| Hazrond |
ok so i had an idea, basically what brought it on was the fact that my GM ruled that VMC sorcerer gives the bloodline arcana so i was looking at various bloodlines that might go well with kineticist and found the Marid bloodline, which allows you to change your blast damage to cold, so then i had the idea of a creepy Blood Kineticist who switches his wracking blast to cold damage ("Can you feel your blood run cold?") and i searched for something to make it better (even if cold is commonly resisted), then i found Rime Spell, i immediately loved the idea of this character who freezes their blood and makes them unable to move but then i hit a problem, metamagic can only be applied to a spell-like if the spell-like hasn't gained any spell levels (since spell-likes dont use slots the same way) this led me to looking for a way to reduce it and i was left with only a few options, some of which are foggy rules-wise
- Magical Lineage: Foggy on whether Kinetic Blast is a legal choice (spell-likes are considered spells but the thing that makes it iffy is since there is no "Kinetic Blast" spell on any list).
- Spell Perfection: Legal but it is pretty late (Level 15... ouch) however it does at the very least allow me to throw around metamagic a bit more (And it boosts my weapon focus, for what that's worth).
- Wayang Spellhunter: Super sketchy, has same complications as Magical Lineage in addition to the issue of Kinetic Blast's scaling level and the fact that it is a regional trait for the dragon empires.
So what are you guy's thoughts on the concept in general, as well as the rules behind it?
| avr |
The traits are iffy. Ask your GM though, given their ruling on VMC sorcerer arcana they're very likely to say yes IMO.
If that doesn't work though I wouldn't consider spell perfection a sane option. You're sacrificing a bunch of feats for the VMC, 3 more for the prereqs of spell perfection, and you wouldn't be able to use any of the metamagic feats until level 17 (your level 15 feat goes away to feed your VMC.)
| cavernshark |
ok so i had an idea, basically what brought it on was the fact that my GM ruled that VMC sorcerer gives the bloodline arcana so i was looking at various bloodlines that might go well with kineticist and found the Marid bloodline, which allows you to change your blast damage to cold, so then i had the idea of a creepy Blood Kineticist who switches his wracking blast to cold damage ("Can you feel your blood run cold?") and i searched for something to make it better (even if cold is commonly resisted), then i found Rime Spell, i immediately loved the idea of this character who freezes their blood and makes them unable to move but then i hit a problem, metamagic can only be applied to a spell-like if the spell-like hasn't gained any spell levels (since spell-likes dont use slots the same way) this led me to looking for a way to reduce it and i was left with only a few options, some of which are foggy rules-wise
- Magical Lineage: Foggy on whether Kinetic Blast is a legal choice (spell-likes are considered spells but the thing that makes it iffy is since there is no "Kinetic Blast" spell on any list).
- Spell Perfection: Legal but it is pretty late (Level 15... ouch) however it does at the very least allow me to throw around metamagic a bit more (And it boosts my weapon focus, for what that's worth).
- Wayang Spellhunter: Super sketchy, has same complications as Magical Lineage in addition to the issue of Kinetic Blast's scaling level and the fact that it is a regional trait for the dragon empires.
So what are you guy's thoughts on the concept in general, as well as the rules behind it?
For what it's worth, this almost certainly don't work the way you're hoping they do. Kineticists have their own form of metamagic -- metakinesis -- (acquired at level 5) and have their own infusions to add the entangling rider (as Rime Spell does) which function at spell level 3 (available level 6+).