1 / 2 BAB martial build? -> Evangelist


Advice

The Exchange

I'm looking into combining a half BAB class with Evangelist in order to gain the best benefit from Evangelist's 1d8 HD, but I also want it to use weapons a lot. I will be taking Improved Familiar for a Raktvarna, which will transform into whatever weapons, and I am reducing the penalty for using a weapon I'm not proficient with to 0. Therefore, I can use any weapon ever, on command. In order to do this (and other unimportant things too), I must spend all my feats (except bonus feats if any) and I must be a Half-Elf.

What class would be good for this? I'm looking primarily at the spell list and how it relates to individual martial prowess.


Several things come to mind:

You want to combine a 1/2 BAB class with a 3/4 BAB class and send it into the melee? Even with fractional BAB, that won't end well.

You mean 1d8 hp not HD. 1d8 HD would be really overpowered

1d8 hp is not a lot of hp as hp goes.

If you're spending all your feats for the ability to wield every weapon ever, then you won't have weapon focus to try to mitigate your BAB or any other feats that help with combat.

Why does it have to be a half BAB class? Is it the challenge? Because with a full BAB class you might do it. Maybe with fractional and a 3/4.

Anyway, thats what I think.


Sorcerer.

There is pretty much no option besides the more Gish Sorcerer bloodlines. I forget what bloodlines were good for it.


The Mortonator wrote:

Sorcerer.

There is pretty much no option besides the more Gish Sorcerer bloodlines. I forget what bloodlines were good for it.

Yeah do that.

Actually, do oracle with battle/steel mystery. That might also work.


If your Constitution is high enough, HD size doesn't matter that much.

You'll want Transmutation spells to boost Str and To Hit. Transmuter Wizard works well. Or Sorcerer taking a lot of transmutations and a good martial Bloodline. True Strike can also help you hit if you've got some big nova strike.

I, too, don't know why you want to wield "any weapon ever." There are only a few archetypes you need in your tool box.


Goddity wrote:
The Mortonator wrote:

Sorcerer.

There is pretty much no option besides the more Gish Sorcerer bloodlines. I forget what bloodlines were good for it.

Yeah do that.

Actually, do oracle with battle/steel mystery. That might also work.

I forgot about that one. But yea, either are really the only choices. Though, I do think getting proficiency to zero is overrated. Eldritch Scapper or anything Brawlerish can just choose a proficiency feat. Pit-born or Kyton-Spawn Tiefling Sorcerers are great. Otherwise picking something good for Oracle would be good.


Oracle isn't 1/2 BAB.

Pre-errata scarred witch doctor would work quite well, if allowed.


Avoron wrote:

Oracle isn't 1/2 BAB.

I meant that if you wanted to go through with multi classing something with Evangelist for melee, then oracle would work quite well.

Blake's Tiger wrote:


If your Constitution is high enough, HD size doesn't matter that much.

I have seen people die over this.

The Exchange

The reason I want half BAB and d6 HD is simply because half BAB classes get more class features than classes with higher BAB. This, mathematically, creates a good synergy with Evangelist, which gives you all your class features but is a prestige class of its own so has d8 HD and 4+int skills.

Also, it only takes a feat an a trait to get proficiency to 0, so it's not much of an investment. My other feats are spent on other, also cool things, such as (originally the primary goal of the build) getting a bonus that is approximately equal to my level on all Untrained skill checks.

It should also be noted that there's not much reason to do melee until level 9. It's more of a late-game build. It's still be mighty fine to do some ranged though.

Sorcerer looks pretty good, but wizard seems mediocre. What do people think of Witch or Arcanist? (not blade adept, sadly) Or maybe some of the Occult classes, I don't know much of them.


They don't get more class features, one of the fewest actually. The get arcane casting.


Covert Operator wrote:
The reason I want half BAB and d6 HD is simply because half BAB classes get more class features than classes with higher BAB. This, mathematically, creates a good synergy with Evangelist, which gives you all your class features but is a prestige class of its own so has d8 HD and 4+int skills.

Yes, you are right.

Buuuuuuuut...

That's still not good enough to make a martial.

Even for Sir Mixalot that's a pretty big but. I know some Sorcerer bloodlines are kinda good, but I can't remember any good enough to make what you have, the basis for a slightly sturdier caster, into a full martial.

Witch, your first consideration should be Synergist for Pounce.

