| Grakul |
Hi everyone,
Considering the Magical Knack trait for one of my characters:
"You were raised, either wholly or in part, by a magical creature, either after it found you abandoned in the woods or because your parents often left you in the care of a magical minion. This constant exposure to magic has made its mysteries easy for you to understand, even when you turn your mind to other devotions and tasks.
Benefit: Pick a class when you gain this trait—your caster level in that class gains a +2 trait bonus as long as this bonus doesn't raise your caster level above your current Hit Dice."
Being found abandon in the woods fit my character background, but I'm unsure which "magical creature" I can choose from.
| Cuuniyevo |
I'd like a few more details, if it's not too much trouble.
• What class are you thinking of taking?
• What alignment are you?
The difference in upbringing between an Aranea and a Blink Dog, for instance, could be vast. There are a LOT of magical beasts to choose from and I think it'd be a good idea to work backwards from how your character ended up. Depending on how your GM feels about it, the list of possible "magical creatures" could be expanded to include the fey or even a dragon.
| Cuuniyevo |
Hmmm, your druid friend could count in their own right if your GM says so, but it's not exactly what Magical Knack seems to be aiming for. A witch or wizard living in the woods might be a closer fit. Then they'd have access to a large variety of magical improved familiars that could help raise you. Brownie, Faerie Dragon, Pseudodragon, Silvanshee Agathion, Pseudosphinx, and Pipefox are all plausible choices.
If you still want your adopted parent to be a druid, you could have them simply live in close proximity to magical beasts and fey so they wouldn't need to actually be tied to a class feature. In addition to the above choices, a Blink Dog, Carbuncle, Dryad, Faun, Giant Eagle, Hippogriff, or Pixie could all be friends with a druid and have been part of your upbringing.
Another option is to have the druid be innately magical themselves. Being of the Gathlain race in particular comes to mind but technically, this will be an NPC so they don't have to obey the same rules that players do. You could have actually been adopted by one of the beasts or fey listed above with class levels, as many of them are Intelligent.
| UnArcaneElection |
Also note that some Humanoids (even some of the Core Humanoids, or potentially any of them if you have Heroes of the Wild to get Fey Magic for any of them) have spell-like abilities, which could qualify them for being considered as magical creatures even if they have no spellcasting class levels.
Dwarf: alternate racial trait Fey Magic.
Elf: alternate racial traits Envoy and/or Fey Magic and/or Lightbringer (it is even possible to have two of these, but not Envoy and Lightbringer)
Gnome: out of the box racial trait Gnome Magic (which means Gnome qualifies with just Core Rulebook -- no Advanced Race Guide required), or its alternate racial traits Fell Magic, Magical Linguist, or Pyromaniac; and/or alternate racial trait Fey Magic (which doesn't replace the previously listed racial traits and thus can be combined with one of them)
Half-Elf: alternate racial traits Drow Magic and/or Fey Magic and/or Mordant Envoy (it is even possible to have two of these, but not Drow Magic and Mordant Envoy)
Half-Orc: alternate racial trait Fey Magic
Halfling: alternate racial traits Fey Magic and/or Halfling Jinx (it is even possible to have both)
Human: alternate racial trait Fey Magic