
Kazaan |
Ooh, that's nice. I had an idea for a character who has a glass eye with Permanent Darkness cast on it and covers it with an eyepatch, so he could just remove the eyepatch if he needs handy darkness, but this is a far less expensive solution. This would do nicely, since it can be replaced easily if dispelled.

PłentaX |
the Darkness is not soooo great as people think it is.
From PDR
"This darkness causes the illumination level in the area to drop one step, from bright light to normal light, from normal light to dim light, or from dim light to darkness. "
in bright daylight your Glass Eye of Darkness would change it only to normal light , in thick forest area it will change it to dim light
truly useful only when you're in area with only Dim light allrdy
Example:
Cave (no light)
Night time
and some buildings
and at night time it will be easy to spot a Moving True Darkness with 10 ft radius
not as usefull as you think it is

Gordrenn Higgler |
1 person marked this as a favorite. |
the Darkness is not soooo great as people think it is.
From PDR
"This darkness causes the illumination level in the area to drop one step, from bright light to normal light, from normal light to dim light, or from dim light to darkness. "in bright daylight your Glass Eye of Darkness would change it only to normal light , in thick forest area it will change it to dim light
truly useful only when you're in area with only Dim light allrdy
Example:
Cave (no light)
Night time
and some buildingsand at night time it will be easy to spot a Moving True Darkness with 10 ft radius
not as usefull as you think it is
Can be useful for those with light vulnerability.