Cao Phen
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When a Medium does their Seance, they gain both their Seance boon, as well as the Spirit bonus.
If they chose the Champion spirit, it gives them +1/+3 to Attack/Damage and +1 to Fortitude Saves. With the Spirit Focus feat, it increases the bonus to +2/+4 and +2 respectively.
If they chose Guardian, it gives them +1 AC, +2 CMD, and +1 Fortitude/Reflex Saves. (+2,+3, +2 with Spirit Focus).
If going for no spellcasting, the Spirit penalty for Champion is to Intelligence checks and a reduction in Spellcasting levels, which you do not have.
For guardians, it might be a bit worse, since you have to fight defensively and have a damage penalty.
However, both do gain the ability to roll an extra d6 to add to the d20 rolls to whatever is affected by the Spirit Bonus. If you sacrifice the Spirit Ability (Martial Proficiency + 1 Exotic for Champion, Heavy Armor and Shield Proficiency for Guardian), you get 2 free rolls before inducing penalties.
So if you do not want the penalty for the guardian, they can have up to 3 free rolls. The champion has more leeway if they are not spellcasters and can have up to 5.
What do you all think about this dip?
Markov Spiked Chain
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Yep, Champion Medium is a pretty strong dip for a martial.
I would go to Medium 2 if you can, to give your whole party +2 non-spell damage; it also gives you two more surges per day with Taboo. Going to Medium 4 is also solid, giving you some spells and another +1/+1 spirit bonus before you lose another BaB.
Weirdo
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In fact, you could say the reverse: mediums building for combat benefit greatly from 1-3 levels in a martial class.
Fighter for bonus feats.
Swashbuckler for Finesse and parry.
Paladin for smite, divine grace, and maybe fear/disease immunity.
Barbarian or bloodrager for rage, fast movement, and uncanny dodge.
And all of them increase your BAB, HP, and physical saves, and prevent you from losing proficiency in key gear if you want to switch spirits.