friends and a good duo and he decided to make her his familiar. Now this is where things get weird, he has decided that this sprite would make a cooky little relationship if he married his little fey friend and I am curious if this has a precedent in any D&D or Paizo lore, a wizard banging his familiar... I have no idea how to handle this. Were thinking of playing a campaign later as everyone's kids before he made this decision and so I have no idea what to do with a half fey quarter elf kid... what would that even be like? A mix breed of the highest order, would he as tall as the father? Or 9 inches tall like the mother? if he is tall would he have sprite wings? Or just look like an elf? would it even be possible?! I am sure with enlarge person and shape shifting spells it can be accomplished but would the offspring be mutated or what?!
My Self wrote: You are GM, you possess the power to act outside the existing ruleset. It's your choice- it doesn't need to be mechanically possible within regular rules. Not according to my players, if I tried that I could expect them to take a swing at me or flip the table, calling me a tyrant and such.
I wish I lived in a world ware my players were that trusting, but they believe I am an idiot and if anything doesnt go there way 100% of the time it must because iv screwed up somewhere along the lines and must be corrected, not that iv had a history of screwing up or anything besides the odd hiccup that every GM encounters.
Do you have any suggestions for what spell could shapeshift my players into mice? Just so they done feel cheated when i do it to them without a roll or anything. I need to be able to explain it cause I just know one of them is going to stand up and demand i explain myself and every detail of the spell that did it.
I have a quest where a evil wizard uses a amulet to cast a spell on the players that turns them all into mice, and they must navigate his tower as Diminutive size mouse versions of there characters retaining all there abilities and skills and gear and clothing but on a much smaller scale. what sort of ability score changes would you suggest from this new change? I mean of course the negatives of being a Diminutive creature but i assume little fire balls would be alot less effective as well?
What about some tricky wizard tower. I am thinking of making the story about a wizard who turns the party into Hero mice and they need to traverse his tower in a demunitive size and reach his amulet to come back. I figure its going to be alot of fun but i need a tower map and some ideas from a module.
Possible, I found some info about a cursed intelligent sword possessing somebody, how are intelligent weapons create? Is there a spell to seal your soul into a item? Is it that hard to just make your character secretly not the body but the weapon itself? I actually think it would be interesting if the character who picks the sword up next is randomly made if your first body dies.
Ok so one of my players wants to play a intelligent sword possessing a character and there character is actually the sword, and if they are disarmed the other being must pick the weapon back up to resume command of it. Is there a precedent for such a thing in the world? I know there are intelligent weapons in the world and archtypes of oracles that are possessed, are there weapon curses that might accomplish this? This feels very much like a Dragon Age character concept XD I think their Idea is for something like a once great warriors spirit sealed inside the sword and weilded by a level one novice and regaining old skills or maybe some extra plainer spirit in the body so they act all odd. I dont want to mess with the lore of Golarion and if I do allow this I want to make sure its done right, so what sort of being could do this, what spell would be cast? how would the rules for such a being work? I have so many questions about the whole thing, to be honest though I am intrigued and very curious about how this would play out.
How the hell do you summon creatures from other realms if those creatures only exist on golarion and are not detailed to exist in any other realm in the pathfinder? The main thing iv noticed is the Jibbering mouther, it lives in the darklands and underground but noware on any site does it call it a planer creature or give any details of which plane that may be...
Ok so I am running a game... and I try to stick as close to the lore as possible but this has bothered me for a awhile, ENTIRE Frigging countries only having like 3 or 4 settlements... Last wall only has 1! ... Are there little unamed unmarked little towns and villages littering the landscape just not worth putting on a map? Am I free to add towns to the world without screwing over the lore of the world? Or is it just a fact that the world is mostly uninhabited? What if Iwant a village that has been massicured by some orcs... do I need to destroy a town in the world? Or can I create a new one just for my plot. I am not talking about capital cities here, just little towns and fishing villages and farmer towns, I wouldnt dream of changing a countries capital or messing with something obviously stupid like that.
