| TwelvePointFivePercent |
So I'm wondering, does this board have anyone interested in playing 3.5e? I've honestly grown a little bored with the relative restrictiveness of pathfinder, and I'd like to run an old 3.5e module.
I'm thinking of running the red hand of doom module/adventure/campaign book, if anyone is into that sort of thing.
Book rules would be anything goes, but try to stay somewhat 'classic'. Core Race + Core Class + Prestige class from Complete is a lot more cool than, say, A phrenic primordial half-giant into beguiler.
Although if you really want, there's room for that too.
Character build rules would be 32 point buy (remember that 3.5e is different from pathfinder), 5th level. Hp is done by taking high averages on the die (i.e. a fighter gets 6hp, while a wizard gets 3) and maximum at first level. You start off with 5400gp, pretty standard fare.
Backstory wise, you've come to the Elsir Vale at the behest of one or more of your number. The Night Hag known as Sehernva Pendriciax has wronged at least one of you, or your family, in some manner. She's rumored to be hiding out in the mountains around the Elsir Vale region, and so you've come to settle the score. If you're not the one whose family (or yourself personally) has been wronged, you're probably coming along to help because you are friends, or because you've been promised a share in the loot.
| TwelvePointFivePercent |
Should I start putting together my character concept for this then?
Well, I'm going to need at least four people to run this.
Although there's four interested people now, so I might as well.
Anyway, onto character creation rules:
Level: 5. That means 10'000 xp.
Wealth: WBL, or 9'000gp.
Stats: 34 point buy. Remember that this is 3.5e point buy, not pathfinder. I'll link to a calculator for it in a bit.
Hp: Max at 1st level, roll for the next ones, but the minimum you can roll on a die is half (i.e. all rolls below 6 on a d12 becomes 6)
Books: Whatever first-party 3.5e material you have, plus the Dragon Compendium. No dragon magazines or stuff made by other publishers. I'd like for this to be relatively low-optimization though, a single-class character from the PHB should be fine. Additional material should be used to provide aditional interesting options, not to add more power. This restriction applies more to full casters like wizards than to martials like the monk, but stay away from über-chargers, please?
Finally, I'd like it if the party was somewhat balanced. This means that there should be at least 1 person who can cast divine spells, one person that can cast arcane spells (or uses invocations, like a warlock) at least one, but preferably two people who're good at melee, and a decent covering of skills across the party.
As for favored enemies, if someone wants to play a ranger, I'll pm them some good ones.
Houserules: Speaking of skills, if your class is not an int-based caster, and only have two skill points per level, it gains two extra skill points per level (*4 at first level). So fighters have 4 skill points per level, for instance.
Monks are special: they now get 6 skills per level, instead of 4.
| Zack Muad'Dweeb |
This is the calculator that I used.
Here's the rough draft of my character:
Human Barbarian 5 (CG Medium Humanoid(Human))
Strength 15 (+2)
Dexterity 14 (+2)
Constitution 18 (+4) (increased from 17 @ 4th level)
Intelligence 8 (-1)
Wisdom 13 (+1)
Charisma 10 (+0)
HP: 15 + 4d12 + 25
AC: 17 (10 +4 armor +2 Dex +1 Enhancement)
Saving Throws
- Fortitude +9 (+4 Class +4 Con +1 Enhancement)
- Reflex +4 (+1 Class +2 Dex +1 Enhancement)
- Willpower +6 (+1 Class +4 Con +1 Enhancement)
Initiative +2
Movement: 40 feet
Attacks
- Melee: Greatsword +8 (2d6+4 slashing, 19-20/x2)
- Melee: Battleaxe +8 (1d8+2 slashing, x3)
- Melee: Spiked Gauntlet +8 (1d4+2 piercing, x2)
- Melee: Dagger +8 (1d4+2 piercing or slashing, 19-20/x2)
- Ranged: Dagger +7 (1d4+2 piercing or slashing, 19-20/x2)
- Ranged: Throwing Axe (1d6+2 slashing, x2)
Skills
- Survival +9 (8 ranks +1 Wis)
- Listen +9 (8 ranks +1 Wis)
- Climb +8 (6 ranks +2 Str)
- Jump +7 (5 ranks +2 Str)
- Swim +7 (5 ranks +2 Str)
Feats
- Endurance
- Steadfast Determination
- Improved Toughness
Special Abilities
- Rage (+2 to hit/damage, +10 hit points, +2 to Will, -2 to AC; 7 rounds, twice per day)
- Fast movement
- Improved Uncanny Dodge (retains Dex bonus to AC, can’t be flanked)
- Trap Sense (+1 to AC/Reflex saves vs. traps)
Gear: +1 Mithral shirt, +1 greatsword, cloak of resistance +1, adamantine battleaxe, spiked gauntlet, throwing axe, dagger, backpack, flint and steel, belt pouch, waterskin, bedroll, whetstone, explorer’s outfit
| TwelvePointFivePercent |
This is the calculator that I used.