The Exchange

The Mortonator wrote:
Covert Operator wrote:
The reason I want half BAB and d6 HD is simply because half BAB classes get more class features than classes with higher BAB. This, mathematically, creates a good synergy with Evangelist, which gives you all your class features but is a prestige class of its own so has d8 HD and 4+int skills.

Yes, you are right.

Buuuuuuuut...

That's still not good enough to make a martial.

Even for Sir Mixalot that's a pretty big but. I know some Sorcerer bloodlines are kinda good, but I can't remember any good enough to make what you have, the basis for a slightly sturdier caster, into a full martial.

Witch, your first consideration should be Synergist for Pounce.

It's not a full martial though. I'll be casting a lot of spells too...


I would say for a d6 base class wizard is the way to go. If you can wield any weapon then the Monstrous Physique spells could be very powerful, allowing you to easily become Large or Huge. Being able to wield the weapons of all monstrous humanoids you face (not to mention the inherit advantages of size bonuses) is pretty powerful.

False Life and Mirror Image greatly offset your HP deficiency; the Shapechange wizard gains enhancement bonuses and free access to magical natural attacks to add to their full attack sequence at any time.

I will note that a more efficient route to wielding any weapon is to be a Tiefling. There are two traits that reduce nonproficiency penalties by 2 each (in a stackable fashion); one of these is a Tiefling trait. End result is the ability to wield any weapon without penalty.

If you're not set in stone on the race I'll dig up the traits.

The Exchange

Chess Pwn wrote:
They don't get more class features, one of the fewest actually. The get arcane casting.

fine, better class features. My point is that you don't lose your class features but your chassis is upgraded.


Evangelists get 6 skill points a level, which is worth noting. An Evangelist Wizard of Irori with Deific Obediance could have truly astronomical skill checks across the board which is just generally powerful.


Covert Operator wrote:
It's not a full martial though. I'll be casting a lot of spells too...

You seen under the impression 3/4ths BAB and a d8 will make you compitant in melee. They won't. You'll be a really poor Gish. Honestly, you are better off not using weapons.

Oh, and I can't believe I forgot it, but if you do want to wade into battle please, please, please crossblood Psychic with a Pit-born Tielfing. Heavy Armor. Heavy Armor. Heavy Armor.

The Exchange

The Mortonator wrote:
Covert Operator wrote:
It's not a full martial though. I'll be casting a lot of spells too...

You seen under the impression 3/4ths BAB and a d8 will make you compitant in melee. They won't. You'll be a really poor Gish. Honestly, you are better off not using weapons.

On, and I can't believe I forgot it, but if you do want to wade into battle please, please, please crossblood Psychic with a Pit-born Tielfing. Heavy Armor. Heavy Armor. Heavy Armor.

Thank you for that; I'll go look it up!

However, "martial" does not mean Melee automatically. I will do ranged, melee, reach, disarm, etc. as the situation fits

There is an exotic weapon that basically gives you Improved Disarm for free. There's another one that gives you Improved Two-Weapon Fighting for free. These options are nice to have, because I'm ready for anything.


Abyssal, that was it!!! I knew there was a reason Tielfing was important besides the stats.

The Exchange

I'm not experienced with sorcerer. Can you please explain what you are saying?

Does psychic casting seriously not have any clause about armour wearing? Or how else does the Psychic bloodline help with armour? Also there's not pit-born bloodline.

The Exchange

Exguardi wrote:

I would say for a d6 base class wizard is the way to go. If you can wield any weapon then the Monstrous Physique spells could be very powerful, allowing you to easily become Large or Huge. Being able to wield the weapons of all monstrous humanoids you face (not to mention the inherit advantages of size bonuses) is pretty powerful.

False Life and Mirror Image greatly offset your HP deficiency; the Shapechange wizard gains enhancement bonuses and free access to magical natural attacks to add to their full attack sequence at any time.

I will note that a more efficient route to wielding any weapon is to be a Tiefling. There are two traits that reduce nonproficiency penalties by 2 each (in a stackable fashion); one of these is a Tiefling trait. End result is the ability to wield any weapon without penalty.

If you're not set in stone on the race I'll dig up the traits.

I know of the race trait, but I've got it covered.

My build is Half Elf with Reflexive Improvisation (+2 to untrained skills) and then takes Improvisation and Improved Improvisation (+2 each to untrained skills), then the Evangelist Prc (+4 to untrained skills). This is required.
As a side benefit, Improved Improvisation halves the penalty, which I reduce to 0 with Quick Learner (yes I know how it works), and my GM has already ruled favourably on the dubious interaction contained therein.


