shield bashing paladin


Advice


Is a shield bashing paladin worth it?
or would i just be better off using my feats to make my main attack hit harder/easer


You won't get the boost from ranger feats early on nor the extra fighter feats to make up the difference.

However, I'd suggest getting improved shield slam, two weapon fighting and leaving it there.

You will have one great bonus as a paladin And that's Smiting. If you can attack once more per round and still keep your high ac you can boost that damage a lot and make it worthwhile.

Not a lot of other feats you'll need past that, just another way to add your smite in per round. If you didn't have that I'd say not worth it at all.


right now i made my character human so i can do all that at lvl 1
str18
dex15
con12
int8
wis7
cha15

feats TWF and improved shield bash


I'd say you're good to go then. There's some traits to help you out too, if you look around, but I think one you have to be a dwarf and that's not ideal for you.

Past that just focus on normal paladin stuff. Any more in this won't carry far.

Scarab Sages

Take a look at the Ulfen Shield Bearer trait for +1 damage on shield bashes and the ability to give an ac bonus to an adjacent ally.


One possibility is to use Dual Talent Human to push dexterity up to 17 at the cost of your bonus feat, though you would probably want to back off on the min-max enough to retain 10INT. Anyhow it's a painful trade-off at first, but you do gain the benefit of +1 AC, Initiative and Reflex right away, and then eventually you have the ability to take not only Improved TWF but Two-Weapon Rend. Feats are tight, but it's just doable with Dual Enhancement in there (and Dual Enhancement is a major, major plus for a TWF Paladin).

The other option is to replace Improved Shield Bash and other possible feats like Double Slice or Shield Slam with Improved Unarmed Strike and Dragon Style, wearing a Bodywrap of Mighty Strikes if you needed more unarmed enhancement beyond what Dual Enhancement gets you. You can make your offhand 'Dragon Punch' for 1.5xSTR while using a shield (call it a punch with your shield, bashing someone with your weapon-hilt, whatever style you want), and you get some fringe benefits like a wickedly mobile charge. You could still use Dual Talent to maximize your ability scores. Based on how you were placing things, something like:

16/18STR, 15DEX, 12CON, 10INT, 7WIS, 14/16CHA

1. Two Weapon Fighting
3. Improved Unarmed Strike
5. Dual Enhancement
7. Dragon Style

Sovereign Court

The problem is paladins don't get enough feats to sword-and-board until higher levels. But... you don't really need a sword. You can just two-hand a heavy shield - that's only one totally necessary feat, improved shield bash.


Going one less feat means no real bashing until 3rd level. That's a hard choice. I wouldn't go this route because you're basically losing a feat to have to spend a feat later on for another attack.

This pretty much dictates your choices for all your lower levels. You won't get to look into mercies, or anything as simple as weapon focus.

Don't think I'd go that route myself but it's up to you.


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Your shield is so small, people complement you on your ring.

Your shield is so gold plated, people try to read religious text from it with a magic stone.

Your shield is so rusted, rust monsters turn it down as sloppy seconds.

Wait, did you not mean that kind of bashing?


azighal wrote:

right now i made my character human so i can do all that at lvl 1

str18
dex12
con15
int8
wis7
cha15

feats Power Attack and Improved Shield Bash

FTFY.

If you plan to be using Shield Bashes (and probably nothing except that), then you don't need TWF feats. Additionally, if you did try to TWF, then you wouldn't really be able to make use of Lay on Hands.

Lastly, I don't know if you get access to 2 Character Traits to start (like you would in PFS, for example), but Shield Bearer (giving +1 Damage on Shield Bashes) and Reactionary (or Magical Knack, depending on what sort of spellcasting you plan to utilize) are probably the best choices to take if you ever receive Character Traits.


Cavall wrote:

I'd say you're good to go then. There's some traits to help you out too, if you look around, but I think one you have to be a dwarf and that's not ideal for you.

Past that just focus on normal paladin stuff. Any more in this won't carry far.

one of the traits needed for a shield basher is out of Inner Sea Gods, I think the name of it is Shield Trained and it allows you to treat a heavy shield as a light weapon, I think the only downside to it is that it is a trait that belongs to Our Lord in Iron so I am not sure a Paladin could take it

RPG Superstar 2012 Top 32

I made a half-elf paladin once that combined warhammer & shield bashing with the Enforcer Feat and Bludgeoner or that Weapon of Peace trait. It was very feat intensive and required putting all Ability Score Improvements into Dexterity for Improved and Greater Two-Weapon Fighting.

