| BlingerBunny |
I'm thinking about making a portable home for my character, I've got the feats, and I can get access to the spell, but I need advice on how this is going to work.
I'm completely fine with creating an item set, doorknob and key, that provides an empty unfurnished space. I can sort the furniture and food out later on, but I'd like to make it as cost-effective as possible. I can make the item myself, though I'm restricted financially because of a loot-starved campaign.
Any advice on where to start would be immensely helpful.
| BlingerBunny |
Is there a way to make a portable gate on the material plane? I'm looking to press the doorknob against the door, slip the key in, turn it and open a gate to the place in question. Also, how would extradimensional items work in a demiplane?
Gahh! So distracted all over! I'm assuming basic pricing is 17,500g for my own permanent demiplane, but I need advice as to how to create a portable way to get between the material plane and my demiplane without expending multiple spells plane shifting around. Any Advice on that?
| Tiny Coffee Golem |
Is there a way to make a portable gate on the material plane? I'm looking to press the doorknob against the door, slip the key in, turn it and open a gate to the place in question. Also, how would extradimensional items work in a demiplane?
Gahh! So distracted all over! I'm assuming basic pricing is 17,500g for my own permanent demiplane, but I need advice as to how to create a portable way to get between the material plane and my demiplane without expending multiple spells plane shifting around. Any Advice on that?
Greater demiplane can create a portal. There are no real rules around the portal.
I had a caster who carried a metal ball that opened into the portal for his demiplane. Thematically I see no reason why you couldn't use a magic doorknob/knocker/whatever that turns any doorway into the portal to your personal plane.
| BlingerBunny |
Portal: Your demiplane gains a permanent gate to one location on another plane, which can only be used for planar travel. This location must be very familiar to you. This gate is always open and usable from both sides, but you can secure it using normal means (such as by building a door around it).
Read this, and it seems to me that I need a fixed point in both the demiplane and the material plane to make the portal function.
| Tiny Coffee Golem |
Portal: Your demiplane gains a permanent gate to one location on another plane, which can only be used for planar travel. This location must be very familiar to you. This gate is always open and usable from both sides, but you can secure it using normal means (such as by building a door around it).
Read this, and it seems to me that I need a fixed point in both the demiplane and the material plane to make the portal function.
You can interpret it however you want. However, I see no problem with incorporating that portal into something that can be moved after it's initial creation in a very familiar point, etc.
However, if DM says it can't be moved fine. Create a doorknob of Planeshift that can only take you to and from your demiplane.
Cao Phen
|
Secure Shelter can be a start with a spell.
As for a magical item, you can try a Hunter's Tree Fort or an Instant Fortress
| BlingerBunny |
I believe you could simply place your demiplane's portal inside a bag of holding, which you can carry with you.
When you want to get to your demiplane, you can just crawl into the extradimensional space and through the portal.
Late response to this, but I doubt that'd work, because a bag of holding has issues when you put a portable hole in it, not sure how it'd react with the entrance to a demiplane inside.
| The Wyrm Ouroboros |
I would rule that you could anchor the demiplane portal on a portable object, e.g. cart, wagon, ship deck, magic carpet, whatever. I'd also note the definition of 'very familiar', found in Teleport:
"Very familiar" is a place where you have been very often and where you feel at home.
Which means you'd best have that magic carpet in your den, or that wagon had best previously been your portable home.
It would help, however, to know what level you are; there's a difference between using Greater Create Demiplane, a 9th-level spell which you have to be 17th level to cast, and Mage's Magnificent Mansion, a 7th-level spell, castable at 13th level. Considering the versatility of the latter, I would allow you to create a 'Magnificent Mansion Door-Handle', putting you in the same mansion every time, especially since its duration is 2 hrs/level - 26 hours is more than one day, so I'd call that permissible.
| Tiny Coffee Golem |
I would rule that you could anchor the demiplane portal on a portable object, e.g. cart, wagon, ship deck, magic carpet, whatever. I'd also note the definition of 'very familiar', found in Teleport:
Teleport wrote:"Very familiar" is a place where you have been very often and where you feel at home.Which means you'd best have that magic carpet in your den, or that wagon had best previously been your portable home.
It would help, however, to know what level you are; there's a difference between using Greater Create Demiplane, a 9th-level spell which you have to be 17th level to cast, and Mage's Magnificent Mansion, a 7th-level spell, castable at 13th level. Considering the versatility of the latter, I would allow you to create a 'Magnificent Mansion Door-Handle', putting you in the same mansion every time, especially since its duration is 2 hrs/level - 26 hours is more than one day, so I'd call that permissible.
I considered the latter for my current game. The thing I kept coming back to is that if the mansion never closes you effectively have a demiplane. Personally, I'm fine with that, but it's something to consider.