One of my players is downright determined he wants to be a dragon blood sorcerer who is the direct son of a dragon almost as a arrogant draconic prince, which i thought was a pretty good idea, a lawful evil but noble demon archtype, the kind of character that talks about how evil they are and how powerful they want to become, but by the end are more good guys than bad and just have a attitude, starting off fairly cruel and merciless but slowly being changed by the friends they have surrounded themselves with. Now I approve of this, I have confidence in this roleplayer to pull it off as he is probably the best roleplayer in my group and its ambitious and i like ambitious. But they want to have a sword, sort of like a arcane warrior, while staying true to the sorcerer bloodlines and such, and i have seen a few ways of doing this but they are often convoluted, and iv found that there are ways of sorcerers getting magical familiars but is there anyway they can get a Arcane bonded weapon instead? We have talked about the Tattooed sorcerer build which lets you have a familiar tattooed into your body, but as far as I can tell its only familiars not swords and items.. which sucks, i mean I cant see why not, instead of a squirm or lizard tattoo why not a sword you can summon right out of your skin? Anyway, if there are any less round about ways to have a sorcerer using a arcane bonded weapon than id love to talk it over, If all else fails i might just allow him to do tattooed sorcerer with a arcane bonded weapon instead of familiar as a houserule, but i really hate going outside the lore of the world...
One of my players is downright determined he wants to be a dragon blood sorcerer who is the direct son of a dragon almost as a arrogant draconic prince, which i thought was a pretty good idea, a lawful evil but noble demon archtype, the kind of character that talks about how evil they are and how powerful they want to become, but by the end are more good guys than bad and just have a attitude, starting off fairly cruel and merciless but slowly being changed by the friends they have surrounded themselves with. Now I approve of this, I have confidence in this roleplayer to pull it off as he is probably the best roleplayer in my group and its ambitious and i like ambitious. But they want to have a sword, sort of like a arcane warrior, while staying true to the sorcerer bloodlines and such, and i have seen a few ways of doing this but they are often convoluted, and iv found that there are ways of sorcerers getting magical familiars but is there anyway they can get a Arcane bonded weapon instead? We have talked about the Tattooed sorcerer build which lets you have a familiar tattooed into your body, but as far as I can tell its only familiars not swords and items.. which sucks, i mean I cant see why not, instead of a squirm or lizard tattoo why not a sword you can summon right out of your skin? Anyway, if there are any less round about ways to have a sorcerer using a arcane bonded weapon than id love to talk it over, If all else fails i might just allow him to do tattooed sorcerer with a arcane bonded weapon instead of familiar as a houserule, but i really hate going outside the lore of the world...
One of my players is downright determined he wants to be a dragon blood sorcerer who is the direct son of a dragon almost as a arrogant draconic prince, which i thought was a pretty good idea, a lawful evil but noble demon archtype, the kind of character that talks about how evil they are and how powerful they want to become, but by the end are more good guys than bad and just have a attitude, starting off fairly cruel and merciless but slowly being changed by the friends they have surrounded themselves with. Now I approve of this, I have confidence in this roleplayer to pull it off as he is probably the best roleplayer in my group and its ambitious and i like ambitious. But they want to have a sword, sort of like a arcane warrior, while staying true to the sorcerer bloodlines and such, and i have seen a few ways of doing this but they are often convoluted, and iv found that there are ways of sorcerers getting magical familiars but is there anyway they can get a Arcane bonded weapon instead? We have talked about the Tattooed sorcerer build which lets you have a familiar tattooed into your body, but as far as I can tell its only familiars not swords and items.. which sucks, i mean I cant see why not, instead of a squirm or lizard tattoo why not a sword you can summon right out of your skin? Anyway, if there are any less round about ways to have a sorcerer using a arcane bonded weapon than id love to talk it over, If all else fails i might just allow him to do tattooed sorcerer with a arcane bonded weapon instead of familiar as a houserule, but i really hate going outside the lore of the world...
One of my players is downright determined he wants to be a dragon blood sorcerer who is the direct son of a dragon almost as a arrogant draconic prince, which i thought was a pretty good idea, a lawful evil but noble demon archtype, the kind of character that talks about how evil they are and how powerful they want to become, but by the end are more good guys than bad and just have a attitude, starting off fairly cruel and merciless but slowly being changed by the friends they have surrounded themselves with. Now I approve of this, I have confidence in this roleplayer to pull it off as he is probably the best roleplayer in my group and its ambitious and i like ambitious. But they want to have a sword, sort of like a arcane warrior, while staying true to the sorcerer bloodlines and such, and i have seen a few ways of doing this but they are often convoluted, and iv found that there are ways of sorcerers getting magical familiars but is there anyway they can get a Arcane bonded weapon instead? We have talked about the Tattooed sorcerer build which lets you have a familiar tattooed into your body, but as far as I can tell its only familiars not swords and items.. which sucks, i mean I cant see why not, instead of a squirm or lizard tattoo why not a sword you can summon right out of your skin? Anyway, if there are any less round about ways to have a sorcerer using a arcane bonded weapon than id love to talk it over, If all else fails i might just allow him to do tattooed sorcerer with a arcane bonded weapon instead of familiar as a houserule, but i really hate going outside the lore of the world...
