| joep |
So during the last session the Ranger of the party was hit with a confusion spell for 9 rounds. On the next round he was hit with Feeblemind and his intelligence and charisma went to 1.
During the confusion he was supposed to attack the closet person, even if an ally.
Immediately one of the players said he can't because he's feebleminded and won't know how to shoot his bow. We argued for after a few minutes I finally said he can only shoot once then, with BAB only.
Then a few rounds later the Ranger was to act as normal and this same player got upset when he wanted to shot into combat and I said he has minuses. He said he has those feats.
My response was they were not allowed when shooting at ally, so not allowed when shooting an enemy now.
So if your feebleminded, can you still shoot your bow, or if a barbarian, rage and fight?
| Claxon |
Technically speaking, feebleminded wouldn't affect his use of the bow at all, unless you want to lump it under a side effect of int 1. If you are going to allow him to use the bow at all, there should be no other penalties.
Feebleminded is a danger to spell casters, not really to martial characters.
| joep |
Technically speaking, feebleminded wouldn't affect his use of the bow at all, unless you want to lump it under a side effect of int 1. If you are going to allow him to use the bow at all, there should be no other penalties.
Feebleminded is a danger to spell casters, not really to martial characters.
I agree with this. But the problem was the minute the ranger was under the confusion and it said attack nearest creature, even if ally, they knew the ranger fires 4-5 shots and would probably done a lot of damage to the wizard and almost kill him.
The one person tried to say with Int of 1, he wouldn't know how to use anything except a basic club to fight with. Like a caveman.
At times, I don't want to argue during the session since we are there to have fun. So I made the ruling they get only one attack then
| Rathendar |
Constructs and mindless undead have no intelligence score, and they are plenty able to use weapons. He should have been able to fight normally with no penalties.
When attacking his ally as well.
He would have lost access to feats that have Int or Cha as prereqs, but that is generally as far as that would go.
| CampinCarl9127 |
CampinCarl9127 wrote:Constructs and mindless undead have no intelligence score, and they are plenty able to use weapons. He should have been able to fight normally with no penalties.When attacking his ally as well.
He would have lost access to feats that have Int or Cha as prereqs, but that is generally as far as that would go.
+1
| Claxon |
Claxon wrote:Technically speaking, feebleminded wouldn't affect his use of the bow at all, unless you want to lump it under a side effect of int 1. If you are going to allow him to use the bow at all, there should be no other penalties.
Feebleminded is a danger to spell casters, not really to martial characters.
I agree with this. But the problem was the minute the ranger was under the confusion and it said attack nearest creature, even if ally, they knew the ranger fires 4-5 shots and would probably done a lot of damage to the wizard and almost kill him.
The one person tried to say with Int of 1, he wouldn't know how to use anything except a basic club to fight with. Like a caveman.
At times, I don't want to argue during the session since we are there to have fun. So I made the ruling they get only one attack then
Yeah, that's the intention.
Confusion is super fracking dangerous and it's supposed to be a hazard to your allies. That's the way it works. Your supposed to cast it on a martial character and watch them wreak havoc.
This is why martial characters should work hard to have good will saves.
Failing a fortitude save kills you. Failing a reflex saves harms you. Failing a will save kills your friends. That's how they work.
You made a mistake by reducing his damage output against the wizard, and you shouldn't have carried it over to his next choice. Basically, the player should have run his character as an NPC enemy of the party when the % roll said he attacked nearest creature.
If you wanted to be able to tell your players something reasonable, tell them you ruled he could fire once per round because you didn't want to take away bow use completely, but also limited to 1 attack per round so he didn't kill the wizard.
The real options were either can't use the bow at all (which probably isn't really an option unless you want to include no bow use under int 1) or that you operate at full capabilities and cause massive damage to an ally.