Additional Resources Updates


Pathfinder Society

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Paizo Employee 4/5 Pathfinder Society Lead Developer

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GM Lamplighter wrote:
AR-Adventurers Armory wrote:
As of June 10, 2016, slaves are no longer available for purchase.
Does this mean they're not legal for play (as in, need to be sold back per the rules in the Guide), or that no one can buy more of them but existing ones are grandfathered in? (Sorry, didn't fight through the other slave-related threads, just can't.)

We are not grandfathering slave ownership into the campaign. Please sell them back at full price.

Grand Lodge 5/5 *

The feat Masked Symbol (pg 13, Inner Sea Intrigue) has an interaction with Leadership, is that option a trap that does nothing, banned, or replaced with some other equivalent feature?

4/5

Chris Lambertz wrote:
And we're updated! Thank you for your patience, folks :)

Woot woot!

One potential oversight by the team:

Quote:

Pathfinder Adventure Path #52: "Forest of Spirits"

Equipment: do-maru of broken flesh, flask of endless sake, jingasa of the fortunate soldier, kikuya's sensu

That'd be the pre-errata version of our otherwise dead hat.


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Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber; Starfinder Charter Superscriber

This is odd:

"Talents: The social and vigilante talents are legal for play except double time and in vogue. The in vogue social talent doubles the gold earned when using Craft or Profession for a Day Job, and the celebrity discount talent cannot be combined with other effects to reduce an item’s cost below 85% normal."

Why tell how in vogue works in when it is no longer legal?

Community & Digital Content Director

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Both Additional Resources and Campaign Clarifications have been updated.

5/5 5/55/55/5

Not seeing any update on the campaign clarifications document, unless we're supposed to get the new one from somewhere other than the let's be clear blog

Community & Digital Content Director

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BigNorseWolf wrote:
Not seeing any update on the campaign clarifications document, unless we're supposed to get the new one from somewhere other than the let's be clear blog

You can find them in their permanent home here :)

Liberty's Edge 4/5 5/55/5 ***

Campaign clarification for Forest of Spirits has an editing error in it:

Quote:

Pathfinder Adventure Path #52: Forest of Spirits

Page 60—Change the description of the jingasa of the fortunate soldier to the following, "This conical iron jingasa, or war hat, grants the wearer a +1 def lection bonus to AC. When struck by a critical hit or sneak attack, the wearer can spend an immediate action to negate the critical hit or sneak attack (similar to the fortification armor special ability, but without requiring a roll). The damage is instead rolled normally. This ability functions once, though the jingasa continues to grant its deflection bonus even after the other ability is expended."

And the AR page has an editing error in the text about the campaign clarifications:

Quote:

Campaign Clarifications

TheCampaign Clarifications supplement the Additional Resources. This documents provides clarifications for these legal options only for the purposes of organized play, and is not official errata for the Pathfinder Roleplaying Game.

Scarab Sages 2/5

Has the scorpion whip purposely been left as not legal from ultimate equipment or is that an oversight?
I know it was announced that the updated UE scorpion whip should be the new legal version but it has not been updated in the additional resources yet.

Grand Lodge 4/5

I suspect Ultimate Equipment will need a note similar to the one that appears for Adventurer's Armory that only the second printing or the first printing plus full errata are legal, and the AR crew are carefully drafting that note.


Lorewalker wrote:

Has the scorpion whip purposely been left as not legal from ultimate equipment or is that an oversight?

I know it was announced that the updated UE scorpion whip should be the new legal version but it has not been updated in the additional resources yet.

I notice that the Campaign Clarifications has now updated the version from the Adventurer's Armory to match the one from UE. I think that might resolve the issue.

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