Core Monk switch to Unchained Monk


Rules Questions

Scarab Sages

I have a core monk that I have been playing in core games for a while. i want to convert him to an unchained monk. It's to late to use the free convergence that was offered when the Unchained book came out. I know I have to use the retraining rules in the Ultimate Campaign. My question is, do I use the arch-type rules or the class rules since they are both monks?


NS Bill wrote:
I have a core monk that I have been playing in core games for a while. i want to convert him to an unchained monk. It's to late to use the free convergence that was offered when the Unchained book came out. I know I have to use the retraining rules in the Ultimate Campaign. My question is, do I use the arch-type rules or the class rules since they are both monks?

I would assume that just like ninja is an archetype or rogue, that UC is a archetype of Monk.


A problem with UC monks, and one of the main complaints against them, is that they are incompatable with pretty much all monk archetypes (as far as I am aware- also, yes, that is excluding Qinggong).

They just have a different set of abilities for the fluff you would usually trade out for useful things like sohei, tetoris, maneuver masters, etc.

So, going off AwesomenessDog's comparison- this is like a huge archetype that basically trades almost everything, making it impossible to stack any other arhcetypes.


lemeres wrote:

A problem with UC monks, and one of the main complaints against them, is that they are incompatable with pretty much all monk archetypes (as far as I am aware- also, yes, that is excluding Qinggong).

They just have a different set of abilities for the fluff you would usually trade out for useful things like sohei, tetoris, maneuver masters, etc.

So, going off AwesomenessDog's comparison- this is like a huge archetype that basically trades almost everything, making it impossible to stack any other arhcetypes.

So is ninja to rogue.


AwesomenessDog wrote:
lemeres wrote:

A problem with UC monks, and one of the main complaints against them, is that they are incompatable with pretty much all monk archetypes (as far as I am aware- also, yes, that is excluding Qinggong).

They just have a different set of abilities for the fluff you would usually trade out for useful things like sohei, tetoris, maneuver masters, etc.

So, going off AwesomenessDog's comparison- this is like a huge archetype that basically trades almost everything, making it impossible to stack any other arhcetypes.

So is ninja to rogue.

There are still enough abilities left over for a few archetypes. Most notably, the uncanny dodge abilities are left over, which could be used to make the ninja into a scout (for charging sneak attack action)

In comparison, uc monk goes scorched earth with the various abilities you ususally traded out for the archetypes.


lemeres wrote:
AwesomenessDog wrote:
lemeres wrote:

A problem with UC monks, and one of the main complaints against them, is that they are incompatable with pretty much all monk archetypes (as far as I am aware- also, yes, that is excluding Qinggong).

They just have a different set of abilities for the fluff you would usually trade out for useful things like sohei, tetoris, maneuver masters, etc.

So, going off AwesomenessDog's comparison- this is like a huge archetype that basically trades almost everything, making it impossible to stack any other arhcetypes.

So is ninja to rogue.

There are still enough abilities left over for a few archetypes. Most notably, the uncanny dodge abilities are left over, which could be used to make the ninja into a scout (for charging sneak attack action)

In comparison, uc monk goes scorched earth with the various abilities you ususally traded out for the archetypes.

It goes scorched earth, and then plays jenga with the remaining pieces. It switches ki pool and still mind, makes Abundant Step 4 levels easier to get, adds in a bunch of new pieces, eats up the entire Qinggong Monk archetype, and has a completely unique and new Flurry of Blows.


I'd it core mode? If so you can't go anything other than core monk


My Self wrote:
lemeres wrote:
AwesomenessDog wrote:
lemeres wrote:

A problem with UC monks, and one of the main complaints against them, is that they are incompatable with pretty much all monk archetypes (as far as I am aware- also, yes, that is excluding Qinggong).

They just have a different set of abilities for the fluff you would usually trade out for useful things like sohei, tetoris, maneuver masters, etc.

So, going off AwesomenessDog's comparison- this is like a huge archetype that basically trades almost everything, making it impossible to stack any other arhcetypes.

