Can you use Acrobatics in order to move through an enemy's square during a Withdraw or Run action?


Rules Questions


So, some back story: I've let my players mess about a bit with the new Occult classes just to see how they work and one of them came up with a rather ingenious (if infuriating) idea.

Using the "Trail of Fire" utility power from being a Kineticist, he has his character designed to "Withdraw" through a series of enemies in order to leave them burning with the Wall of Fire. The main problem with this of course, is whether or not you can even use Acrobatics while taking the full round action to Run or Withdraw. I logically don't see anything wrong with this, since you can see Football players run in a straight line while juking around the defense at the same time its weird to think of the character just running around the battlefield setting fire to everything.

Thoughts?


Sounds legit.
Withdraw only the square you start out in is considered safe.
There is nothing in Withdraw that would prevent acrobatics checks. Just keep in mind the DC increases by 10 if they want to move at full speed, and increases by 2 more for each additional opponent dodged in the round.


As the Acrobatics skill refers to movement it's allowed to be used during withdraw actions as well. Just a side note, there's a great chance that he even won't have to use Acrobatics, as Wall of Fire does full damage to all within 10ft of it, he can just run passed outside of their threat range.


1 person marked this as a favorite.

Withdraw appears to be fine, you're just using extra time to exit the first square.

Run is not allowed by the rules for run: You cannot run or charge through any square that would hamper your movement. There is a table defining what hampers movement, which includes obstacles, which in turn includes enemy squares.


Nice, thanks guys. I love the player's build I just wanted to make sure it was legit.

Liberty's Edge

You mean "Trail of flames"? I don't see a "Trail of Fire" ability.

Run wrote:
When you run, you can move up to four times your speed in a straight line (or three times your speed if you're in heavy armor). You lose any Dexterity bonus to AC unless you have the Run feat.

Not very useful as you move in a straight line.

Acrobatics wrote:


In addition, you can move through a threatened square without provoking an attack of opportunity from an enemy by using Acrobatics. When moving in this way, you move at half speed. You can move at full speed by increasing the DC of the check by 10. You cannot use Acrobatics to move past foes if your speed is reduced due to carrying a medium or heavy load or wearing medium or heavy armor. If an ability allows you to move at full speed under such conditions, you can use Acrobatics to move past foes. You can use Acrobatics in this way while prone, but doing so requires a full-round action to move 5 feet, and the DC is increased by 5. If you attempt to move through an enemy's space and fail the check, you lose the move action and provoke an attack of opportunity.

"You move at half speed" seem to imply that you are reduced to half speed for all your movement phase, not only while using acrobatics. The check DC is fairly hard.

That said the use of this tactic while using the withdraw seem valid.


Diego Rossi wrote:
"In addition, you can move through a threatened square without provoking an attack of opportunity from an enemy by using Acrobatics. When moving in this way, you move at half speed."

It says 'when moving in this way'. Taken literally this would appear to mean 'when moving through a threatened square and using acrobatics, you move at half speed' and not 'and you continue to move at half speed for the rest of the round / move action'.


Matthew Downie wrote:
Diego Rossi wrote:
"In addition, you can move through a threatened square without provoking an attack of opportunity from an enemy by using Acrobatics. When moving in this way, you move at half speed."
It says 'when moving in this way'. Taken literally this would appear to mean 'when moving through a threatened square and using acrobatics, you move at half speed' and not 'and you continue to move at half speed for the rest of the round / move action'.

If that were the case wouldn't it state that the movement cost twice as much? Like difficult terrain?

There isn't a 2.5' movement. Movement at half speed is... Half speed.

Movement at reduced speed is, difficult terrain or in particular grid square, movement costs more.

There is a difference, "literally."


I don't see any mathematical difference between moving at half speed while moving through a square and the movement cost for squares doubling.

Spike Stones and Soften Earth And Stone refer to moving at half speed through the terrain created - those look to me like a synonym for difficult terrain and not some special game term meaning you have to move at half speed for your whole move action or whole round.

Grand Lodge

Couldn't you just make a running jump over their square?

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Can you use Acrobatics in order to move through an enemy's square during a Withdraw or Run action? All Messageboards

Want to post a reply? Sign in.