Traits: Bully (?) Intimidate as class skill, Weapon of Peace? Magical Knack paladin?

1. Skill Focus Intimidate
1. Two Weapon Fighting
3. Improved Shield Bash
4. +1 Dex (16)
5. Enforcer
7. Bludgeoner
8. +1 Dex (17)
9. Improved Two Weapon Fighting
11. Shield Focus
12. +1 Dex (18)
13.
15.
16. +1 Dex (19)
17. Greater Two Weapon Fighting
19.

I forget the whole build, but he wielded a warhammer and shield, did non-lethal damage with both, and made 2 to 7 free action Intimidate checks to demoralize.

A human without Skill Focus would come online at 5th level (double demoralizing). You can rearrange feats 1, 1, 3, 5, and 7 if you want to demoralize earlier and 2-weapon fight later.


Blackvial wrote:
one of the traits needed for a shield basher is out of Inner Sea Gods, I think the name of it is Shield Trained and it allows you to treat a heavy shield as a light weapon

Unfortunately, as soon as a Paladin picks up a heavy shield they can't do the trick where they swap their weapon to their light shield hand to cast spells or use Lay on Hands.

Darksol the Painbringer wrote:
Additionally, if you did try to TWF, then you wouldn't really be able to make use of Lay on Hands.

TWF does nothing to prevent using Lay on Hands, since the full attack action comes either before or after the swift action.


Blackvial wrote:

Darksol the Painbringer wrote:
Additionally, if you did try to TWF, then you wouldn't really be able to make use of Lay on Hands.
TWF does nothing to prevent using Lay on Hands, since the full attack action comes either before or after the swift action.

I think he means that you won't have an open hand to use Lay on Hands, since both are occupied.

RPG Superstar 2012 Top 32

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You could probably use Lay on Hands on yourself since your hand can touch itself.

Because Divinyls.


If both hands being occupied during a full attack prevented Lay on Hands, no Paladin would be able to use it unless they fought with nothing but a one-handed weapon in one hand.


Yes agreed.

That was also the trait I was thinking of but like I said not great for paladins.

I dunno I don't think we've added too much past grab two weapon fighting (which you'll need to avoid the massive penalties) and improved bash (to keep your ac).

You'll even out (actually come out ahead) still with smite adding in bonuses. But you'll keep hitting hard with your smite adding damage. The best part is that they both ignore reduction so that often minimized shield will do some serious damage.

You won't smite 30 times a day. But your combined one two combo and higher ac means you'll drop bosses faster and save teammates from having to close in, letting them crowd control the rest.


BadBird wrote:
Blackvial wrote:
one of the traits needed for a shield basher is out of Inner Sea Gods, I think the name of it is Shield Trained and it allows you to treat a heavy shield as a light weapon

Unfortunately, as soon as a Paladin picks up a heavy shield they can't do the trick where they swap their weapon to their light shield hand to cast spells or use Lay on Hands.

Darksol the Painbringer wrote:
Additionally, if you did try to TWF, then you wouldn't really be able to make use of Lay on Hands.
TWF does nothing to prevent using Lay on Hands, since the full attack action comes either before or after the swift action.

The action itself? No. Holding two weapons at once with both hands? Unless you're casting "Lay on Foot," and stomping on your own toes to heal yourself, the GM is gonna look at you funny and wonder how you're going to touch yourself with your hands without stabbing yourself in the face.

One can solve the problem with using a Light Shield instead, but that runs into its own problems, such as crappy damage and a wasted trait. Also, all of that excess Dexterity is such a waste, since chances are you will be wearing Full Plate, meaning you would only need 12 Dexterity, tops. Hell, you could probably substitute Dexterity for Intelligence, since later down the road, a +6 All Physical belt will remove the need for a higher Dexterity. Even with Mithril, that will also be shored up with the (eventual) +5 Manuals.

Though I must say, not having 13 Intelligence for Unsanctioned Knowledge is quite interesting, since spells like Mirror Image, Freedom of Movement, Haste, etc. are very powerful and nifty for the Paladin to learn on his lonesome and not have to beg to their Wizard Gods for aid all the time.


