| Pixie, the Leng Queen |
So, very simple thread discuss your favorite weapon and why? Is it purely for optimization? Or maybe you are a follower of the rule of cool. So, what do you love?
As for me? I love me the Sword Cane. As an avid lover of city based games (I still love my Cityscape book...) and the Investigator class, the sword cane is just pure badassery. You walk around lookin sharp and snazy, but of combat starts, yu suddenly bust put your sword and the enemy finds out you got a mithril chain shirt under your formal attire while rest of the banquet goea wild... yeah... pure awesome....
Stockvillain
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The urumi strikes me as an awesomely weird weapon.
I mean, it's a razor whip sword that you can wear as a belt for extra sneakiness. The thing just screams "THIS IS WHAT WHIRLWIND ATTACK EXISTS FOR!"
Make fruit salad in 6 seconds!
Get the thing gilded and you can easily wear it to any formal dinner as a super-snazzy fashion accessory.
| Fist2Jaw |
Orc Double Axe. When my brother first introduced me into the game I first looked up what sort of weapon my half-orc ought to use. Immediately spotted this gem and was like "This. This is the one.". Even straight out of character creation I brought the double orc axe simply for the novelty of using such a weapon. So far it has served me quite well, and I dub it "Hack & Slash".
If I may also offer another weapon, it would be my whip. The weapon of my bard, and essentially his primary melee weapon. While most bards would take a rapier my bard isn't good at physically fighting, but he can provide support with his whip just fine.
StabbittyDoom
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Tekko-kagi. Sadly, it's exotic but only receives 1d3 with 20x2 critical. For pure damage it's the worst weapon ever. It gives some minor side benefits, but mostly acts as a weapon worse than most simple weapons.
Scythe is one I like for style. The fact that it's also not terrible is a good side benefit. Chrono Trigger was one of my first RPGs and Magus (魔王) used a scythe so I blame him.
Nodachi is stylish. And for some reason super-optimal. As in, it's outright better than existing core options (martial, d10 damage, 18-20/x2; versus falchion which is 2d4 damage). Honestly, it should be 19/x2, but either way it's awesome. Had a character in a non-PF game that got a lucky attack roll against charging cavalry (charging past them) and cut the damn horse in half. Good stuff.
Kusarigama. Enough said.
Sharpened scabbard. Someday I want to play a character that dual wields a longsword with a sharpened scabbard. Sadly, it's a one-handed weapon, so it's tough to make that work well.
| Qaianna |
For style? Two-bladed sword. I can imagine wielders looking like quarterstaff masters, but more slicey.
And then there's the earth breaker. 2d6 bludgeoning damage, x3 crit. Fun for the whole family!
RL I like the idea behind the tomahawk, and wish it got more love in Pathfinder. Never really understood why handaxe and throwing axe are actual separate items. What's wrong with merging them? Handaxe damage and stats, throwing axe range. That's not imbalancing, is it?
Oh, more bludgeoning fun, the tetsubo. Not as optimal (exotic, d10, x4 crit) but come on, it's a weapon whose legend RL is to say 'screw you AND the horse you rode in on'.
As much as the game hates quarterstaves, they're intrinsically cool too. It's why I like two-bladed swords.
Falcata + kukri as TWF. Expensive, likely suboptimal, but come on, it'd look pretty unique.
And finally, another inherently cool weapon? Unarmed strike. I'll even toss in bite attacks too, especially when PCs can get them.
| Darigaaz the Igniter |
Hands on, the (adamantine) heavy pick. As I previously posted here.
Admantine heavy pick.Good for coups de gras, fighting constructs, fighting underwater, fighting while grappled, breaking into places, breaking out of places, breaking things in general, lockpicking (pun only partly intended), fighting with a shield, fighting with a weapon in 2 hands, and much much more. Side effects include a d6 damage and only critting on a 20. If problems persist, you're not hitting them hard enough
You too can have one for just one easy payment of 3008 gp. But wait, act now and we'll include a free holster for it! just pay additional shipping and handling
| Rennaivx |
For some reason I love quarterstaves. Most of my characters end up carrying one. I think it's the fact that it's a free simple weapon that provides bludgeoning damage in a pinch for those characters more inclined to slashing or piercing, because you never know when you'll be fighting a skeleton.
Plus it's a weapon that isn't going to draw quite as many weird looks being carried in town (surely you wouldn't part an old man from his walking stick?) and can serve all sorts of handy extra purposes with a little imagination (my paladin's staff has been used to bar doors on several occasions).
Fits in well with the tropes as a backup weapon for a lot of more magic-inclined characters too - your wizards (see above quote), druids, etc.
| Rennaivx |
I also tend to use lots of longspears - again, a good backup weapon, most characters have proficiency, fairly cheap, and it lets you provide flanking for people when you need something to do without having to be directly in a big bad's grill. Plus, my glaive-wielding paladin is really making me love reach weapons in general. :)
Edit: On a related note, maybe someone else knows the answer - is there a reason druids have proficiency in the shortspear and spear, but not the longspear? It seems incongruous to me. (And my druid wants a longspear, dangit...)
| Saldiven |
Bardiche
I mean, just look at that thing!
It's total BA.
I'm a fan of the bardiche, too.
When I have a character wield one, I think of it as the even more ridiculously oversized version that the executioner carried in the movie version of Harry Potter and the Prisoner of Azkaban.
| Philo Pharynx |
Slings.
:-/
I love the sling. For somebody who needs a backup weapon, it's cheap and it fits in the same pouch as it's ammo. With sharpstone bullets it does all three types of damage. No need to carry a bulky crossbow. You can do almost all of the ammo tricks that other ranged weapons do.
I always thought it was weird that in 3.0 the rogue didn't get sling proficiency. Cheap, quiet and concealable? Nah they wouldn't use that.
| Nigrescence |
Nigrescence wrote:Slings.
:-/
I love the sling. For somebody who needs a backup weapon, it's cheap and it fits in the same pouch as it's ammo. With sharpstone bullets it does all three types of damage. No need to carry a bulky crossbow. You can do almost all of the ammo tricks that other ranged weapons do.
I always thought it was weird that in 3.0 the rogue didn't get sling proficiency. Cheap, quiet and concealable? Nah they wouldn't use that.
And disposable. :-)
I also love the sling, which is why it makes me sad to see it not be as viable for primary use unless you are a certain kind of halfling (which is not even available in core only) or with TWO count them TWO feats as tax (also not available in core only).
It is a great backup weapon, yes. It is my go-to backup ranged weapon, and the one I use on my current character. It is also great in that you don't have to spend anything extra to get your strength bonus to damage (which also has your to-hit nerfed to hell if you ever have your strength reduced below what you anticipated for your +STR bow), and you can even use normal rocks in a pinch and, possibly, use it to toss alchemical items (that last part requires DM permission, or a class feature or feat I don't know about).
Additionally, you can fire a sling with just one hand (normally)! Sure, you can't load a sling with one hand, but you can fire it that way! However, if you took Ammo Drop it only requires one hand to load the sling. That opens up some cool possibilities.
I'm resolved to have my next character, if party composition permits, be a Fighter who is a sling specialist. Or perhaps a Bard, because I love them. But a Fighter would let me truly dig into all of the feats I would want to make the sling shine.
On an unrelated note, I also really like the Gauntlet. No, not the spiky one (damnable abomination). Just the regular Gauntlet.