| lemeres |
Yeah, it's a pretty bad archetype for that reason. You're better off dipping Monk and then just grabbing Kinetic Fist.
The archetype is Elemental Ascetic, he is talking about the wild talent that the archetype is built around.
although I can't say I blame you for forgetting. I can't say you are wrong about it being terrible to the point of being forgettable. Talent too.
| zainale |
Strike, Unarmed
An unarmed strike is always considered a light weapon. Therefore, you can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with an unarmed strike. Unarmed strikes do not count as natural weapons (see Combat). The damage from an unarmed strike is considered weapon damage for the purposes of effects that give you a bonus on weapon damage rolls.
Damage
A Medium character deals 1d3 points of nonlethal damage with an unarmed strike.
A Small character deals 1d2 points of nonlethal damage.
A monk or any character with the Improved Unarmed Strike feat can deal lethal or nonlethal damage with unarmed strikes, at his discretion.
i don't see where it says that unarmed strike prevokes Aoo. but i will keep looking.
Since kinetic fist is part of another action, using this wild talent doesn't provoke any additional attack of opportunity.
| Shiroi |
Yeah that's right. You need IUS, but have all the room in the world to take it. People rag on kinetic fist a lot because it isn't as strong damage wise, but I like that I can TWF with it, so a gestalt UnMonk/Kineticist can get a dumb number of attacks with major debuffs applied. Especially if you reinforce it with an AoO build and a complimentary style chain.
Kinetic fist seems to me to be about sharing the love of saves with all your new entangled buddies.
| zainale |
Physical blasts are ranged attacks that deal an amount of damage equal to 1d6+1 + the kineticist's Constitution modifier, increasing by 1d6+1 for every 2 kineticist levels beyond 1st. Spell resistance doesn't apply against physical blasts. Energy blasts are ranged touch attacks that deal an amount of damage equal to 1d6 + 1/2 the kineticist's Constitution modifier, increasing by 1d6 for every 2 kineticist levels beyond 1st.
The kinetic blade deals your kinetic blast damage on each hit (applying any modifiers to your kinetic blast's damage as normal, but not your Strength modifier)
at lvl 5
that is 3d6+1 + 4 (if you have 18 con) for a max dmg of 23 for Physical blasts
and
3d6 + 2 (if you have 18 con) for a max dmg of 20 for Energy blasts
Kinetic Fist
You deal an additional 1d6 points of damage per 3 dice of your kinetic blast's damage (minimum 1d6), and this damage is of the same type as your kinetic blast's damage. This extra damage ignores spell resistance and doesn't apply any modifiers to your kinetic blast's damage, such as your Constitution modifier
at 5th level (but at 6th lvl it goes up by 1D6)
that is 4d6+1 + 4 (if you have 18 con)+ unarmed strike 1d3 + 0 (your str bonus if any) for a max dmg of 32 for Physical blasts
and
4d6 + 2 (if you have 18 con)+ unarmed strike 1d3 + 0 (your str bonus if any) for a max dmg of 29 for Energy blasts
dmg wise kinetic fist seems better. all you need to do is spend one feat to get rid of the Aoo that is against you. but whats one feat when you don't really need that many feats.
| Chess Pwn |
Your calculations are off, and you even quoted the reason why.
Kinetic Fist
You deal an additional 1d6 points of damage per 3 dice of your kinetic blast's damage (minimum 1d6), and this damage is of the same type as your kinetic blast's damage. This extra damage ignores spell resistance and doesn't apply any modifiers to your kinetic blast's damage, such as your Constitution modifier
Kinetic fist is doing 1d6+1d3+str, same for physical or energy blasts.
And kinetic fist goes to 2d6 with composite at lv7 or you need to wait till lv11 for normal blast to give 2d6.
Because you "add damage to each of your natural attacks and unarmed strikes until the beginning of your next turn." and "You deal an additional 1d6 points of damage per 3 dice of your kinetic blast's damage (minimum 1d6), and this damage is of the same type as your kinetic blast's damage." so it's saying that the damage you add is the additional damage.
| zainale |
don't take any of this personal its how i processes information.
