| RegUS PatOff |
It's a general rule. Take a look at the Multiplying Damage paragraph in the Combat Section:
Sometimes you multiply damage by some factor, such as on a critical hit. Roll the damage (with all modifiers) multiple times and total the results.Note: When you multiply damage more than once, each multiplier works off the original, unmultiplied damage. So if you are asked to double the damage twice, the end result is three times the normal damage.
Exception: Extra damage dice over and above a weapon's normal damage are never multiplied.
Metamagic such as Empower Spell is slightly different. You take what you rolled, and increase by 50% (multiply by 1.5). It interacts with Maximize Spell in a specific fashion: treat the base damage of the spell as maximum, then roll dice for what it would have been, had it been variable, and add 50% of that value to the maximized total. Example: an Empowered, Maximized Fireball by a 10th level caster is 10d6, maximized to 60, plus 50% of 10d6 (rolled) - so the total is 70-90, with an average of 60 + 17, or 77.
| My Self |
Remember to factor out non-multipliable damage. Sneak Attack, Vital Strike, Precise Strike, Studied Combat, elemental weapons (flaming, frost, shocking, etc.) and non attack roll spells do not multiply on a crit. Empowered and Maximize can be applied to the same spell, but maximize does not maximize the extra 1/2 damage dice from empowered.
| Bill Dunn |
| 1 person marked this as a favorite. |
Although if it's going to speed your game up it means little to double the roll over rolling twice and adding. The rule is to roll but it could just be quicker to do the math and move on.
It means a different random distribution of results. 1d8x2 may have the same basic range as 2d8, but the distribution of results is substantially different.
| Kazaan |
| 1 person marked this as a favorite. |
On a related note, when under the effect of multiple bleed effects, while bleeding doesn't stack, you still roll all of them and then just apply the highest number for damage. For example, if you apply bleeds of 1d6, 1d6, and 1d4 to a target, you might roll 2, 3, and 4 respectively. You apply the 4 damage since that was the highest value actually rolled. I've run into situations where people say that you only roll the highest dice (ie. you roll one of the 1d6) on account of bleed not stacking.