Baron Hannis Drelev

Adam Cielo's page

40 posts. Alias of JuanAdriel.


Full Name

Adam Cielo

Race

Spells:
Level 0 6/6 Level 1 6/6 Level 2 3/3
| Fort:6 ; Ref:3 ; Will:5 | Perception: | Init +2

Gender

HP: 37/37| AC: ; T: ; FF: ; CMD

Strength 18
Dexterity 14
Constitution 14
Intelligence 14
Wisdom 13
Charisma 8

About Adam Cielo

Adam Cielo, The Blue Spark
Male Human Duskblade 5
CG Medium humanoid (human)
Init +2 Senses: +
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Defense
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AC , touch , flat-footed (+2 Dex, + armor)
hp 37 (1d8 +4+4+4+7+10)
Fort +6, Ref +3, Will +5
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Offense
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Speed 30 ft.
Melee
+
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Special
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-Quick Cast 1/day
-Arcane attunement 5/day:
dancing lights, detect magic, flare, ghost sound, read magic
-Spells: Base DC: 12
Cantrips (6/day):
·Acid splash
·Disrupt undead
·Ray of frost
·Touch of fatigue
Level 1 (6/day):
·Chill touch
·Resist energy
·Ray of efeeblement
·Shoking grasp
·True strike
level 2 (3/day):
·Dimensional hop

Knowlede devotion:
KNOWLEDGE DEVOTION [DOMAIN]
You can use your knowledge to exploit your foes' weaknesses and overcome their strengths.
Prerequisite: Knowledge (any) 5 ranks.
Benefit: Upon selecting this feat, you immediately add one Knowledge skill of your choice to your list of class skills. Thereafter, you treat that skill as a class skill, regardless of which class you are advancing in. Whenever you fight a creature, you can make a Knowledge check based on its type, as described on page 78 of the Player's Handbook, provided that you have at least one rank in the appropriate Knowledge skill.
You then receive an insight bonus on attack rolls and damage rolls against that creature type for the remainder of the combat. The amount of the bonus depends on your Knowledge check result, as given on the following table.
Check Bonus
Result Granted
15 or below
+1
16-25
+2
26-30
+3
31-35
+4
36 or higher
+5
You can make only one Knowledge check per creature type per combat. If you fight creatures of multiple types during the same combat, you can make one Knowledge check per type, thereby possibly gaining different bonuses against different opponents.
Example: Alhandra faces a black dragon, a vampire, and a beholder. She has the Knowledge Devotion feat and ranks in both Knowledge (arcana) and Knowledge (religion). At the beginning of the battle, she makes checks to gain bonuses against the dragon and the vampire, but since she possess no ranks in Knowledge (dungeoneering), she has no chance to gain a bonus against the beholder (an aberration).
Alhandra's Knowledge (arcana) check grants her a +3 insight bonus on attack rolls and damage rolls against the
black dragon. Later, a half-dragon enters the fray. Alhandra cannot make another check since she has already checked for the dragon type this combat, but she can apply the +3 insight bonus to her attack rolls and damage rolls against the half-dragon as well. This benefit is an extraordinary ability.

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Statistics
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Str 18 (17+1 lvl4)
Dex 14
Con 14
Int 14
Wis 13
Cha 8

Base Atk +5;
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Feats
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1-Power attack/-Combat reflexes

3-Knowledge devotion

Skills (2+2Int+1 human)*4+5*4=40

*Climb(+4Str) +1 = 5
Concentration(+2Con) +1 = 3
Craft(+2Int) =
Decipher Script(+2Int) =
*Jump(+4Str) +1 = 10

Knowledge(+2Int)
arcana +8 = 10
architecture and engineering +1 = 3
dungeoneering +1 = 3
geography +1 = 3
history +1 = 3
local +8 = 10
nature +8 = 10
nobility and royalty +1 = 3
religion +1 = 3
the planes +1 = 3

Ride(+2Des) +4 = 6
Sense Motive(+1Wis)
Spellcraft(+2Int)
*Swim(+4Str) +1 = 5

*Armor penalty -

Languages: Common, elven, draconic.
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SQ
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Weapon and Armor Proficiency:Duskblades are proficient with all martial weapons, as well as all armors and shields (except tower shields).
Spells:You cast arcane spells, which are drawn from the duskblade spell list. You can cast any spell you know without preparing it ahead of time.
To learn or cast a spell, you must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against your spell is 10 + the spell level + your Int modifier.
You can cast only a certain number of spells of each spell level per day. Your base daily spell allotment is given on Table 1–3. In addition, you receive bonus spells per day if you have a high Intelligence score.
Spells Known:You begin play knowing two 0-level spells and two 1st-level spells, chosen from the duskblade spell list. You also know one additional 0-level spell for each point of Intelligence bonus.
Each time you gain a new class level, you learn one additional spell of any level you can cast, chosen from the duskblade spell list. You need not prepare spells in advance. You can cast any spell you know at any time, assuming you have not yet used up your spells per day for that spell level.
Arcane Attunement (Sp):You can use the spell-like powers dancing lights, detect magic, flare, ghost sound,and read magic a combined total of times per day equal to 3 + your Int modifier. These spell-like powers do not count against your total of spells known or spells per day.
Armored Mage (Ex):Normally, armor of any type interferes with an arcane spellcaster’s gestures, which can cause spells to fail if those spells have a somatic component. A duskblade’s limited focus and specialized training, however, allows you to avoid arcane spell failure so long as you stick to light armor and light shields.
At 4th level, you learn to use medium armor with no chance of arcane spell failure.
At 7th level, you learn to use a heavy shield with no chance of arcane spell failure.
Combat Casting: At 2nd level, you gain Combat Casting as a bonus feat.
Arcane Channeling (Su):
Beginning at 3rd level, you can use a standard action to cast any touch spell you know and deliver the spell through your weapon with a melee attack. Casting a spell in this manner does not provoke attacks of opportunity. The spell must have a casting time of 1 standard action or less. If the melee attack is successful, the attack deals damage normally; then the effect of the spell is resolved.
Quick Cast:Beginning at 5th level, you can cast one spell each day as a swift action, so long as the casting time of the spell is 1 standard action or less.
You can use this ability twice per day at 10th level, three times per day at 15th level, and four times per day at 20th level.
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Traits
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Gear
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Total weight: (light) (medium) (heavy)
GP: SP:
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Special Abilities
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Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Bonus Feat: Humans select one extra feat at 1st level.