Weird / Funny Campaign Occurences


Pathfinder First Edition General Discussion


I was interested in hearing anecdotes about weird and funny things that have happened in your campaigns, either as player or GM. I'm not referring to unlikely die rolls or super optimized niche character builds. I'm referring to those things that happened that were primarily role-playing in nature, developed organically over the course of the campaign, and eventually became uncontrollably hilarious. I don't mind if there is rule-bending involved; the funny factor is what I'm looking to share.

For example, here's my contribution.

One of the member's of my long running Sunday campaign group, call him M, always likes to play kind of odd characters. He played a Dwarven Abyssal Sorcerer in a previous campaign, Cha penalty being less important that making a character that looked like a cool miniature he had bought.

His current character is a Halfling Verminous Hunter who got a Giant Slug as his animal companion. He Halfling focuses on ranged combat because he's an inveterate coward. He hit high enough level to have his Slug grow to be large. During a lull between adventures, the party was in a large city, and M decided he wanted to have a permanent Anthropomorphic Animal cast upon his large sized Giant Slug. Normally, it isn't a valid target since the spell targets an animal, but the thought of a giant Slug-ataur was so funny to me that I let him have it, including finding a wizard to give a large portion of his character's money for the Permanency.

Of course, M names the slug Slurms. (Try google if you don't get the reference.)

It gets better. After the last sitting, we discussed M taking Leadership just for the sole purpose of making Slurm his Cohort so it can have character levels....


A looong time ago, our group got caught up in a major battle. This was a homebrew game that was based on 2e, but included fumble rules.

One of the players was playing a cleric that had two magical weapons (I believe a mace and a hammer). During the battle, he ends up fumbling and (as determined by the chart the DM used) his magical hammer is destroyed.

His next turn comes around and he draws his magic mace. Rolls another fumble and, sure enough, it gets destroyed. The player was so mad that he sat down and pouted, so the DM decided that his character did the same thing.

The battle continued to rage around him, everyone simply ignoring the cleric that was pouting in the middle of the ruckus amidst his broken weapons.


haremlord wrote:

A looong time ago, our group got caught up in a major battle. This was a homebrew game that was based on 2e, but included fumble rules.

One of the players was playing a cleric that had two magical weapons (I believe a mace and a hammer). During the battle, he ends up fumbling and (as determined by the chart the DM used) his magical hammer is destroyed.

His next turn comes around and he draws his magic mace. Rolls another fumble and, sure enough, it gets destroyed. The player was so mad that he sat down and pouted, so the DM decided that his character did the same thing.

The battle continued to rage around him, everyone simply ignoring the cleric that was pouting in the middle of the ruckus amidst his broken weapons.

That sounds totally harsh. Losing BOTH magical weapons in a single fight isn't just nasty, it's crappy GMing.

Basically, roll a new character, your WBL is _screwed_.


I once ran a level 40 'epic' campaign (back in the 3.X days) that ended with the PC party going to face a Demon army at a castle on the material plane...

I made a level 40 NPC (specialized in Kukri) who, when challenged to single combat, killed the PC on the first hit.

They then decided to 'avenge' their friend, and charged an army.

The NPC who had killed their friend was NOT the highest level guy there.

I was a bit of a jerk in making the encounter that way, but they actually knew what was happening before they decided to go there.

:D


Okay... how about this one?

In a different 2E game (less homebrew than the other one) I was playing one of the kinds of Barbarians that could only rage in certain circumstances (taking damage, or failing a save when threatened/embarrassed/that kind of thing). One of the other players was playing a drow fighter/mage. My barbarian had a vorpal two-handed sword.

The drow character started insulting my barbarian. I told him to stop it. He kept doing it, and I kept warning him. The other people in the group were telling him to lay off, but he kept at it. Finally, my character failed his save (I forget which one it was at the time, but it was in the rules for his type of barbarian-hood) and berserked. With one hit, I took the drow's character's head off, but kept raging (it was the kind you couldn't end early). Another character tried to stop me and ended up having his head removed. Finally, the other characters dropped my character. So, final tally, 2 beheaded, one just killed with normal damage.

In comes another player whose character hadn't seen the fight. His character, a cleric, casts Speak with Dead, in order to find out what happened. After talking to everyone, he raises my character and the PC that tried to stop the fight, then reincarnates the character that started it all as a punishment.

Good times :D


This was 2nd ed. We all made characters independently of each other and each person spent a non-weapon proficiency on some sort of musical instrument. Except the elf, who sang. So we called ourselves and adventuring band.

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