Physical blasts are ranged attacks that deal an amount of damage equal to 1d6+1 + the kineticist's Constitution modifier,
-----increasing by 1d6+1 for every 2 kineticist levels beyond 1st-----
Energy blasts are ranged touch attacks that deal an amount of damage equal to 1d6 + 1/2 the kineticist's Constitution modifier,
-----increasing by 1d6 for every 2 kineticist levels beyond 1st.-----
at level 3 you gain a +1d6 making it 2d6.
at level 5 you gain another +1d6 that makes it 3d6.
kinetic fist is a form infusion an infusion modifies/channels your blast attacks in different ways.
kinetic fist You deal an additional 1d6 points of damage per 3 dice of your kinetic blast's damage at level 5 you have 3d6 then you add another 1d6 for every 3 dice of damage.
so at level 5 for kinetic fist you do your normal blast dmg.
that's 3d6 and since it's 3 dice you get another die of dmg (1d6) so it goes up to 4d6.
are you telling me that all the power you have gather to this point does not matter?
damn i have lost my train of thought......
i am assuming that kinetic fist was similar to kinetic blade in the fact that you apply your blast dmg to it.
at lvl 5 you only get one attack +3 at lvl 8 you get 2 attacks +6/+1.
| Chess Pwn |
nope, kinetic fist is damage that gets added to unarmed strikes and natural attacks. the damage it's adding is 1d6 per 3d6 of blast minimum 1d6. This form infusion takes away all your damage for the d6 you're adding to your other attacks. You don't do your normal blast damage. If you did you'd see similar wording to kinetic blade or something like.
You surround your body with energy or elemental matter from your kinetic abilities. You can use this form infusion as part of an attack action, a charge action, or a full-attack action to add damage to each of your natural attacks and unarmed strikes until the beginning of your next turn. Since kinetic fist is part of another action, using this wild talent doesn't provoke any additional attack of opportunity. You deal your normal blast damage plus an additional 1d6 points of damage per 3 dice of your kinetic blast's damage (minimum 1d6), and this damage is of the same type as your kinetic blast's damage. This extra damage ignores spell resistance and doesn't apply any modifiers to your kinetic blast's damage, such as your Constitution modifier.
| lemeres |
Kinetic fist is separate from the blasts and blades.
So you are doing perfectly normal melee, with the flaming property (or whatever) basically. With a reliance on strength and everything. You don't get to enjoy the SADness that is kineticist. No CON to damage for you (as well as all those other sweet goodies)
Now, a monk/kineticist can be nice...but that is more of a style thing. While kineticists have a big scary attack, and it works GREAT when you have to move, it isn't actually a prime DPS class really. They are a 'bunch of tricky attacks, with some satisfactory DPS' class.
Regular archery adn TWF can still beat it out if you have the static bonuses to attacks- in fact, that is the main point of the elemental annhiliator (and that arhcetype does TWF without sacrificing its ability as a ranged class).
| Rynjin |
Yep. Damage isn't fists' strong point. But crowd control? Guarantee you sink that debuff? Sink multiple stacking debuffs sometimes, like the one from void that gives negative levels? Yeah. That's all about the fist.
Except it's already redundant with the Flurry of Blasts Infusion in that regard.
| zainale |
TBH, taking Kinetic Blade and flavoring it as a Gauntlet (Light weapon, sucka) is hands down the superior option.
whats TBH stand for as well
so i should go with kinetic blade instead...since kinetic fist is not as great as i thought it was.
why would i want to take kinetic fist then? if i can just sheath my hands in ice gauntlets like Rynjin suggested?
| lemeres |
what does SAD stand for?
As stated- Single Ability Dependant. As opposed to MAD- Multiple Ability dependant.
Lets look at a normal 2 handed fighter. They need strength, for damage and attack (main priority). They need con for health (secondary). Dex provides AC, saves, and initiative (secondary).
Lets look at monk: str for attack/damage (primary concen). Dex fo AC (needs to be high, since they don't have armor). Wis for AC and ki pool (needs to be high, since they don't have armor). Con for health (secondary concern)
That is why some people have problems with monks- their set up makes them NEED high scores in a lot of stats to function early on, which is hard on a point buy. This is also why some THIRST for dex to damge, since they want to remove a stat from the equation for both of the above.
Also, lets look at wizard: Int for spells/dcs (main priority), con (everyone could use health),..maybe dex (for AC and such- he can get spells and stand back for that though). Everything else can possibly be dumped. It is realtively easy to get comfortable wizard stats.
