New cantrip (spell research) : would you allow it ? 'Ray of fire'


Pathfinder First Edition General Discussion

Grand Lodge

similar to existing 'Ray of Frost', but [fire] instead of [Cold]

would you allow it ?
knowing that Half-orc have a +1/2 damage to sorcerer fire spells as a favorite class bonus

so, before point-blank shot or other damage-boosting effects:
a brutal/Draconic sorcerer level 10, with trait Havoc of society, would deal 1D3+9 damage with the cantrip (5 FCB +2 Brutal +1 Draconic +1 Havoc)
this compares to an evoker wizard 10 that would deal 'only', with ray of frost: 1D3+6 : 5 (evoker school) + 1 Havoc


I have no problem with that. Frankly, doing about 10 damage a round, all day long, at level 10 is pretty pathetic. Even rogues do more DPR than that. And this guy could have used his FCB for 10 more HP or 10 more skill ranks so, basically, he actually paid for this puny damage by giving up the alternatives he could have taken (opportunity cost).

I would let him do it and just be glad he wasn't a scarred witch doctor with an at-will slumber hex...

The Concordance

Since the release of the Kineticist these sorts of minor at-will "blasts" just don't seem as worth it anymore.

I'd allow it. But be sure to enforce consequences if the character decides to go all pyromaniac and light everything on fire.

(also, flagged for the Homebrew suggestions forum)


I wouldn't be concerned at all. There's even precedent for it in Words of Power.


plus fire is more easily resisted. So I say it's fine with a warning that it probably wont be as awesome as they are expecting it to be.

Silver Crusade

I agree. Even if they made the elemental blasts for the Cleric Domains at will, it's just not worth it past level 1 or 2. I have a fire priest in PFS that's about to hit 13th level, and in my entire career, might, (might) have used the Fire bolt once. I honestly can't remember, it's just that underpowered. Even at level 1, 1d6+1 (Trait) just isn't worth it.

As was mentioned, because it's Fire, in most cases it's actually a downgrade. Fire is just the most resisted Energy there is. If you are building your character around it (max fire), I'd imagine that you will quickly outgrow the Cantrip, even maxed out as anything other than fluff for starting campfires, or maybe in combination with Sneak Attack/Spellstrike if you go that route.

I'd allow it, and I think there is actually a way to do it already with a lot of investment. Now, that being said, this should be very easy in a home game to research and develop.

Grand Lodge

Serisan wrote:
I wouldn't be concerned at all. There's even precedent for it in Words of Power.

I really wouldn't use a broken set of mechanics as a precedent for anything. It rather weakens the argument.


Broken? There's more balance it that than in Core. Or is the versatility the issue?


We've always houseruled that Spark was the fire version of Ray of Frost, Jolt, and Acid Splash. No real reason not to have a d3 fire spell if there is already one for cold, acid, and electricity.

Grand Lodge

"Dragonfly" wrote:

Since the release of the Kineticist these sorts of minor at-will "blasts" just don't seem as worth it anymore.

I'd allow it. But be sure to enforce consequences if the character decides to go all pyromaniac and light everything on fire.

(also, flagged for the Homebrew suggestions forum)

This definitely isn't a homebrew suggestion. The rules support researching custom spells--especially those based off of existing spells. If it should be moved at all (and I'm not saying it should) then it should go into advice as to "would allowing my player to research a ray of frost -> ray of fire be too much when they have +9 damage to fire spells?".


Probably advice forums would be most appropriate.


Totally balanced. If you wanna make a caster built around Cantrips, I totally support that.

No balance issues here.

Grand Lodge

thanks for the heads up guys! it was for a character of mine.

I agree it's not gamebreaking in terms of damage, but instead of drawing a crossbow he can shoot is "mini fireball" at low level opponents (or if low on spells)

I also know that blasty-wise fire is the worst, but hey, you also have to play for the fun (and the fluff) of it. sometimes a nice character portrait and a nice background are making you do "bad choices"

(and sorry for the wrong forum, advice would have been better indeed)

The Concordance

Vrischika111 wrote:
sorry for the wrong forum, advice would have been better indeed

No need to apologize. Moving it is for your benefit. Ppl come to the Rules Forum to answer Rules Questions, and ppl go to the Homebrew Forum to ask questions like "would you allow this in your game?".

The Advice Forum would be better for asking how to best optimize your fire blast.

Grand Lodge

Azten wrote:
Broken? There's more balance it that than in Core. Or is the versatility the issue?

Words of Power can be used to eliminate the material costs of very powerful spells if you build them right as per it's RAW. Which removes the bulk of the balancing factors of said spells.


LazarX wrote:
Azten wrote:
Broken? There's more balance it that than in Core. Or is the versatility the issue?
Words of Power can be used to eliminate the material costs of very powerful spells if you build them right as per it's RAW. Which removes the bulk of the balancing factors of said spells.

Blood Money + Ray of Enfeeblement beats them every time.


Azten wrote:
LazarX wrote:
Azten wrote:
Broken? There's more balance it that than in Core. Or is the versatility the issue?
Words of Power can be used to eliminate the material costs of very powerful spells if you build them right as per it's RAW. Which removes the bulk of the balancing factors of said spells.
Blood Money + Ray of Enfeeblement beats them every time.

Interesting.

You said that two years ago.

And the other posters disagreed with you then. Why are you still saying it now, two years later?

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