Covert Operator wrote:

I'm not experienced with sorcerer. Can you please explain what you are saying?

Does psychic casting seriously not have any clause about armour wearing? Or how else does the Psychic bloodline help with armour? Also there's not pit-born bloodline.

Pit-Born Tielfing is a racial varient that is tied to the Abyssal Bloodline. Fiendish Sorcery means you basically have a +4 racial to Cha. In theory you can get this up to +6 with an amazing roll to replace your Spell-like.

And yes, pyschic casting is not arcane, ergo no arcane failure chance.

Also, if you were willing to drop the any weapon idea Ghoul bloodline is really strong for melee.


Damn it, forum ate my post... OK, short version. As a half BAB class you won't qualify for Evangelist until level 11. At that point you might as well just stay caster because earlier access to spells will make you stronger across the board, INCLUDING AS A MARTIAL.

Wizard 10/Evangelist 1 has a BAB of 5. Wizard 11 has access to the Transformation spell, which gives it a BAB of 11. I know it's only 1 level of delay, but that level IS going to hurt, for a net gain of +2 BAB at level 20.

Now, if you want it for skills that is another story, but I'm pretty sure the same principle probably applies.


Captain Morgan wrote:

Damn it, forum ate my post... OK, short version. As a half BAB class you won't qualify for Evangelist until level 11. At that point you might as well just stay caster because earlier access to spells will make you stronger across the board, INCLUDING AS A MARTIAL.

Wizard 10/Evangelist 1 has a BAB of 5. Wizard 11 has access to the Transformation spell, which gives it a BAB of 11. I know it's only 1 level of delay, but that level IS going to hurt, for a net gain of +2 BAB at level 20.

Now, if you want it for skills that is another story, but I'm pretty sure the same principle probably applies.

The prerequisites are "one of." Everyone can take the PrC at sixth.


Brown Fur Transmuter Arcanist is your best bet. However, you absolutely cannot use manufactured weapons; you need to morph into Monstrous Humanoids with natural weapons so you can do everything at your highest BAB.


It's an interesting idea, but sounds hard to work.

I think cleric gets good use out of evangelist with extra skills and keeping their channel progression.


The Mortonator wrote:
Captain Morgan wrote:

Damn it, forum ate my post... OK, short version. As a half BAB class you won't qualify for Evangelist until level 11. At that point you might as well just stay caster because earlier access to spells will make you stronger across the board, INCLUDING AS A MARTIAL.

Wizard 10/Evangelist 1 has a BAB of 5. Wizard 11 has access to the Transformation spell, which gives it a BAB of 11. I know it's only 1 level of delay, but that level IS going to hurt, for a net gain of +2 BAB at level 20.

Now, if you want it for skills that is another story, but I'm pretty sure the same principle probably applies.

The prerequisites are "one of." Everyone can take the PrC at sixth.

Doh. Well, the same basic principle applies. You get 2 extra points of BAB by 16 and are behind on your spell progression for the rest of the game. Tjat doesn't really seem worth it, when the battle form spells just keep getting stronger.

The Exchange

But guys, I said a bunch of times that the primary goal of the build is not to wield all the weapons ever, nor to be a gish. It's for ~level as a bonus to all untrained skills. I want advice on what class I should use for occasional weapon use, like what The Mortonator has been giving.


Covert Operator wrote:
But guys, I said a bunch of times that the primary goal of the build is not to wield all the weapons ever, nor to be a gish. It's for ~level as a bonus to all untrained skills. I want advice on what class I should use for occasional weapon use, like what The Mortonator has been giving.

To be fair, your original post spends most of its words on how you want to use any weapon ever, and you also want to do "other unimportant things" so you can't really blame us for talking about that.

However, if your focus is skills, class abilities, and spells, I recommend Psychic Detective Investigator or Oracle (lots of options, Lore Mystery, Seer archetype, Psychic Searcher archetype, etc).

The Exchange

Blake's Tiger wrote:
To be fair, your original post spends most of its words on how you want to use any weapon ever, and you also want to do "other unimportant things" so you can't really blame us for talking about that.

Sorry, I meant "unimportant to the conversation" not "unimportant to the build."

Thanks for the suggestions.

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