Building Arueshalae


Rules Questions and Gameplay Discussion


So you've freed the succubus held captive in the Tower of the Fourth Sphere. Nicely done!

Say you want her to join the party. I'm a little unclear on exactly when you build her (and whether or not the timing actually matters).

Do you build her right away, giving her access to the cards/loot acquired during the scenario? This makes sense, as you can start her off with the Starbow, Bracers, and Staff loots that mark her as their owner. The downside of this could be that you may have to fill her card slots with less than ideal choices. For example, if you picked up a bunch of maces, those would have to go into her weapon slots.

Conversely, if she's set apart and built from scratch, you get to choose everything you put in the deck, but you have to select from Bs and 1s (deck number 2 lower than the current Adventure), correct? Is it possible for her to start with her "owned" cards?

Or, if you want to get Arueshalae's stuff to her, would other characters have to take the loot cards, then pass them to her at the start of the next scenario? That would be a drag if others don't have the slots to spare.

I'm probably way overthinking this. How have others handled Arueshalae's starting deck?


Pathfinder Adventure, Adventure Path, Lost Omens, Maps, PF Special Edition, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber

You build her when rebuilding decks at the end of the scenario, so she may have some less than ideal cards initially. Her owned cards count as Basic for her so if they are ever banished later she can easily get them back if the boon pool falls short at the end of a scenario.

This is because she is earned as part of winning the scenario, which happens before rebuilding decks (ordering goes win scenario, earn rewards, rebuild decks).


Makes sense. Thanks, skizzerz!


Hey, I have a similar q!

I'm thinking of taking Arueshalae through S&S. Would taking her WotR stuff as basic equipment be cool? Or is the deck 3-ness lootyness of it all just a bit much for a starting character?


I'd definitely give her the cohort to start with. One of her base character powers interacts with it.

The other ones seem like they would be more powerful than what the typical starting character would have (for example: the Starbow has the Magic trait and is doing +3 to the check). I'm not sure I'd be hard and fast the they are only "deck 3", but I wouldn't really start with them.

In organized play, if you were one of the lucky hardworking ones to volunteer at a convention and unlock the ability to play as her, I think you start with just the cohort and the other stuff becomes available during the adventure path. Perhaps a similar approach would be good.

Grand Lodge

Googam wrote:

Hey, I have a similar q!

I'm thinking of taking Arueshalae through S&S. Would taking her WotR stuff as basic equipment be cool? Or is the deck 3-ness lootyness of it all just a bit much for a starting character?

Just don't make the Loot cards available to her until she hits AD3.


thanks, chaps.

The starbow is definitely the main issue. The other two don't seem like they'd be overly crazy - certainly on par with many of the other 'owned' cards.

Community / Forums / Pathfinder / Pathfinder Adventure Card Game / Rules Questions and Gameplay Discussion / Building Arueshalae All Messageboards

Want to post a reply? Sign in.
Recent threads in Rules Questions and Gameplay Discussion