Well I was considering changing my villains motives a bit, he simply wants to open a gate to the maelstrom for some mysterious purpose, He is a agent of chaos and cannot stand law and order, he wants to access this realm cause he believes it to be devine chaotic nature. To do so I think he should unearth some maelstrom crystals from underneath the Dwarven capital of highhalm in a underground portion of the Darklands and to steal a tomb from the elves that details how to open a gate to another plane "as they have done it before" and to use the stones to power his catalyst somehow, im trying to work out all the details to make it all lore friendly.
What would be a good punishment for failure but the players have not angered the dragon?
This Dragon I want to be a Important NPC through the game, while a evil aligned NPC and a hero by no means, I want him to never directly interfere with the players and given the right incentive may ally with them (( however if it feels you have wasted his time you may be taking your life into your own hands )) Like lets say perhaps you go to Krathuran the dragon cause the world will end... well.. he lives in the world to so it may be in his best interest to help, but if you go to him to help catch a petty thief... well even entering his den is intended to be a incredibly intimidating and threatening experience but going to him with such a request would possibly insult him enough to just eat you without a second thought, I want Krathuran to be a villain but never the antagonist but just a force in the world that at times you will have to cross paths with, something overwhelming and threatening. what do you all think?
:3 the answers are "The stars" The only way for more than half her kids to be male is if ALL her kids are male so the answer is "all the children are male" and of course Darkness the one everyone seems to get first try. I am thinking that if they have a wide sagely wizard or highly educated scholar of come kind that if they roll really well on there Int check i will give them a tiny hint on there riddles like perhaps something like this. "it comes to you... Perhaps some sort of body of light?" "suddenly you realize... Perhaps the phrasing of the words lie to my expectations? like a word play" "when you give it some thought it becomes clear... Maybe it refers to some sort of effect on my senses?"
Riddle: 1) Over fire and over stone, Over water and over bone, Shining out like jewels of light, On a sheet of purest night. Answer: ---------------- Riddle: 2) The matriarch has 7, half of them are male, How can this be possible. Answer: ---------------- Riddle: 3) The more that there is, The less that you see. Squint all you wish when Surrounded by me. Speak my name! Answer: Do you know the answers to these riddles? and are they to hard... also would any of you know better ones.
So in my game I am going to have my level two wonder into a dragons den to find a massive pile of loot, I want the Red dragon to be intimidating and aggressive but polite and cordial and to expect the players to refer to him as king, lord or even god.
am I expecting to much from my players? to be careful and respectful of the dragon? and is the punishment for failing to do so to harsh? by payment or death?
Do you think I am being a fair GM? I think its important to scare them into not stealing the gold cause a level two party walking out of a treasure hoard with there pockets full to the brim and mithrel magical weapons is a little to generous, the point is to tempt them as like a challenge. I would also like some advice coming up with a few riddles for the dragon.
He is a Anti paladin who uses a magical ring to put week willed people and savage races under his influence, and has managed to ally the Orcs, Gnoll, and a few other bestial races under his banner as well as a small group of Drow from how house of Caldrana and even managed to whisper int he ear of a Dwarven high king Borogrim the hale, who he has had one of his chief advisors drugging him to make him more susceptible to control.
Ok so I have a villain who is trying to basically open a gate into the abyss and bring the demon lords into the Material realm effectively trying to destroy galarion, But I dont know how to go about doing this... from what iv researched it seems you can access the Abyssal realms through the Maelstrom but how do you get into Maelstrom? do you need to create a gate of some sort? and if so what materials do you need?
He is a Anti paladin who uses a magical ring to put week willed people and savage races under his influence, and has managed to ally the Orcs, Gnoll, and a few other bestial races under his banner as well as a small group of Drow from how house of Caldrana and even managed to whisper int he ear of a Dwarven high king Borogrim the hale, who he has had one of his chief advisors drugging him to make him more susceptible to control.
Ok so I have a villain who is trying to basically open a gate into the abyss and bring the demon lords into the Material realm effectively trying to destroy galarion, But I dont know how to go about doing this... from what iv researched it seems you can access the Abyssal realms through the Maelstrom but how do you get into Maelstrom? do you need to create a gate of some sort? and if so what materials do you need?
But in the base campaighn setting i cant find a damn thing about lorris even when I am looking up on the Empyreal lords! which is insane cause how could they just leave one out!