Here's the rough draft of my character:
** spoiler omitted **
It's a very nice calculator.
That character looks great! I'd like to have some fluff about it too, but I figure it's incoming.
No power attack, though? I don't know if you'll need it 100%, but it's kinda customary for barbarians to take it.
| Zack Muad'Dweeb |
Zack Muad'Dweeb wrote:This is the calculator that I used.
Here's the rough draft of my character:
** spoiler omitted **It's a very nice calculator.
That character looks great! I'd like to have some fluff about it too, but I figure it's incoming.
No power attack, though? I don't know if you'll need it 100%, but it's kinda customary for barbarians to take it.
I've never been one to adhere to custom ;)
If he survives to 6th level, I s'pose he could take it then.
As for the fluff, how much do you need?
| TwelvePointFivePercent |
TwelvePointFivePercent wrote:Zack Muad'Dweeb wrote:This is the calculator that I used.
Here's the rough draft of my character:
** spoiler omitted **It's a very nice calculator.
That character looks great! I'd like to have some fluff about it too, but I figure it's incoming.
No power attack, though? I don't know if you'll need it 100%, but it's kinda customary for barbarians to take it.
I've never been one to adhere to custom ;)
If he survives to 6th level, I s'pose he could take it then.
As for the fluff, how much do you need?
Enough that it helps you aid the character. It's a published adventure, but if you put in a plot hook or two, it could be interesting to reference that somewhere.
Since it's very probable that the four of you are the ones who get to play, maybe work out how you know each other, and what your relationships are with the other characters before game start? That one is best done together, though.
| TwelvePointFivePercent |
you taking more than four? If so I would be interested. was thinking Warlock or Dread Necromancer.
I very well might take five people. You'll be cut back on loot & XP a little bit, but I suspect you'll be fine, regardless.
I'd rather have a warlock than a dread necro, to be honest. Minionmancery is a small pet peeve of mine.
| Tenro |
Tenro wrote:you taking more than four? If so I would be interested. was thinking Warlock or Dread Necromancer.I very well might take five people. You'll be cut back on loot & XP a little bit, but I suspect you'll be fine, regardless.
I'd rather have a warlock than a dread necro, to be honest. Minionmancery is a small pet peeve of mine.
well, if it helps, i tend to go for utility mounts (horses that never sleep OH YEAH) but i will put together a warlock. no one ever complained about those guys being powerful, haha
or Warmage sounds fun...
| Tara Ravenheart |
Wow, I was just thinking about how I miss parts of 3.5. I do have a soft spot for playing clerics, but someone else already called that and it seems like the core base of the party is coming together well, so I would like to throw an elven rogue into the ring, maybe multi-classed with ranger to give it a bit more combat ability (thinking a bounty hunter or dungeon delver type character).
| Zack Muad'Dweeb |
Zack Muad'Dweeb wrote:
As for the fluff, how much do you need?
Enough that it helps you aid the character. It's a published adventure, but if you put in a plot hook or two, it could be interesting to reference that somewhere.
Since it's very probable that the four of you are the ones who get to play, maybe work out how you know each other, and what your relationships are with the other characters before game start? That one is best done together, though.
Initial thoughts:
Wiclas is an exile, cast out by his people as a teenager because of violent outbursts (the forerunners of his rage ability). He doesn't make friends easily, but the ones he does have he cherishes. Which is why he's in Elsir Vale - to aid a comrade wronged by the Night Hag.
It's a little thin, but maybe it'll spark something for someone else.
| MendedWall12 |
Wow, I was just thinking about how I miss parts of 3.5. I do have a soft spot for playing clerics, but someone else already called that and it seems like the core base of the party is coming together well, so I would like to throw an elven rogue into the ring, maybe multi-classed with ranger to give it a bit more combat ability (thinking a bounty hunter or dungeon delver type character).
Actually Tara, I'm going to back out of this recruitment, as I don't think I'm going to have the time/resources available to devote to it. So, please, by all means, make that cleric!
Sorry to withdraw, I hope everybody has a lot of fun!
MW
| TwelvePointFivePercent |
TwelvePointFivePercent wrote:Zack Muad'Dweeb wrote:
As for the fluff, how much do you need?
Enough that it helps you aid the character. It's a published adventure, but if you put in a plot hook or two, it could be interesting to reference that somewhere.
Since it's very probable that the four of you are the ones who get to play, maybe work out how you know each other, and what your relationships are with the other characters before game start? That one is best done together, though.
