Dealing with cursed, intelligent items


Rules Questions


I'm not sure if this is the best forum, but I'm trying to figure out how to deal with this.

Kingmaker Spoilers:
Particularly in the case of Ovinrbaane from the 4th Kingmaker module. The group barbarian has the sword and failed the ego save, so the sword is dominant. He's eventually going to fail the will save for the modified memory, at which point he'll likely end up killing the party.

Remove Curse specifically does NOT work in this situation. So how should I handle it? With the sword dominant, it's not going to let him discard it (I assume). What can the party do?


Dimwhit wrote:

I'm not sure if this is the best forum, but I'm trying to figure out how to deal with this. Particularly in the case of Ovinrbaane from the 4th Kingmaker module. The group barbarian has the sword and failed the ego save, so the sword is dominant. He's eventually going to fail the will save for the modified memory, at which point he'll likely end up killing the party.

Remove Curse specifically does NOT work in this situation. So how should I handle it? With the sword dominant, it's not going to let him discard it (I assume). What can the party do?

Take it from him when he is sleeping and throw it in the ocean.


Compulsion spell on your weak-willed ally.


1) Spoilers. You're telling information about a published module.

2) Are you the GM or another player?

Liberty's Edge

PRD wrote:
Dominance lasts for 1 day or until a critical situation occurs (such as a major battle, a serious threat to either the item or the character, and so on).

And it is not domination.

PRD wrote:


Should an item gain dominance, it resists the character's desires and demands concessions such as any of the following:

Removal of associates or items whose alignment or personality is distasteful to the item.
The character divesting herself of all other magic items or items of a certain type.
Obedience from the character so the item can direct where they go for its own purposes.
Immediate seeking out and slaying of creatures hateful to the item.
Magical protections and devices to safeguard the item from molestation when it is not in use.
That the character carry the item with her on all occasions.
That the character relinquish the item to a more suitable possessor due to alignment differences or conduct.

In extreme circumstances, the item can resort to even harsher measures, such as the following:

Force its possessor into combat.
Refuse to strike opponents.
Strike at its wielder or her associates.
Force its possessor to surrender to an opponent.
Cause itself to drop from the character's grasp.

Naturally, such actions are unlikely when harmony reigns between the character's and item's alignments or when their purposes and personalities are well matched. Even so, an item might wish to have a lesser character possess it in order to easily establish and maintain dominance over him, or a higher-level possessor so as to better accomplish its goals.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Dealing with cursed, intelligent items All Messageboards

Want to post a reply? Sign in.
Recent threads in Rules Questions