I decided the amulate Is called Spell flinger and it lets you use one scroll multiple times... kinda like a Wizerds book that could only hold one spell and can be used by anyone so long as they know the spells name.
Ok i need help! I had a little story ware I put a whithered old man starving and one of the heros fed him and I decided as a reward for being generous to these this old man it was some sort of test and he was granted a amulet, Now I want this to be from a god of Generosity or any god or magical force that would suit the test to be honest...
If anyone has any suggestions ware to take this story please i want to hear it! ---------------- I had created a magical item that was a ring that had a larva inside a redstone perched on it and when you whisper the words fly into it the stone hatches into a dragon fly which you can control for 1 minute before it shrivels up and dies, it can be used once the old dragon fly does, now my players are convinced that this useless funny little ring I made is going to be used in one of the puzzles... they keep trying to make it do things like pick up keys which its to small for as a tiny creature cant lift a key...
Ok so we started the quest of the everflame and one of my party members made a mistake and got eveyrone electrocuted to death...
However! they didnt just understandably move on and make new charecters or even argue with the eachother over whos fault it was, They turned on me yelling at me and saying this was my fault for not properly balencing the dungeon! They said That since nobody made a healer and they were a party of three not four that they were saverly handicapped and that this mission was intended for a full party with one of each class type (( Fighter rogue wizerd and healer )) They said I should had thrown them more health potions every time they were hurt or changed the encounters to be easier on them for there handicap.. (( By the way i already doubled the amount of health potions the module told me to give them )) Every encounter somone would almost die or become saverly wounded but to me i just felt like it was chalenging nobody had died untill the wizerd ran into a AOE trap that shocked everyone with 3D6 every 1d8 turns... the only one that was standing afer the inital shock was the fighter who thought it only went off cause the wizerd was running so he waited in place for 10 whole turns untill it was ready to fire again and shocked him again.
------------ Also later today I was yelled at again when I said that you wont die as much when you get to higher levels (( around level 5 )) I said then your heros will be less novice and able to servive longer and threw more encounters before falling over.
Well iv looked high and low online to any reference to dwarven nobility in golarion and turned up empty handed... I may have to take you up on that offer. I looked a bit into dragonlance and a few games for a fun reference but couldnt find anything substantial... I did use Kogain the dwarf from baulders gates last name for one of my NPCs (( also a guild master of a caravan protection group ))
Ok so one of my players is playing a Dwarven paladin and im doing all the research to make sure there all sticking in the lore and such.
Now he cant decide on his last name and I offerd to find a notible dwarven clan for him to be apart of... however i cant seem to figure out ware to look so i was hoping anyone here well versed in galarion lore may help. Im not looking for like a clan thats super in your face ultra important like a king or somthing... just one that has some creed to it or would be a neat tie in to the world.
Knowledge Checks... Oki So one of my players is a Wizerd with alot of knowledges on just about everything in this dungeon but at some points I feel great discomfort informing them to roll a arcane knowledge checks, I am the type of GM that likes to keep my rolls secret and be build suspense for my players. However when they came across a Golem that was meant to be a trap to appear as a statue and spring to life when they trigger it, After the encounter he started to yell and throw a fit that I should have told him to make a arcane knowledge check the moment the creature came into view not roll it in secret. He also demanded that I show him all the creatures stats, Exactly how much health it had and all of its weaknesses... wich takes alot of the fun out of it personally. ----------------- What I want to know is exactly how to go about knowledge checks with my GMing style... Do I inform the player to roll there own checks every single time they encounter a creature? and tell them exactly wich one to roll? Id much prefure that when trying to figure somthing out they choose to apply there knowledges of there own accord and then make there own rolls... all passive knowledge checks that happen naturally id roll.
---------- One more thing... When he attempted to make a knowledge check during another players turn I told him to wait untill it was his turn to apply his skills... this angerd my players as they demanded that since knowledge checks and talking are free actions you can do them at any point during the battle weather its your turn or not. And for me Id think if you had somthing important to yell to the other players you would wait untill your turn to tell them the secret or weekness of a beast.
Sooo I got a question, One of my players keeps requesting to apply there native Rusky accent, And I keep telling them... "Sorry I dont think there are a Slovak variant on humans you can play... Perhaps Wulfan if your lucky but thats more Scandinavian"
Anyway... I was hopeing somebody here would be able to help me pin down a slovak sounding ethnicity, They are holding my beloved kellids hostage and are prepared to f$$% with the lore of Golarion, And if you know anything about OCD I cant let this go easily. |