So is ninja to rogue.

There are still enough abilities left over for a few archetypes. Most notably, the uncanny dodge abilities are left over, which could be used to make the ninja into a scout (for charging sneak attack action)

In comparison, uc monk goes scorched earth with the various abilities you ususally traded out for the archetypes.

It goes scorched earth, and then plays jenga with the remaining pieces. It switches ki pool and still mind, makes Abundant Step 4 levels easier to get, adds in a bunch of new pieces, eats up the entire Qinggong Monk archetype, and has a completely unique and new Flurry of Blows.

Yes, the peripherals have changed, meaning the archetype stuff, but the core is the same.


No. It's really not. The entirety of the Unchained Monk is so radically different than the Core Monk that all it really shares is a few abilities, and part of its name.


lemeres wrote:
A problem with UC monks, and one of the main complaints against them, is that they are incompatable with pretty much all monk archetypes (as far as I am aware- also, yes, that is excluding Qinggong).

Not "pretty much", all. Explicitly barred from taking any Core Monk archetypes, past or future.

Also, Unchained Monk is a completely different class, not an archetype or even an Alternate Class, technically. You'd use the class rules in any case, even if it was the latter.


Rynjin wrote:
lemeres wrote:
A problem with UC monks, and one of the main complaints against them, is that they are incompatable with pretty much all monk archetypes (as far as I am aware- also, yes, that is excluding Qinggong).

Not "pretty much", all. Explicitly barred from taking any Core Monk archetypes, past or future.

Also, Unchained Monk is a completely different class, not an archetype or even an Alternate Class, technically. You'd use the class rules in any case, even if it was the latter.

Except these ones:

Monk of the Mantis
Serpent-Fire Adept

Scarab Sages

Chess Pwn wrote:
I'd it core mode? If so you can't go anything other than core monk

I'm switching her from core games to regular games so the core book only stuff doesn't apply.


What really needs to be done is to compare the Core Monk with the UC Monk and identify at which points the UC Monk gains a Ki Power instead of one of the CM's abilities. UCM archetypes would then remove that level's Ki Power gain, and possibly remove access to that particular Ki Power completely; that's where the real difference lies between the CM and the UCM. (And to be honest, I guess I'm just not deep enough in to see the real differences between the two Flurry versions.)

This has already been done by the community for several Archetypes, including Zen Archer, Master of Many Forms, and Monk of the Four Winds.


The Wyrm Ouroboros wrote:

What really needs to be done is to compare the Core Monk with the UC Monk and identify at which points the UC Monk gains a Ki Power instead of one of the CM's abilities. UCM archetypes would then remove that level's Ki Power gain, and possibly remove access to that particular Ki Power completely; that's where the real difference lies between the CM and the UCM. (And to be honest, I guess I'm just not deep enough in to see the real differences between the two Flurry versions.)

This has already been done by the community for several Archetypes, including Zen Archer, Master of Many Forms, and Monk of the Four Winds.

Not like you cant rebuild it with all the same abilities you would have gotten anyway. The only overall difference is a not broken flurry, d10 HD, lower will save, and one extra ki power (aside from ki powers that already existed being edited).


Some of the archetypes have abilities that cannot be purchased in that manner, though, so ... having UCM archetypes would be good.


AwesomenessDog wrote:
not broken flurry

???

It is TWF with full BAB. Not that bad when comparing it to similar builds for 3/4 BAB classes with boost mechanics (performance, judgment, etc.).

And it even has some slight advantages over regular TWF, since it only needs a single weapon, and can get 2 handed power attack. As an ability in and of itself, it isn't bad- the surrounding bits of core monk are bad, sure, but flurry itself is a decent enough ability. I mostly blame its reputation on turtled up monks being a poor fit for such an ability.

The main difference I can see with the flurry itself was ditching the penalties of TWF (getting earlier effective use of flurry at the expense of delays in 'offhand' iteratives) and getting 2 handed str bonuses too. An upgrade to flurry, sure, but not enough to justify the switch in my mind (since some of those archetypes are REALLY good).

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