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Rynjin wrote:
Jodokai wrote:
CWheezy wrote:
Sambo wrote:
At level 2 he one-shot-killed a cr 11 enemy

Maximum gunslinger damage at level 2 is

4d12 + 4 pb + 8 DA, so 60 damage. Did that gm not know what cr means, I think there are zero cr 11 monsters with 60 hp lol. Its not really any more than a fighter using s scythe, the 4x crit mod sometimes kills things above your pay grade.

The most broken classes are from core :^). Wizard, cleric, druid. Tbh it sounds like your group isn't far into pathfinder optimization

Is a fighter with a scythe using touch AC with range? If you don't know the problems gunslingers cause, I'm not sure his group is the one behind.

Gunslingers are just Fighters who attack touch AC. All they do is damage.

In optimization terms, damage is one of the weakest things in the game. Often necessary, yes, but if it's all your character can do, your character is weak.

Gunslingers use crossbows that attack touch AC and sometimes explode. Whoop de doo. Their damage can be impressive, but without (now defunct) shenanigans like TWFing with double barreled pistols and getting 4x the attacks they would normally have they actually deal about the same damage or even LESS than a similarly optimized Archer character when you do the math.

As for OHKOing a CR 11 enemy, unless the guy was like a 10 Con Wizard or something, that's not even possible. And even then that guy has around 50 hp (12th level) and False Life or something could even potentially save him.

The average HP for CR 11 is 145. Unless you play a game that involves super double mega ultra crits of doom, the guy is physically incapable of one-shotting a CR 11 enemy. He's not even capable of dealing the 73 damage required to trigger the Massive Damage optional rule.

I'm not sure exactly how it went because i heard it passed on by 2 people, but i think he had a double barreled shotgun or pistol or something, and got a crit. It may have been one turn, instead of one shot. Either way, it's still ridiculous.


Sambo wrote:
Rynjin wrote:
Jodokai wrote:
CWheezy wrote:
Sambo wrote:
At level 2 he one-shot-killed a cr 11 enemy

Maximum gunslinger damage at level 2 is

4d12 + 4 pb + 8 DA, so 60 damage. Did that gm not know what cr means, I think there are zero cr 11 monsters with 60 hp lol. Its not really any more than a fighter using s scythe, the 4x crit mod sometimes kills things above your pay grade.

The most broken classes are from core :^). Wizard, cleric, druid. Tbh it sounds like your group isn't far into pathfinder optimization

Is a fighter with a scythe using touch AC with range? If you don't know the problems gunslingers cause, I'm not sure his group is the one behind.

Gunslingers are just Fighters who attack touch AC. All they do is damage.

In optimization terms, damage is one of the weakest things in the game. Often necessary, yes, but if it's all your character can do, your character is weak.

Gunslingers use crossbows that attack touch AC and sometimes explode. Whoop de doo. Their damage can be impressive, but without (now defunct) shenanigans like TWFing with double barreled pistols and getting 4x the attacks they would normally have they actually deal about the same damage or even LESS than a similarly optimized Archer character when you do the math.

As for OHKOing a CR 11 enemy, unless the guy was like a 10 Con Wizard or something, that's not even possible. And even then that guy has around 50 hp (12th level) and False Life or something could even potentially save him.

The average HP for CR 11 is 145. Unless you play a game that involves super double mega ultra crits of doom, the guy is physically incapable of one-shotting a CR 11 enemy. He's not even capable of dealing the 73 damage required to trigger the Massive Damage optional rule.

I'm not sure exactly how it went because i heard it passed on by 2 people, but i think he had a double barreled shotgun or pistol or something, and got a crit. It may have been one turn, instead of one...

Double barrelled weapons are a bit of a different story. They were recently errataed NOT to double all your attacks per round, and most reasonable GMs didn't let them do that anyway.

Still, killing something way above your CR because of a lucky crit on top of your damage isn't as silly as you make it out to be. x4 crits are INSANE when they actually work. A x4 crit, essentially, make sthat Gunslinger get three extra attacks in one shot, which by its very nature puts his damage on par with like an 11th level Gunslinger (2nd level Gunslinger with Rapid Shot has two attacks, technically 5 with a crit, 11th level Gunslinger with Rapid Shot has 4 attacks, that each deal slightly more damage).


This thread didn't go as I had thought it would. I posted what appeared to be a fun build with decent damage. I just wanted to see some cool builds with more damage than it or maybe some suggestions to improve this. Instead, it got ripped to shreds, some people told me I was trying too hard to build a gunslinger that isn't a gunslinger, and then the conversation switched to wizards being overpowered. If you're going to provide some builds or suggestions, then go ahead. If not, please keep all irrelevant arguments/conversations out.


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Sambo wrote:
If you have any builds you think are more powerful than this at around the same level, if you have any recommendations to improve this, or if you might have noticed something i didn't that makes this build not work the way it should, just post your suggestions.

When you bill a build as "overpowered" and then get the key mechanics (potentially) wrong, don't be surprised when people follow your directions and point it out. Sorry, Sambo. :P

And instead of saying "lots of GMs don't allow gunslingers because gunslingers are overpowered", try saying "lots of GMs don't allow gunslingers". Don't bring controversy into an unrelated issue. If you do, don't expect people to ignore it. This is the internet, and we have time to read carefully.


Kobold Cleaver wrote:
Sambo wrote:
If you have any builds you think are more powerful than this at around the same level, if you have any recommendations to improve this, or if you might have noticed something i didn't that makes this build not work the way it should, just post your suggestions.

