Playing RotR Solo with Amiri - how do deal with Halls of Wrath?


Rules Questions and Gameplay Discussion


I've been enjoying playing solo with PACG. There have been some troubling scenarios since your room for error is a bit less if you only have one character. But overall I've been getting through them with some thought and planning. I've just hit a problem with Into the Runeforge (Scenario 5 of Adventure 5).

You have one location and to close it you need to succeed at an Intelligence or Knowledge 12 check.

Amiri has d4 Intelligence and +1 is the best feat (that I didn't take). I have a Blessing of Irori to give 2 more d4. But I don't have any other items or allies that will help. Basically, it will be an all or nothing check with that one blessing.

I know of the rule to exchange one card for another one that is doable and I haven't really had to worry about that yet. Generally, I just chase the Villain around and close the locations that way. Here the villain is explicitly in a location that you don't get to until you've closed the other locations.

My current thought is to actually keep the location but change the closing requirements from Intelligence/Knowledge 12 to Wisdom/Survival 12 (which is what the Ravenous Crypts of Glutonny have). Amiri is d6+4, so I still need blessings, but I don't need a specific blessing to give a reasonable chance of success.

I'm just wondering others have done with locations that have you stumped?


Did you take her blessing power? If so, you should be using Gorum.

Both Amiri's roles wrote:
When you play Blessing of Gorum, add d12 instead of the normal die.

Drop Blessing of Gorum and you get to roll 1d4 + 1d12.

The Tome of Knowledge is what you really need. I think that when you have fewer characters, you need more of the automatic success cards.

I'd swap Tome of Knowledge into her deck. You'll still have to work to make sure you have the card when the opportunity to close arises.


The Tome of Knowledge came up a couple of scenarios ago, but it is an Intelligence/Knowledge 5 check so I didn't make it.

I didn't take her blessing power, but I should have. I just took a power, so I can retrofit that. That still requires a lucky roll.

I'll think about swapping the Tome in. Thanks.


jduteau wrote:

The Tome of Knowledge came up a couple of scenarios ago, but it is an Intelligence/Knowledge 5 check so I didn't make it.

I didn't take her blessing power, but I should have. I just took a power, so I can retrofit that. That still requires a lucky roll.

I'll think about swapping the Tome in. Thanks.

Also, Sage Ally.

It wouldn't guarantee you the closing check, but it would all but guarantee you get the Tome of Knowledge when it comes up.
Seriously, it drove me crazy the amount of 'cool' allies I have to pass up in solo play, just because I need those Basics that support my weak points. And as Hawkmoon said, auto-success cards in solo are a godsend.


It was mostly lucky, but this scenario ended up being "much ado about nothing". I did retrofit my power feat so that I took her blessing power.

Opening hand had Blessing of Irori. I encountered the henchman about 4 cards in. Went for the longshot of rolling 3d4 to get a 12 and missed. She gets shuffled back in. I then encountered her with two cards left in the location deck but had my Blessing of Gorum. Rolled a 1d12 and a 1d4 and got a 12. Location closed and Karzoug Statue soundly defeated.

I had one more Blessing of Gorum, so had one more try at it if I'd failed.

I do believe that I've mis-feated Amiri by not concentrating on Intelligence. I have a similar problem with my WotR Solo with Raz - her intelligence/knowledge is not there and I've concentrated on the other stats.


jduteau wrote:

I've been enjoying playing solo with PACG. There have been some troubling scenarios since your room for error is a bit less if you only have one character. But overall I've been getting through them with some thought and planning. I've just hit a problem with Into the Runeforge (Scenario 5 of Adventure 5).

You have one location and to close it you need to succeed at an Intelligence or Knowledge 12 check.

Amiri has d4 Intelligence and +1 is the best feat (that I didn't take). I have a Blessing of Irori to give 2 more d4. But I don't have any other items or allies that will help. Basically, it will be an all or nothing check with that one blessing.

I know of the rule to exchange one card for another one that is doable and I haven't really had to worry about that yet. Generally, I just chase the Villain around and close the locations that way. Here the villain is explicitly in a location that you don't get to until you've closed the other locations.

My current thought is to actually keep the location but change the closing requirements from Intelligence/Knowledge 12 to Wisdom/Survival 12 (which is what the Ravenous Crypts of Glutonny have). Amiri is d6+4, so I still need blessings, but I don't need a specific blessing to give a reasonable chance of success.

I'm just wondering others have done with locations that have you stumped?

Maybe replace that location with the next location down on the list is another alternative.

I'd treat it with the whole "don't use cards that are impossible to defeat with your character" optional rule that is in place for solo play.


Out of interest, have you had to make many Intelligence checks that have been a struggle.

Obviously, as noted above, the Gorum power is really useful, but I wonder whether a Gozreh might be a better option than Irori (assuming you can get one) in the long-term


MightyJim wrote:

Out of interest, have you had to make many Intelligence checks that have been a struggle.

Obviously, as noted above, the Gorum power is really useful, but I wonder whether a Gozreh might be a better option than Irori (assuming you can get one) in the long-term

This is the first Intelligence check that mattered. I've had other Intelligence checks that were un-makeable for Amiri but I could ignore those - either by driving the Villain there or ignoring the card and reshuffling it back in.

I was looking for a Gozreh as well as that would obviously help with closing (and is up Amiri's alley with a Survival check). But all I ever acquired was an Irori (and Gorums).

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