Darksol the Painbringer wrote:

The action itself? No. Holding two weapons at once with both hands? Unless you're casting "Lay on Foot," and stomping on your own toes to heal yourself, the GM is gonna look at you funny and wonder how you're going to touch yourself with your hands without stabbing yourself in the face.

One can solve the problem with using a Light Shield instead, but that runs into its own problems, such as crappy damage and a wasted trait.

Eh, are we talking about not being able to Lay on Hands because of TWF with a light shield, or something else? TWF with a light shield doesn't stop Lay on Hands any more than using a weapon in two hands does, because you use Lay on Hands as a swift action before or after you make your attacks, and you change the way you're gripping things, just like if you were swinging a greatsword. On the other hand, a heavy shield not only stops Lay on Hands - whether you fight with it or not - but spellcasting as well, so it's not typically a Paladin thing. The fact that damage drops by 1 point is the trade-off for not gimping class features.


Play a divine guardian. Enjoy the free shield feats with charisma instead of dex. Additionally, you can just two hand with a heavy shield if you don't wanna twf.


Darksol the Painbringer wrote:
BadBird wrote:
Blackvial wrote:
one of the traits needed for a shield basher is out of Inner Sea Gods, I think the name of it is Shield Trained and it allows you to treat a heavy shield as a light weapon

Unfortunately, as soon as a Paladin picks up a heavy shield they can't do the trick where they swap their weapon to their light shield hand to cast spells or use Lay on Hands.

Darksol the Painbringer wrote:
Additionally, if you did try to TWF, then you wouldn't really be able to make use of Lay on Hands.
TWF does nothing to prevent using Lay on Hands, since the full attack action comes either before or after the swift action.

The action itself? No. Holding two weapons at once with both hands? Unless you're casting "Lay on Foot," and stomping on your own toes to heal yourself, the GM is gonna look at you funny and wonder how you're going to touch yourself with your hands without stabbing yourself in the face.

One can solve the problem with using a Light Shield instead, but that runs into its own problems, such as crappy damage and a wasted trait. Also, all of that excess Dexterity is such a waste, since chances are you will be wearing Full Plate, meaning you would only need 12 Dexterity, tops. Hell, you could probably substitute Dexterity for Intelligence, since later down the road, a +6 All Physical belt will remove the need for a higher Dexterity. Even with Mithril, that will also be shored up with the (eventual) +5 Manuals.

Though I must say, not having 13 Intelligence for Unsanctioned Knowledge is quite interesting, since spells like Mirror Image, Freedom of Movement, Haste, etc. are very powerful and nifty for the Paladin to learn on his lonesome and not have to beg to their Wizard Gods for aid all the time.

I think I get the misunderstanding. He's not using two weapons just a shield to bash with. But in doing so you incur the penalties of two weapon fighting. It's not like we are talking about 2 swords.

Once the plate is masterwork it's enough for the 2 bonus to Dex. A plus 6 to all stats is a lot to ask for since he's planning from level one. That's asking him to be really patient here.


thanks for all the help i am going to save this character till i can use it starting at a higher lvl

thanks for all the info


Mekura wrote:
Play a divine guardian. Enjoy the free shield feats with charisma instead of dex. Additionally, you can just two hand with a heavy shield if you don't wanna twf.

Whoa! How have I not noticed this before?

Essentially 5 bonus feats for a slightly watered-down Aura of Courage. Holy cow


Losing all spellcasting along with swift action lay on hands makes it a bad trade IMO.


I have recently rolled up a paladin for Emerald Spire and decided on going the Shield bashing route. Down the road I intend to use a heavy shield and compliment it with armor spikes. Allowing a free hand for Lay on hands and spell casting. Though not super optimized here is my planned feat progression.

Suli Paladin
1- Improved Shield Bash
3- Two Weapon Fighting
5- Double Slice
7- Shield Slam
9- Spiked Destroyer
11- Shield Master
13- Bashing Finish

Shield slam and spiked destroyer have great synergy IMO, and free attacks and damage is always welcome. Though might need to tinker around to see if Dual Enchantment could be worked in there somewhere.


Covent wrote:
Losing all spellcasting along with swift action lay on hands makes it a bad trade IMO.

Definitely. But I always appreciate a "loyal thane" that defends his lord with his life. I'm not sure why.

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