I am oversimplifying it, but generally, a class is seen as strong when they use less stats, since they put all of their point buy and money into boosting those stats.
Kineticists are the kings of SAD. One of their main combat stats is the one that every needs- Con. That is in fact why they have burn- to somewhat limit how awesome it is to be focused on such a great stat.
| zainale |
well there is
Weapon Finesse (Combat)
You are trained in using your agility in melee combat, as opposed to brute strength.
Benefit: With a light weapon, elven curve blade, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.
Special: Natural weapons are considered light weapons.
and path of war (what ever that is)
Deadly Agility (Combat)
You have learned how to use your agility to greater purpose in battle.
Prerequisite(s): Weapon Finesse, base attack bonus +1.
Benefit(s): You may add your Dexterity modifier in place of your Strength modifier when wielding a light weapon or a weapon that gains the benefits of the Weapon Finesse feat (such as the rapier) when determining additional damage inflicted upon a successful attack.
This modifier to damage is not increased for two-handed weapons, but is not reduced for off-hand weapons.
also thank you to everyone who is answering my abbreviation and other questions. it is helpful as... well very helpful.
also why take kinetic fist what is it good for then.
| Milo v3 |
and path of war (what ever that is)Deadly Agility (Combat)
You have learned how to use your agility to greater purpose in battle.
Prerequisite(s): Weapon Finesse, base attack bonus +1.
Benefit(s): You may add your Dexterity modifier in place of your Strength modifier when wielding a light weapon or a weapon that gains the benefits of the Weapon Finesse feat (such as the rapier) when determining additional damage inflicted upon a successful attack.
This modifier to damage is not increased for two-handed weapons, but is not reduced for off-hand weapons.
Do note that Path of War and that feat are made by a third-party company rather than Paizo and are not official Pathfinder material. A high quality third-party, but something to keep in mind.
| lemeres |
well there is ...
Yep, plenty of options to minimize certain stats. Those often require you to spend resources though (numerous feats, maybe a weapon property), which could have been used for other purposes. Base kineticist only needs a single core rule book feat to forget about most stats entirely- weapon finesse. No agile weapons, slashing grace, etc.
Overall, the fist is not useful unless you can apply it to a ton of attacks. And honestly? The simplicity of base kineticist is probably better (since it has tons of nice options, and doesn't require a ton of resources to get them running)
N. Jolly
|
Shiroi wrote:Yep. Damage isn't fists' strong point. But crowd control? Guarantee you sink that debuff? Sink multiple stacking debuffs sometimes, like the one from void that gives negative levels? Yeah. That's all about the fist.Except it's already redundant with the Flurry of Blasts Infusion in that regard.
Flurry of Blast can't land multiple debuffs, it can only land 1 with a decent penalty.
| The Mortonator |
Kinetic Fist is bad damage regardless.
On the flip side, I have been reading it as being eventually at will additional damage since unlike Kinetic Blade it doesn't have a once per round written in. Ergo, when it comes to Kinetic Blade vs. Kinetic Fist my answer would be take Kinetic Blade first, but if you can slid in additional damage feel free to.
| lemeres |
I was under the impression that for Kinetic Fist you didn't need IUS since it would fall under the armed unarmed strikes clause. Am I wrong? And why?
The punchy archetype explicitly give the unarmed strike to its modified kinetic fist.
Which implies to me that the unmodified version DOESN'T get free unarmed strikes.
| zainale |
a man with a mad glint in his eye shrieks as his body is sheathed in flames and accumulates in his fist he then charges at you seeking pummel you to a fiery death.
is this man with burning fists armed or unarmed? sometimes the rules don't make sense fire is a weapon.
but you can't say the same for water or earth fists. watch out that man is going to attack you with his sweat! or ohh no! he has a rock!
| Mark Seifter Designer |
Yep. Damage isn't fists' strong point. But crowd control? Guarantee you sink that debuff? Sink multiple stacking debuffs sometimes, like the one from void that gives negative levels? Yeah. That's all about the fist.
This is what I found in my personal playtests; I remember something hilarious involving a 15th or 16th level kineticist (can't remember) actually getting use out of the otherwise hard-to-use Medusa's Wrath feat with Chilling Kinetic Fist: "Hi buddy. I'm going to hit you a bunch of times until you fail a Fortitude save against stagger now, k? And then I get two more attacks when that happens at my highest bonus. Thanks, see you next time!"