When you bill a build as "overpowered" and then get the key mechanics (potentially) wrong, don't be surprised when people follow your directions and point it out. Sorry, Sambo. :P

And instead of saying "lots of GMs don't allow gunslingers because gunslingers are overpowered", try saying "lots of GMs don't allow gunslingers". Don't bring controversy into an unrelated issue. If you do, don't expect people to ignore it. This is the internet, and we have time to read carefully.

I apologize for any confusion, I probably should have labeled the post differently. I was hoping to see overpowered builds rather than try to defend my rough draft example. Also, no one has pointed out something i did wrong yet. The Two Handed Thrower feat working with the lesser hurling is the only one that is left to interpretation, and i'm pretty sure it would work in any home game.


Sambo wrote:
This thread didn't go as I had thought it would. I posted what appeared to be a fun build with decent damage. I just wanted to see some cool builds with more damage than it or maybe some suggestions to improve this. Instead, it got ripped to shreds, some people told me I was trying too hard to build a gunslinger that isn't a gunslinger, and then the conversation switched to wizards being overpowered. If you're going to provide some builds or suggestions, then go ahead. If not, please keep all irrelevant arguments/conversations out.

Ahhhh yes, the Paizo messageboards, where Full Casters are overpowered and destroy the game, and no one will be happy until martial characters are just as powerful.

In all seriousness, I like the Fred Flintstone build. I would like to try building a stone giant with some of the same feats, as I found rock throwing to always feel disappointing for giants.


Eh, it's just that some language is more likely to provoke a response than others.

For example, the first sentence of the above post.

As far as rock throwing and what not. The only real issue is the same one that all throw builds suffer and that is needing to handle the weapon enhancement issue while simultaneously having the best solutions to that problem taking up magic item slots.


Ok, it sounds like Sambo's build probably doesn't work. It also sounds like Sambo was hoping for people to post some other similar builds (which might be tough if the mechanic basically doesn't work). I think maybe "Overpowered Builds" wasn't a great title. Perhaps something more like "Fun Rock Throwing Builds" would be better?

We once had a guy build a Stone mystery Oracle who kind of specialized in throwing rocks with the Rock Throwing revelation. It doesn't look that great really, but it worked OK at low levels, and if he was still around for higher levels he could have been a high level caster.

The Feral Gnasher could also theoretically throw all sorts of things. He can even pick them up off the ground to throw them as a free action, which saves a feat on Quick Draw along with the question of whether you can Quick Draw something off the ground, out of a giant satchel, etc. If you want to be Str based there's a Belt of Mighty Hurling which allows you to use Str instead of Dex for attack rolls with ranged weapons. My Mythic Viking uses the Greater version for his hammer. I wouldn't call that an efficient choice, but sometimes you've got a theme you want to portray even if it won't work out that well mechanically speaking (Mythic Vital Strike keeps it from being completely subpar)

@Sambo - A touch attack which can use Power Attack sounds kind of fun. I think that the Lesser Hurling rage power which makes the attack into a ranged touch attack and allows you to use Power Attack on it requires a full round action to use though. You could either full attack with thrown weapons (and maybe Deadly Aim) or make a single ranged touch attack (potentially with Power Attack). I mean, that's how I'm reading it at least. Others might be able to provide additional insight.

Scarab Sages

TarkXT wrote:

Eh, it's just that some language is more likely to provoke a response than others.

For example, the first sentence of the above post.

As far as rock throwing and what not. The only real issue is the same one that all throw builds suffer and that is needing to handle the weapon enhancement issue while simultaneously having the best solutions to that problem taking up magic item slots.

Why worry about DR when you can hit something for 2d4+45 from 150 ft away? =)


TarkXT wrote:

Eh, it's just that some language is more likely to provoke a response than others.

For example, the first sentence of the above post.

As far as rock throwing and what not. The only real issue is the same one that all throw builds suffer and that is needing to handle the weapon enhancement issue while simultaneously having the best solutions to that problem taking up magic item slots.

Exotic Weapon Proficiency (goddamn catapult!) solves that one. Also found a cure to the encumbrance issue I brought up oh so long ago. Feat: Leadership!

Sadly you're not actually throwing them yourself at that point ...

And again, I'm not quite seeing how you use a boulder in melee. They're not very ergonomic. Lousy grip, et cetera.

From what I've generally seen, a lot of people consider barbarians to be pretty good at their job ('hit them hard') in general. Not earth-shatteringly good (Ground Breaker has its limits), but good. But a greatclub is a proficient weapon, and in keeping with the theme (even though it sucks).

I do kind'a like the general thought of a rockthrowing brute, but it's now bringing to mind the scene from 'The Princess Bride'. About how big was that rock that Fezzik threw?


After reading this thoroughly all I can say is that I am disappointed no one has posted an overpowered rock throwing build. Perhaps a Telekinetic Mageknight derivative with rocks instead of swords, to tie the proceedings together?

Scarab Sages

Exguardi wrote:
After reading this thoroughly all I can say is that I am disappointed no one has posted an overpowered rock throwing build. Perhaps a Telekinetic Mageknight derivative with rocks instead of swords, to tie the proceedings together?

First page, but I shown an alternative to focusing towards barbarian and using the Stone Oracle ability. It became a side debate on top of the current debate.

Link to my version of a Rock Thrower

Community & Digital Content Director

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Removed a series of posts and the responses to them. If you're not providing advice to the original poster or discussing the original topic, take it elsewhere.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

100!

I also have a rock thrower, Bumi Mei Fong, in my Crazy Character Emporium.

What's more, I have a cock fighter, Hu Manum Pullum, who never enters any tussle without his mighty battle cock in hand.

Yes, it's that kind of a gallery. There are a hundred more interesting builds in there as well (be sure to check out the "master link" in the first post to see the rest). :D

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