Initial thoughts:
Wiclas is an exile, cast out by his people as a teenager because of violent outbursts (the forerunners of his rage ability). He doesn't make friends easily, but the ones he does have he cherishes. Which is why he's in Elsir Vale - to aid a comrade wronged by the Night Hag.
It's a little thin, but maybe it'll spark something for someone else.
It is indeed quite thin, but so long as you can create RP from it, it's fine.
With Mended gone (sorry to see you go, by the way, but kind of nice that you know your time schedule that way :)) we're down to five people, which is a nice size, I think.
The rest of you, I look forward to seeing your characters.
| TwelvePointFivePercent |
Here's a list of interested parties:
grimdog73 - Haven't heard a concept yet.
TheAlicornSage - Caster, maybe a sorcerer.
Zack Muad'Dweeb - Wiclas, human barbarian.
JuanAdriel - Haven't heard a concept yet.
Tenro - Warmage or Warlock?
Tara Ravenheart - Rogue/Ranger multiclass, or maybe a cleric.
That's one more person than I thought we had, (grimdog and juan's avatars tripped me up) but I can still make a six person party work.
Interest is closed until further notice though.
| TwelvePointFivePercent |
Hey there, I'm thinking on a ranger archer, perhaps able to swith for two-handed if Wiclas need help.
What means Interest is closed?
It means I'm not taking new people.
You guys who've already said you're interested are it, barring people wandering off or stating they don't want to be in anyway.
| TwelvePointFivePercent |
i'm leaning towards a fighter to round out the group...possibly dwarf....
If your goal is to provide things that are currently missing, I think Rogue is probably more needed at the moment. (doesn't have to be rogue rogue, obviously. Nice replacements include Factotum, Swordsage, Scout, Ninja, Psychic Rogue, Lurk, Spellthief, Beguiler, Bard etc. Skillmonkeys.)
But if you're wanting to play a fighter, do play a fighter. Dwarven fighters are cool.
| JuanAdriel |
Mmmh, that makes me remember about the swift huter, a mix with scout and ranger, with a feat the blends them sweetly. It can make an excelent skillmonkey and perhaps even better at archery than a single ranger.
If you don't have anything against that build (perhaps a bit too optimized for your tastes) it will cover that missing role, and still being totally what I want.
On the other case, an archer bard can do the trick, and with already a couple melee fighters, give some yummy bonuses.
As a side note: In your last post, there was 34 ability points, it is a typo or it is that good? (32 being the standard)
| TwelvePointFivePercent |
Mmmh, that makes me remember about the swift huter, a mix with scout and ranger, with a feat the blends them sweetly. It can make an excelent skillmonkey and perhaps even better at archery than a single ranger.
If you don't have anything against that build (perhaps a bit too optimized for your tastes) it will cover that missing role, and still being totally what I want.
On the other case, an archer bard can do the trick, and with already a couple melee fighters, give some yummy bonuses.As a side note: In your last post, there was 34 ability points, it is a typo or it is that good? (32 being the standard)
I like 34 points, so that's why it's nonstandard. I changed my mind in between the 2 posts. And the swift hunter feat is fine, although the version that mixes in travel devotion & cleric levels is probably a bit much.
| TheAlicornSage |
Unexpected christmas family stuff, sorry for taking so long. I work tons next week so the family decided to have christmas early during my days off this week.
In any case, I have something to check into tonight during my shift, if that concept is bust I'll be a battlesorcerer.
(if you're wondering, I work security, so extra hours when everyone else goes home. Also, fair opportunity to post and such at work)
| TwelvePointFivePercent |
A chance to play a warlock? I'm in.
Quick idea, I could be related to Sehernva Pendriciax. Her nephew or grandp-nephew perhaps. I would be seeking to end the evil that plagues my family line.
How do you feel about a tiefling?
Stats soon to follow.
[dice=Hit Points]8+4d8
Tiefling Warlock is something that I'd most certainly allow mechanically, and I think your character concept is cool.
I'd even allow you to start with the level adjustment bought off, so you'd be a 4th level character with no LA and 12000xp.
| Wiclas |
Just checking in to let everyone know I'm still paying attention to the thread.
Here is Wiclas' hit point roll:
4d12 + 37 ⇒ (8, 1, 3, 9) + 37 = 58
@ 1st level = 15 (Max hit die + 3 Con)
@ 2nd level = 1d12 + 3 Con
@ 3rd level = 1d12 + 3 Con + 3 Imp. Toughness
@ 4th level = 1d12 + 4 Con + 1 Imp. Toughness + 3 retroactive from Con increase
@ 5th level = 1d12 + 4 Con + 1 Imp. Toughness
Edit: The 1 and 3 become 6s, so Wiclas' total hit points are 66 (37 + 8 + 6 + 6 + 9).